MenuTimer cleanup
This commit is contained in:
@@ -40,22 +40,6 @@ MenuElements::MenuElements()
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{
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}
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void MenuElements::StealthTimer( int iActive )
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{
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m_MenuTimer.StealthTimer( iActive ); // go a bit deeper... get rid of the sound...
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if (iActive == 0) // leave it on screen
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{
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// m_MenuTimer.SetXY( MENU_TIMER_X, MENU_TIMER_Y ); // set it on-screen
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}
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else if (iActive == 1) // hide the timer
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{
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// otherwise position it off-screen
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m_MenuTimer.StopTweening();
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m_MenuTimer.SetXY( 1000, 1000 );
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}
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}
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void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleIcon )
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{
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LOG->Trace( "MenuElements::MenuElements()" );
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@@ -82,15 +66,9 @@ void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleI
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m_MenuTimer.Command( TIMER_ON_COMMAND );
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if( bEnableTimer && PREFSMAN->m_bMenuTimer && !GAMESTATE->m_bEditing )
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{
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m_MenuTimer.SetTimer( THEME->GetMetricI(m_sClassName,"TimerSeconds") );
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}
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m_MenuTimer.SetSeconds( THEME->GetMetricI(m_sClassName,"TimerSeconds") );
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else
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{
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m_MenuTimer.SetTimer( 99 );
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m_MenuTimer.Update( 0 );
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m_MenuTimer.StopTimer();
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}
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m_MenuTimer.Disable();
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this->AddChild( &m_MenuTimer );
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m_sprFooter.Load( THEME->GetPathTo("Graphics",m_sClassName+" footer") );
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@@ -122,8 +100,8 @@ void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleI
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void MenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
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{
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m_MenuTimer.SetTimer( 0 );
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m_MenuTimer.StopTimer();
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m_MenuTimer.SetSeconds( 0 );
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m_MenuTimer.Stop();
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m_sprHeader.Command( HEADER_OFF_COMMAND );
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m_sprStyleIcon.Command( STYLE_ICON_OFF_COMMAND );
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@@ -139,7 +117,7 @@ void MenuElements::Back( ScreenMessage smSendWhenDone )
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if( m_Back.IsTransitioning() )
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return; // ignore
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m_MenuTimer.StopTimer();
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m_MenuTimer.Stop();
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m_Back.StartTransitioning( smSendWhenDone );
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m_soundBack.Play();
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}
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@@ -36,8 +36,6 @@ public:
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void Load( CString sClassName, bool bEnableTimer = true, bool bLoadStyleIcon = true );
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void StealthTimer( int iActive );
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void DrawTopLayer();
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void DrawBottomLayer();
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+92
-61
@@ -25,7 +25,7 @@ MenuTimer::MenuTimer()
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{
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m_fSecondsLeft = TIMER_SECONDS;
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m_fStallSeconds = 0;
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m_bTimerStopped = false;
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m_bPaused = false;
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m_textDigit1.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
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m_textDigit2.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
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@@ -45,35 +45,31 @@ MenuTimer::MenuTimer()
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m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") );
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}
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void MenuTimer::StealthTimer( int iActive )
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void MenuTimer::EnableStealth( bool bStealth )
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{
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if ( iActive == 0 ) // we wanna keep everything as it is...
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{
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m_soundBeep.Load( THEME->GetPathTo("Sounds","menu timer") ); // reload the sound
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}
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else if ( iActive == 1 ) // otherwise we wanna make the timer invisible and silent....
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if( bStealth )
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{
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m_soundBeep.Unload(); // unload the sound
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// HACK: this is not a good way to keep the numbers from drawing...
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m_textDigit1.SetZoomY( 0 );
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m_textDigit2.SetZoomY( 0 );
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}
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else
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{
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m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") ); // reload the sound
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m_textDigit1.SetZoomY( 1 );
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m_textDigit2.SetZoomY( 1 );
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}
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// else take no action
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}
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void MenuTimer::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( m_bTimerStopped )
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{
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m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft)/10) );
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m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft)%10) );
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m_textDigit1.SetZoomX( 1 );
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m_textDigit2.SetZoomX( 1 );
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if( m_bPaused )
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return;
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}
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// run down the stall time if any
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if( m_fStallSeconds > 0 )
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{
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m_fStallSeconds -= fDeltaTime;
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@@ -81,76 +77,111 @@ void MenuTimer::Update( float fDeltaTime )
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}
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float fOldSecondsLeft = m_fSecondsLeft;
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float fNewSecondsLeft = fOldSecondsLeft - fDeltaTime;
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m_fSecondsLeft -= fDeltaTime;
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CLAMP( m_fSecondsLeft, 0, 99 );
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float fNewSecondsLeft = m_fSecondsLeft;
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int iOldDisplay = (int)(fOldSecondsLeft + 0.99f);
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int iNewDisplay = (int)(fNewSecondsLeft + 0.99f);
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if( fOldSecondsLeft > 5.5 && fNewSecondsLeft < 5.5 ) // transition to below 5.5
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("hurry up") );
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else if( fOldSecondsLeft > 5 && fNewSecondsLeft < 5 ) // transition to below 5
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if( iOldDisplay != iNewDisplay )
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{
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m_textDigit1.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit2.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_soundBeep.Play();
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}
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else if( fOldSecondsLeft > 4 && fNewSecondsLeft < 4 ) // transition to below 4
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m_soundBeep.Play();
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else if( fOldSecondsLeft > 3 && fNewSecondsLeft < 3 ) // transition to below 3
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m_soundBeep.Play();
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else if( fOldSecondsLeft > 2 && fNewSecondsLeft < 2 ) // transition to below 2
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m_soundBeep.Play();
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else if( fOldSecondsLeft > 1 && fNewSecondsLeft < 1 ) // transition to below 1
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m_soundBeep.Play();
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else if( fOldSecondsLeft > 0 && fNewSecondsLeft < 0 ) // transition to below 0
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SCREENMAN->SendMessageToTopScreen( SM_MenuTimer, 0 );
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SetText( iNewDisplay );
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m_fSecondsLeft = fNewSecondsLeft;
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m_fSecondsLeft = max( 0, m_fSecondsLeft );
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switch( iNewDisplay )
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{
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case 6: // transition to below 6
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m_textDigit1.StopTweening();
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m_textDigit1.BeginTweening( 0.8f ); // sleep
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 0 );
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m_textDigit2.StopTweening();
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m_textDigit2.BeginTweening( 0.8f ); // sleep
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 0 );
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break;
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case 5: // transition to below 5
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m_textDigit1.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit2.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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// fall through
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case 4:
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case 3:
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case 2:
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case 1:
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m_textDigit1.StopTweening();
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 1 );
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m_textDigit1.BeginTweening( 0.6f ); // sleep
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 0 );
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m_textDigit2.StopTweening();
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 1 );
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m_textDigit2.BeginTweening( 0.6f ); // sleep
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 0 );
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m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)/10) );
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m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)%10) );
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// "flip" the numbers
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float fRemainder = m_fSecondsLeft - (int)m_fSecondsLeft;
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float fDistFromNearestNumber = min( fRemainder, 1-fRemainder ); // this is between 0 and 0.5;
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if( m_fSecondsLeft == 0 )
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{
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m_textDigit1.SetZoomX( 1 );
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m_textDigit2.SetZoomX( 1 );
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}
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else if( m_fSecondsLeft < 4.5f )
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{
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m_textDigit1.SetZoomX( min(1, fDistFromNearestNumber*8) );
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m_textDigit2.SetZoomX( min(1, fDistFromNearestNumber*8) );
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m_soundBeep.Play();
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break;
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case 0:
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SCREENMAN->SendMessageToTopScreen( SM_MenuTimer, 0 );
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Stop();
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break;
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}
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}
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}
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void MenuTimer::StopTimer()
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void MenuTimer::Pause()
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{
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SetTimer( 0 );
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m_bTimerStopped = true;
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m_bPaused = true;
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}
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void MenuTimer::StallTimer()
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void MenuTimer::Stop()
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{
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SetSeconds( 0 );
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Pause();
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}
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void MenuTimer::Disable()
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{
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SetSeconds( 99 );
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Pause();
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}
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void MenuTimer::Stall()
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{
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m_fStallSeconds = 0.5f;
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}
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void MenuTimer::SetTimer( int iSeconds )
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void MenuTimer::SetSeconds( int iSeconds )
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{
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m_fSecondsLeft = (float)iSeconds;
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CLAMP( m_fSecondsLeft, 0, 99 );
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m_textDigit1.StopTweening();
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m_textDigit2.StopTweening();
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m_textDigit1.SetZoomX( 1 );
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m_textDigit2.SetZoomX( 1 );
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m_textDigit1.SetEffectNone();
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m_textDigit2.SetEffectNone();
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m_textDigit1.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)/10) );
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m_textDigit2.SetText( ssprintf("%d", ((int)m_fSecondsLeft+1)%10) );
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SetText( iSeconds );
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}
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void MenuTimer::StartTimer()
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void MenuTimer::Start()
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{
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m_bTimerStopped = false;
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m_bPaused = false;
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}
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void MenuTimer::SetText( int iSeconds )
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{
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int iDigit1 = (int)(iSeconds)/10;
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int iDigit2 = (int)(iSeconds)%10;
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m_textDigit1.SetText( ssprintf("%d",iDigit1) );
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m_textDigit2.SetText( ssprintf("%d",iDigit2) );
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}
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@@ -25,18 +25,20 @@ public:
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virtual void Update( float fDeltaTime );
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void SetTimer( int iTimerSeconds );
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void StartTimer();
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void StopTimer();
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void StallTimer();
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void StealthTimer(int iActive);
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void SetSeconds( int iTimerSeconds );
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void Start(); // resume countdown from paused
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void Pause(); // don't count down
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void Stop(); // set to "00" and pause
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void Disable(); // set to "99" and pause
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void Stall(); // pause countdown for a sec
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void EnableStealth( bool bStealth ); // make timer invisible and silent
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protected:
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float m_fSecondsLeft;
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float m_fStallSeconds;
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bool m_bPaused;
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bool m_bTimerStopped;
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void SetText( int iSeconds );
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BitmapText m_textDigit1;
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BitmapText m_textDigit2;
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@@ -72,8 +72,7 @@ ScreenAppearanceOptions::ScreenAppearanceOptions() :
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g_AppearanceOptionsLines,
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NUM_APPEARANCE_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.SetTimer( 99 );
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m_Menu.m_MenuTimer.StopTimer();
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenAppearanceOptions music") );
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}
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@@ -290,7 +290,7 @@ void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
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void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Menu.m_MenuTimer.StallTimer();
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m_Menu.m_MenuTimer.Stall();
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m_MusicBannerWheel.BannersRight();
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MusicChanged();
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}
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@@ -317,7 +317,7 @@ void ScreenEz2SelectMusic::TweenOffScreen()
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void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Menu.m_MenuTimer.StallTimer();
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m_Menu.m_MenuTimer.Stall();
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m_MusicBannerWheel.BannersLeft();
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MusicChanged();
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}
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@@ -33,7 +33,7 @@ Andrew Livy
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#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
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#define SILENT_WAIT THEME->GetMetricI("ScreenEz2SelectPlayer","SilentWait")
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#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
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#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
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#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
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@@ -161,7 +161,6 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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if( GAMESTATE->GetNumSidesJoined() == 0 )
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{
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MenuStart(PLAYER_1);
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m_Menu.m_MenuTimer.StopTimer();
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}
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TweenOffScreen();
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@@ -238,9 +237,9 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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else
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{
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// give the other player a little time to join
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m_Menu.m_MenuTimer.SetTimer( 1 );
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m_Menu.m_MenuTimer.StartTimer();
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m_Menu.m_MenuTimer.StealthTimer( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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m_Menu.m_MenuTimer.SetSeconds( 1 );
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m_Menu.m_MenuTimer.Start();
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m_Menu.m_MenuTimer.EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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}
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}
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@@ -393,10 +393,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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}
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m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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//this->AddChild( &m_textLyrics ); -- THIS IS NOT DONE YET!! (Miryokuteki)
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@@ -456,6 +452,13 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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}
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// Debug is drawn on top of all these things
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m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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/* LoadNextSong first, since that positions some elements which need to be
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* positioned before we TweenOnScreen. */
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LoadNextSong();
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@@ -68,7 +68,7 @@ ScreenGameplayOptions::ScreenGameplayOptions() :
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g_GameplayOptionsLines,
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NUM_GAMEPLAY_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.StopTimer();
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMachineOptions music") );
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}
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@@ -76,7 +76,7 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
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g_GraphicOptionsLines,
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NUM_GRAPHIC_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.StopTimer();
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenGraphicOptions music") );
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}
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@@ -63,7 +63,7 @@ ScreenInputOptions::ScreenInputOptions() :
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g_InputOptionsLines,
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NUM_INPUT_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.StopTimer();
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenInputOptions music") );
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}
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@@ -70,7 +70,7 @@ ScreenMachineOptions::ScreenMachineOptions() :
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g_MachineOptionsLines,
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NUM_MACHINE_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.StopTimer();
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMachineOptions music") );
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}
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@@ -231,13 +231,9 @@ ScreenNameEntry::ScreenNameEntry()
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if( !PREFSMAN->m_bMenuTimer )
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{
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m_Timer.SetTimer( 99 );
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m_Timer.Update( 0 );
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m_Timer.StopTimer();
|
||||
}
|
||||
m_Timer.Disable();
|
||||
else
|
||||
m_Timer.SetTimer(TIMER_SECONDS);
|
||||
m_Timer.SetSeconds(TIMER_SECONDS);
|
||||
m_Timer.SetXY( TIMER_X, TIMER_Y );
|
||||
this->AddChild( &m_Timer );
|
||||
|
||||
|
||||
@@ -67,8 +67,7 @@ ScreenOptionsMenu::ScreenOptionsMenu() :
|
||||
g_OptionsMenuLines,
|
||||
NUM_OPTIONS_MENU_LINES,
|
||||
false );
|
||||
m_Menu.m_MenuTimer.SetTimer( 99 );
|
||||
m_Menu.m_MenuTimer.StopTimer();
|
||||
m_Menu.m_MenuTimer.Disable();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenOptionsMenu music") );
|
||||
}
|
||||
|
||||
@@ -145,6 +145,7 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_BeginFadingOut:
|
||||
TweenOffScreen();
|
||||
SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing, SLEEP_AFTER_TWEEN_OFF_SECONDS ); // nofify parent that we're finished
|
||||
m_Menu.m_MenuTimer.Stop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ ScreenSelectGame::ScreenSelectGame() :
|
||||
g_SelectGameLines,
|
||||
NUM_SELECT_GAME_LINES,
|
||||
false );
|
||||
m_Menu.m_MenuTimer.StopTimer();
|
||||
m_Menu.m_MenuTimer.Disable();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectGame music") );
|
||||
}
|
||||
|
||||
@@ -255,6 +255,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber pn )
|
||||
void ScreenSelectGroup::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
m_soundSelect.PlayRandom();
|
||||
m_Menu.m_MenuTimer.Stop();
|
||||
m_bChosen = true;
|
||||
|
||||
GAMESTATE->m_pCurSong = NULL;
|
||||
|
||||
@@ -610,12 +610,12 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( m_MusicWheel.IsRouletting() )
|
||||
{
|
||||
MenuStart(PLAYER_INVALID);
|
||||
m_Menu.m_MenuTimer.SetTimer( 15 );
|
||||
m_Menu.m_MenuTimer.SetSeconds( 15 );
|
||||
}
|
||||
else if( m_MusicWheel.GetSelectedType() != TYPE_SONG )
|
||||
{
|
||||
m_MusicWheel.StartRoulette();
|
||||
m_Menu.m_MenuTimer.SetTimer( 15 );
|
||||
m_Menu.m_MenuTimer.SetSeconds( 15 );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -811,7 +811,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectMusic::AfterMusicChange()
|
||||
{
|
||||
m_Menu.m_MenuTimer.StallTimer();
|
||||
m_Menu.m_MenuTimer.Stall();
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
GAMESTATE->m_pCurSong = pSong;
|
||||
|
||||
@@ -47,7 +47,7 @@ ScreenSoundOptions::ScreenSoundOptions() :
|
||||
}
|
||||
|
||||
Init( INPUTMODE_BOTH, g_SoundOptionsLines, NUM_SOUND_OPTIONS_LINES, false );
|
||||
m_Menu.m_MenuTimer.StopTimer();
|
||||
m_Menu.m_MenuTimer.Disable();
|
||||
|
||||
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSoundOptions music") );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user