Files
itgmania212121/stepmania/src/ScreenSelectGroup.cpp
T
2003-01-02 07:54:28 +00:00

351 lines
10 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenSelectGroup
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenSelectGroup.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameConstantsAndTypes.h"
#include "SongManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageSoundManager.h"
#include "ThemeManager.h"
#include <map>
#define FRAME_X THEME->GetMetricF("ScreenSelectGroup","FrameX")
#define FRAME_Y THEME->GetMetricF("ScreenSelectGroup","FrameY")
#define BANNER_X THEME->GetMetricF("ScreenSelectGroup","BannerX")
#define BANNER_Y THEME->GetMetricF("ScreenSelectGroup","BannerY")
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
#define NUMBER_X THEME->GetMetricF("ScreenSelectGroup","NumberX")
#define NUMBER_Y THEME->GetMetricF("ScreenSelectGroup","NumberY")
#define EXPLANATION_X THEME->GetMetricF("ScreenSelectGroup","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenSelectGroup","ExplanationY")
#define CONTENTS_X THEME->GetMetricF("ScreenSelectGroup","ContentsX")
#define CONTENTS_Y THEME->GetMetricF("ScreenSelectGroup","ContentsY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectGroup","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectGroup","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectGroup","NextScreen")
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 3);
ScreenSelectGroup::ScreenSelectGroup()
{
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
m_Menu.Load(
THEME->GetPathTo("BGAnimations","select group") ,
THEME->GetPathTo("Graphics","select group top edge"),
HELP_TEXT, true, true, TIMER_SECONDS
);
this->AddChild( &m_Menu );
if(!PREFSMAN->m_bShowSelectGroup)
{
GAMESTATE->m_sPreferredGroup = "ALL MUSIC";
m_Menu.ImmedOffScreenToMenu();
this->SendScreenMessage( SM_GoToNextScreen, 0.f );
return;
}
unsigned i;
int j;
// The new process by which the group and song lists are formed
// is bizarre and complex but yields the end result that songs
// and groups that do not contain any steps for the current
// style (such as solo) are omitted. Bear with me!
// -- dro kulix
// Chris:
// This is excellent! I'm going to move the filtering of songs
// that can't be played by current style to be the first action.
// This will simply the code a bit, and fix a weird case that
// causes a crash when there are duplicate song names.
CArray<Song*, Song*> aAllSongs = SONGMAN->m_pSongs;
// Filter out Songs that can't be played by the current Style
for( j=aAllSongs.size()-1; j>=0; j-- ) // foreach Song, back to front
{
if( aAllSongs[j]->SongCompleteForStyle(GAMESTATE->GetCurrentStyleDef()) &&
aAllSongs[j]->NormallyDisplayed() )
continue;
aAllSongs.erase( aAllSongs.begin()+j, aAllSongs.begin()+j+1 );
}
// Add all group names to a map.
std::map<CString, CString> mapGroupNames;
for( i=0; i<aAllSongs.size(); i++ )
{
const CString& sGroupName = aAllSongs[i]->m_sGroupName;
mapGroupNames[ sGroupName ] = ""; // group name maps to nothing
}
// copy group names into a vector
std::vector<CString> asGroupNames;
asGroupNames.push_back( "ALL MUSIC" ); // "ALL MUSIC" is a special group
for( std::map<CString, CString>::const_iterator iter = mapGroupNames.begin(); iter != mapGroupNames.end(); ++iter )
asGroupNames.push_back( iter->first );
// Add songs to the MusicList.
for( unsigned g=0; g < asGroupNames.size(); g++ ) /* for each group */
{
CArray<Song*,Song*> aSongsInGroup;
/* find all songs */
for( i=0; i<aAllSongs.size(); i++ ) // foreach Song
{
/* group 0 gets all songs */
if( g != 0 && aAllSongs[i]->m_sGroupName != asGroupNames[g] )
continue;
aSongsInGroup.push_back( aAllSongs[i] );
}
SortSongPointerArrayByTitle( aSongsInGroup );
m_MusicList.AddGroup();
m_MusicList.AddSongsToGroup(aSongsInGroup);
}
m_bChosen = false;
m_sprExplanation.Load( THEME->GetPathTo("Graphics","select group explanation") );
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
this->AddChild( &m_sprExplanation );
// these guys get loaded SetSong and TweenToSong
m_Banner.SetXY( BANNER_X, BANNER_Y );
m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
this->AddChild( &m_Banner );
m_sprFrame.Load( THEME->GetPathTo("Graphics","select group info frame") );
m_sprFrame.SetXY( FRAME_X, FRAME_Y );
this->AddChild( &m_sprFrame );
m_textNumber.LoadFromFont( THEME->GetPathTo("Fonts","select group num songs") );
m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textNumber.SetHorizAlign( Actor::align_right );
m_textNumber.TurnShadowOff();
this->AddChild( &m_textNumber );
m_sprContents.Load( THEME->GetPathTo("Graphics","select group contents header") );
m_sprContents.SetXY( CONTENTS_X, CONTENTS_Y );
this->AddChild( &m_sprContents );
this->AddChild( &m_MusicList );
for( i=0; i < asGroupNames.size(); ++i )
m_GroupList.AddGroup( asGroupNames[i] );
m_GroupList.DoneAddingGroups();
this->AddChild( &m_GroupList );
m_soundChange.Load( THEME->GetPathTo("Sounds","select group change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select group intro") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","select group music") );
m_Menu.TweenOnScreenFromMenu( SM_None );
TweenOnScreen();
AfterChange();
m_GroupList.SetSelection(0);
}
ScreenSelectGroup::~ScreenSelectGroup()
{
LOG->Trace( "ScreenSelectGroup::~ScreenSelectGroup()" );
}
void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenSelectGroup::Input()" );
if( m_Menu.IsClosing() || m_bChosen )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
void ScreenSelectGroup::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_MenuTimer:
MenuStart(PLAYER_1);
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
case SM_StartFadingOut:
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
break;
}
}
void ScreenSelectGroup::AfterChange()
{
int sel = m_GroupList.GetSelection();
m_MusicList.SetGroupNo(sel);
CString sSelectedGroupName = m_GroupList.GetSelectionName();
CString sGroupBannerPath;
if( 0 == stricmp(sSelectedGroupName, "ALL MUSIC") )
sGroupBannerPath = THEME->GetPathTo("Graphics","all music banner");
else if( SONGMAN->GetGroupBannerPath(sSelectedGroupName) != "" )
sGroupBannerPath = SONGMAN->GetGroupBannerPath(sSelectedGroupName);
else
sGroupBannerPath = THEME->GetPathTo("Graphics","fallback banner");
const int iNumSongs = m_MusicList.GetNumSongs();
m_textNumber.SetText( ssprintf("%d", iNumSongs) );
m_Banner.LoadFromGroup( sSelectedGroupName );
}
void ScreenSelectGroup::MenuLeft( PlayerNumber pn )
{
MenuUp( pn );
}
void ScreenSelectGroup::MenuRight( PlayerNumber pn )
{
MenuDown( pn );
}
void ScreenSelectGroup::MenuUp( PlayerNumber pn )
{
if( m_bChosen )
return;
m_GroupList.Up();
AfterChange();
m_soundChange.PlayRandom();
}
void ScreenSelectGroup::MenuDown( PlayerNumber pn )
{
if( m_bChosen )
return;
m_GroupList.Down();
AfterChange();
m_soundChange.PlayRandom();
}
void ScreenSelectGroup::MenuStart( PlayerNumber pn )
{
m_soundSelect.PlayRandom();
m_bChosen = true;
GAMESTATE->m_pCurSong = NULL;
GAMESTATE->m_sPreferredGroup = m_GroupList.GetSelectionName();
if( 0 == stricmp(GAMESTATE->m_sPreferredGroup, "All Music") )
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select group comment all music") );
else
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select group comment general") );
TweenOffScreen();
m_Menu.StopTimer();
this->SendScreenMessage( SM_StartFadingOut, 0.8f );
}
void ScreenSelectGroup::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenSelectGroup::TweenOffScreen()
{
m_sprExplanation.BeginTweening( 0.8f );
m_sprExplanation.BeginTweening( 0.5f, TWEEN_BOUNCE_BEGIN );
m_sprExplanation.SetTweenX( EXPLANATION_X-400 );
Actor* pActorsInGroupInfoFrame[] = { &m_sprFrame, &m_Banner, &m_textNumber };
const int iNumActorsInGroupInfoFrame = sizeof(pActorsInGroupInfoFrame) / sizeof(Actor*);
for( int i=0; i<iNumActorsInGroupInfoFrame; i++ )
{
pActorsInGroupInfoFrame[i]->BeginTweening( 0.9f );
pActorsInGroupInfoFrame[i]->BeginTweening( 0.5f, TWEEN_BOUNCE_BEGIN );
pActorsInGroupInfoFrame[i]->SetTweenX( pActorsInGroupInfoFrame[i]->GetX()-400 );
}
m_sprContents.BeginTweening( 0.7f );
m_sprContents.BeginTweening( 0.5f, TWEEN_BIAS_END );
m_sprContents.SetTweenY( CONTENTS_Y+400 );
m_MusicList.TweenOffScreen();
m_GroupList.TweenOffScreen();
}
void ScreenSelectGroup::TweenOnScreen()
{
m_sprExplanation.SetX( EXPLANATION_X-400 );
m_sprExplanation.BeginTweening( 0.5f, TWEEN_BOUNCE_END );
m_sprExplanation.SetTweenX( EXPLANATION_X );
Actor* pActorsInGroupInfoFrame[] = { &m_sprFrame, &m_Banner, &m_textNumber };
const int iNumActorsInGroupInfoFrame = sizeof(pActorsInGroupInfoFrame) / sizeof(Actor*);
for( int i=0; i<iNumActorsInGroupInfoFrame; i++ )
{
float fOriginalX = pActorsInGroupInfoFrame[i]->GetX();
pActorsInGroupInfoFrame[i]->SetX( fOriginalX-400 );
pActorsInGroupInfoFrame[i]->BeginTweening( 0.5f, TWEEN_BOUNCE_END );
pActorsInGroupInfoFrame[i]->SetTweenX( fOriginalX );
}
m_sprContents.SetY( CONTENTS_Y+400 );
m_sprContents.BeginTweening( 0.5f, TWEEN_BIAS_END ); // sleep
m_sprContents.BeginTweening( 0.5f, TWEEN_BIAS_END );
m_sprContents.SetTweenY( CONTENTS_Y );
m_MusicList.TweenOnScreen();
m_GroupList.TweenOnScreen();
}