reduce MenuTimer dependencies
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@@ -16,10 +16,10 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "MenuTimer.h"
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#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
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@@ -28,6 +28,12 @@
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MenuElements::MenuElements()
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{
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m_MenuTimer = new MenuTimer;
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}
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MenuElements::~MenuElements()
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{
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delete m_MenuTimer;
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}
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void MenuElements::Load( CString sClassName )
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@@ -59,13 +65,13 @@ void MenuElements::Load( CString sClassName )
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m_bTimerEnabled = (TIMER_SECONDS != -1);
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if( m_bTimerEnabled )
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{
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m_MenuTimer.SetName( "Timer" );
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m_MenuTimer->SetName( "Timer" );
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UtilOnCommand( m_MenuTimer, "MenuElements" );
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if( TIMER_SECONDS > 0 && PREFSMAN->m_bMenuTimer && !GAMESTATE->m_bEditing )
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m_MenuTimer.SetSeconds( TIMER_SECONDS );
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m_MenuTimer->SetSeconds( TIMER_SECONDS );
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else
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m_MenuTimer.Disable();
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this->AddChild( &m_MenuTimer );
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m_MenuTimer->Disable();
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this->AddChild( m_MenuTimer );
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}
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m_autoFooter.Load( THEME->GetPathToG(m_sName+" footer") );
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@@ -105,8 +111,8 @@ void MenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
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{
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if( m_bTimerEnabled )
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{
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m_MenuTimer.SetSeconds( 0 );
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m_MenuTimer.Stop();
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m_MenuTimer->SetSeconds( 0 );
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m_MenuTimer->Stop();
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UtilOffCommand( m_MenuTimer, "MenuElements" );
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}
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@@ -137,7 +143,7 @@ void MenuElements::Back( ScreenMessage smSendWhenDone )
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if( m_Back.IsTransitioning() )
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return; // ignore
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m_MenuTimer.Stop();
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m_MenuTimer->Stop();
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m_Back.StartTransitioning( smSendWhenDone );
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m_soundBack.Play();
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}
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@@ -154,7 +160,7 @@ void MenuElements::DrawTopLayer()
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m_autoHeader->Draw();
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m_sprStyleIcon.Draw();
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if( m_bTimerEnabled )
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m_MenuTimer.Draw();
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m_MenuTimer->Draw();
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m_autoFooter->Draw();
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m_textHelp.Draw();
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m_In.Draw();
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@@ -177,3 +183,9 @@ bool MenuElements::IsTransitioning()
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{
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return m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning();
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}
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void MenuElements::StopTimer()
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{
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m_MenuTimer->Stop();
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}
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@@ -14,17 +14,18 @@
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#include "Screen.h"
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#include "Sprite.h"
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#include "MenuTimer.h"
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#include "Transition.h"
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#include "HelpDisplay.h"
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#include "BGAnimation.h"
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#include "ActorUtil.h"
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#include "RageSound.h"
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class MenuTimer;
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class MenuElements : public ActorFrame
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{
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public:
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MenuElements();
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virtual ~MenuElements();
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virtual void DrawPrimitives();
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@@ -39,6 +40,8 @@ public:
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bool IsTransitioning();
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bool m_bTimerEnabled;
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void StopTimer();
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public: // let owner tinker with these objects
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CString m_sName;
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@@ -47,7 +50,7 @@ public: // let owner tinker with these objects
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AutoActor m_autoHeader;
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Sprite m_sprStyleIcon;
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MenuTimer m_MenuTimer;
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MenuTimer *m_MenuTimer;
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AutoActor m_autoFooter;
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HelpDisplay m_textHelp;
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@@ -27,6 +27,7 @@
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#include "ActorUtil.h"
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#include "RageTextureManager.h"
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#include "AnnouncerManager.h"
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#include "MenuTimer.h"
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#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
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#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
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@@ -399,7 +400,7 @@ void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
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void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Menu.m_MenuTimer.Stall();
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m_Menu.m_MenuTimer->Stall();
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m_MusicBannerWheel.BannersRight();
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for(int i=i_SkipAheadOffset; i>0; i--)
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m_MusicBannerWheel.BannersRight();
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@@ -437,7 +438,7 @@ void ScreenEz2SelectMusic::TweenOffScreen()
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void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Menu.m_MenuTimer.Stall();
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m_Menu.m_MenuTimer->Stall();
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m_MusicBannerWheel.BannersLeft();
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for(int i=i_SkipAheadOffset; i>0; i--)
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m_MusicBannerWheel.BannersLeft();
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@@ -21,6 +21,7 @@ Andrew Livy
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#include "RageException.h"
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#include "RageTimer.h"
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#include "ThemeManager.h"
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#include "MenuTimer.h"
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/* Constants */
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@@ -237,9 +238,9 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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else
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{
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// give the other player a little time to join
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m_Menu.m_MenuTimer.SetSeconds( 1 );
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m_Menu.m_MenuTimer.Start();
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m_Menu.m_MenuTimer.EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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m_Menu.m_MenuTimer->SetSeconds( 1 );
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m_Menu.m_MenuTimer->Start();
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m_Menu.m_MenuTimer->EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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}
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}
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@@ -81,7 +81,6 @@ ScreenProfileOptions::ScreenProfileOptions( CString sClassName ) : ScreenOptions
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INPUTMODE_TOGETHER,
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g_ProfileOptionsLines,
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NUM_PROFILE_OPTIONS_LINES );
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m_Menu.m_MenuTimer.Disable();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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}
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@@ -379,7 +379,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
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GAMESTATE->m_pCurCharacters[p] = pChar;
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}
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m_Menu.m_MenuTimer.Stop();
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m_Menu.StopTimer();
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TweenOffScreen();
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this->PostScreenMessage( SM_BeginFadingOut, SLEEP_AFTER_TWEEN_OFF_SECONDS );
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}
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@@ -140,7 +140,7 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
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case SM_BeginFadingOut:
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TweenOffScreen();
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, SLEEP_AFTER_TWEEN_OFF_SECONDS ); // nofify parent that we're finished
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m_Menu.m_MenuTimer.Stop();
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m_Menu.StopTimer();
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break;
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}
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}
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@@ -166,7 +166,7 @@ void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
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case SM_BeginFadingOut:
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TweenOffScreen();
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, SLEEP_AFTER_TWEEN_OFF_SECONDS ); // nofify parent that we're finished
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m_Menu.m_MenuTimer.Stop();
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m_Menu.StopTimer();
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break;
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}
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}
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@@ -26,6 +26,7 @@
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#include "ActorUtil.h"
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#include "GameState.h"
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#include "UnlockSystem.h"
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#include "MenuTimer.h"
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#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
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@@ -263,7 +264,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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return;
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m_soundSelect.PlayRandom();
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m_Menu.m_MenuTimer.Stop();
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m_Menu.m_MenuTimer->Stop();
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m_bChosen = true;
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GAMESTATE->m_pCurSong = NULL;
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@@ -189,7 +189,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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case SM_BeginFadingOut:
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float fSecs = TweenOffScreen();
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SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, fSecs ); // nofify parent that we're finished
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m_Menu.m_MenuTimer.Stop();
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m_Menu.StopTimer();
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break;
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}
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}
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@@ -35,6 +35,7 @@
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#include "RageTextureManager.h"
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#include "Course.h"
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#include "ProfileManager.h"
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#include "MenuTimer.h"
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const int NUM_SCORE_DIGITS = 9;
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@@ -695,12 +696,12 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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if( m_MusicWheel.IsRouletting() )
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{
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MenuStart(PLAYER_INVALID);
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m_Menu.m_MenuTimer.SetSeconds( 15 );
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m_Menu.m_MenuTimer->SetSeconds( 15 );
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}
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else if( m_MusicWheel.GetSelectedType() != TYPE_SONG )
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{
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m_MusicWheel.StartRoulette();
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m_Menu.m_MenuTimer.SetSeconds( 15 );
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m_Menu.m_MenuTimer->SetSeconds( 15 );
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}
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else
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{
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@@ -961,7 +962,7 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
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void ScreenSelectMusic::AfterMusicChange()
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{
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if( !m_MusicWheel.IsRouletting() )
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m_Menu.m_MenuTimer.Stall();
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m_Menu.m_MenuTimer->Stall();
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Song* pSong = m_MusicWheel.GetSelectedSong();
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if( pSong )
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