Commit Graph

84 Commits

Author SHA1 Message Date
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford 1920634135 move Song/Steps sorting into Song/StepsUtil.h/cpp 2004-04-18 07:34:37 +00:00
Glenn Maynard f1fddd90d1 use SOUND->PlayOnceFromAnnouncer 2004-04-12 20:11:36 +00:00
Glenn Maynard 1421f168db s/UNLOCKSYS/UNLOCKMAN/ 2004-02-21 01:06:35 +00:00
Chris Danford 817976ff1f add SortByZ to many screens 2004-02-13 05:39:15 +00:00
Glenn Maynard ec5d3282bf cleanups, fix memleaks 2004-01-24 22:55:59 +00:00
Glenn Maynard 884488732d reduce MenuTimer dependencies 2003-11-07 20:10:38 +00:00
Glenn Maynard 9a21f5a1e1 defer MusicList loading 2003-10-19 19:59:11 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Andrew Wong 54e490fd20 oops, forgot to commit:
replace GAMESTATE->m_pUnlockingSys with UNLOCKSYS
2003-09-19 07:02:53 +00:00
Andrew Wong 6812cbfd7a change SongEntry to UnlockEntry 2003-08-11 20:57:57 +00:00
Andrew Wong 2351951035 fixed song display on "display group" screen for unlocks 2003-08-02 09:56:24 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard 73c49922c1 Don't mess with the sort order in ScreenSelectGroup. 2003-07-01 20:42:01 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford 767894800b fix transitions in ScreenGameplay 2003-03-12 03:44:55 +00:00
Chris Danford a11de99043 MenuTimer cleanup 2003-03-11 21:33:11 +00:00
Chris Danford 16a056e6a5 fixing glitches in SelectGroup 2003-03-10 01:28:53 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Glenn Maynard aa97c73f7a make sure we don't do stuff to the group list if this screen is disabled
(there's probably a 1-frame window this matters in; i hit it once by
accident)
2003-01-21 23:04:56 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard b9c4b14002 use new musicwheel and fadingbanner code 2003-01-02 03:00:53 +00:00
Glenn Maynard 3e6b2eba89 add an option to not display the select group screen 2002-12-15 10:25:20 +00:00
Glenn Maynard f8027f16c3 ALL MUSIC must come first; fix infinite looping on init 2002-11-11 19:02:33 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 58ee51c717 fix one vc6 compile problem 2002-10-31 04:36:35 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00
Glenn Maynard 69b816e780 some more s/GetSize/size/ and other minor STLisms 2002-10-31 03:01:35 +00:00
Glenn Maynard 85e409b121 some more MFCisms to STLisms 2002-10-24 19:55:09 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00