change SongEntry to UnlockEntry
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@@ -71,7 +71,7 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
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// check if song is locked
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if (PREFSMAN->m_bUseUnlockSystem)
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{
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SongEntry* m_UnlockSong = GAMESTATE->m_pUnlockingSys->FindSong( aAllSongs[j] );
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UnlockEntry* m_UnlockSong = GAMESTATE->m_pUnlockingSys->FindSong( aAllSongs[j] );
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if (m_UnlockSong)
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DisplaySong = (m_UnlockSong->SelectableWheel());
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@@ -68,14 +68,14 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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entry->SetName( ssprintf("Unlock%d",i) );
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SET_XY( *entry );
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// get pertaining songentry
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// get pertaining UnlockEntry
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CString SongTitle = DISPLAYED_SONG(i);
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if (USE_UNLOCKS_DAT == 1)
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if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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SongTitle = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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LOG->Trace("UnlockScreen: Searching for %s", SongTitle.c_str());
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SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry( SongTitle );
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry( SongTitle );
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if( pSong == NULL)
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{
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@@ -125,7 +125,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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DisplayedSong.MakeUpper();
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SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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if ( pSong == NULL ) // no such song
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continue;
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@@ -254,7 +254,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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}
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DisplayedSong.MakeUpper();
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SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
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/* Reset zoom before using SetTextMaxWidth. */
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NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
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@@ -50,7 +50,7 @@ void UnlockSystem::RouletteUnlock( const Song *song )
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if (GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
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return;
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SongEntry *p = FindSong( song );
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UnlockEntry *p = FindSong( song );
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if (!p)
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return; // does not exist
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if (p->m_iRouletteSeed == 0)
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@@ -67,7 +67,7 @@ bool UnlockSystem::CourseIsLocked( const Course *course )
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// I know, its not a song, but for purposes of title
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// comparison, its the same thing.
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SongEntry *p = FindCourse( course );
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UnlockEntry *p = FindCourse( course );
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if (p)
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p->UpdateLocked();
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@@ -80,7 +80,7 @@ bool UnlockSystem::SongIsLocked( const Song *song )
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if( !PREFSMAN->m_bUseUnlockSystem )
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return false;
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SongEntry *p = FindSong( song );
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UnlockEntry *p = FindSong( song );
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if( p == NULL )
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return false;
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@@ -93,12 +93,12 @@ bool UnlockSystem::SongIsLocked( const Song *song )
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bool UnlockSystem::SongIsRoulette( const Song *song )
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{
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SongEntry *p = FindSong( song );
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UnlockEntry *p = FindSong( song );
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return p && (p->m_iRouletteSeed != 0) ;
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}
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SongEntry *UnlockSystem::FindLockEntry( CString songname )
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UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
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{
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for(unsigned i = 0; i < m_SongEntries.size(); i++)
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if (!songname.CompareNoCase(m_SongEntries[i].m_sSongName))
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@@ -107,7 +107,7 @@ SongEntry *UnlockSystem::FindLockEntry( CString songname )
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return NULL;
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}
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SongEntry *UnlockSystem::FindSong( const Song *pSong )
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UnlockEntry *UnlockSystem::FindSong( const Song *pSong )
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{
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for(unsigned i = 0; i < m_SongEntries.size(); i++)
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if (m_SongEntries[i].m_pSong == pSong )
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@@ -116,7 +116,7 @@ SongEntry *UnlockSystem::FindSong( const Song *pSong )
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return NULL;
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}
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SongEntry *UnlockSystem::FindCourse( const Course *pCourse )
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UnlockEntry *UnlockSystem::FindCourse( const Course *pCourse )
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{
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for(unsigned i = 0; i < m_SongEntries.size(); i++)
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if (m_SongEntries[i].m_pCourse== pCourse )
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@@ -126,7 +126,7 @@ SongEntry *UnlockSystem::FindCourse( const Course *pCourse )
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}
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SongEntry::SongEntry()
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UnlockEntry::UnlockEntry()
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{
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m_fDancePointsRequired = 0;
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m_fArcadePointsRequired = 0;
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@@ -144,7 +144,7 @@ SongEntry::SongEntry()
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}
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void SongEntry::UpdateLocked()
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void UnlockEntry::UpdateLocked()
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{
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if (!isLocked)
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return;
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@@ -215,7 +215,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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continue;
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}
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SongEntry current;
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UnlockEntry current;
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current.m_sSongName = sParams[1];
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LOG->Trace("Song entry: %s", current.m_sSongName.c_str() );
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@@ -288,12 +288,12 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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return true;
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}
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bool SongEntry::SelectableWheel()
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bool UnlockEntry::SelectableWheel()
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{
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return (!isLocked); // cached
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}
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bool SongEntry::SelectableRoulette()
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bool UnlockEntry::SelectableRoulette()
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{
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if (!isLocked) return true;
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@@ -19,9 +19,9 @@ enum UnlockTypes { UNLOCK_AP, UNLOCK_DP, UNLOCK_SP,
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class Song;
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struct SongEntry
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struct UnlockEntry
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{
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SongEntry();
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UnlockEntry();
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CString m_sSongName;
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@@ -70,7 +70,7 @@ public:
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bool LoadFromDATFile( CString sPath );
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// All locked songs are stored here
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vector<SongEntry> m_SongEntries;
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vector<UnlockEntry> m_SongEntries;
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// Gets number of unlocks for title screen
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int GetNumUnlocks() const;
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@@ -105,13 +105,13 @@ public:
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void UpdateSongs();
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SongEntry *FindLockEntry( CString lockname );
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UnlockEntry *FindLockEntry( CString lockname );
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// so class can access FindSong
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friend class ScreenSelectGroup;
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private:
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SongEntry *FindSong( const Song *pSong );
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SongEntry *FindCourse( const Course *pCourse );
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UnlockEntry *FindSong( const Song *pSong );
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UnlockEntry *FindCourse( const Course *pCourse );
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void InitRouletteSeeds(int MaxRouletteSlot);
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// makes RouletteSeeds more efficient
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