change SongEntry to UnlockEntry

This commit is contained in:
Andrew Wong
2003-08-11 20:57:57 +00:00
parent c94325c088
commit 6812cbfd7a
4 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
// check if song is locked
if (PREFSMAN->m_bUseUnlockSystem)
{
SongEntry* m_UnlockSong = GAMESTATE->m_pUnlockingSys->FindSong( aAllSongs[j] );
UnlockEntry* m_UnlockSong = GAMESTATE->m_pUnlockingSys->FindSong( aAllSongs[j] );
if (m_UnlockSong)
DisplaySong = (m_UnlockSong->SelectableWheel());
+4 -4
View File
@@ -68,14 +68,14 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
entry->SetName( ssprintf("Unlock%d",i) );
SET_XY( *entry );
// get pertaining songentry
// get pertaining UnlockEntry
CString SongTitle = DISPLAYED_SONG(i);
if (USE_UNLOCKS_DAT == 1)
if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
SongTitle = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
LOG->Trace("UnlockScreen: Searching for %s", SongTitle.c_str());
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry( SongTitle );
UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry( SongTitle );
if( pSong == NULL)
{
@@ -125,7 +125,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
DisplayedSong.MakeUpper();
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
if ( pSong == NULL ) // no such song
continue;
@@ -254,7 +254,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
}
DisplayedSong.MakeUpper();
SongEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
UnlockEntry *pSong = GAMESTATE->m_pUnlockingSys->FindLockEntry(DisplayedSong);
/* Reset zoom before using SetTextMaxWidth. */
NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
+12 -12
View File
@@ -50,7 +50,7 @@ void UnlockSystem::RouletteUnlock( const Song *song )
if (GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
return;
SongEntry *p = FindSong( song );
UnlockEntry *p = FindSong( song );
if (!p)
return; // does not exist
if (p->m_iRouletteSeed == 0)
@@ -67,7 +67,7 @@ bool UnlockSystem::CourseIsLocked( const Course *course )
// I know, its not a song, but for purposes of title
// comparison, its the same thing.
SongEntry *p = FindCourse( course );
UnlockEntry *p = FindCourse( course );
if (p)
p->UpdateLocked();
@@ -80,7 +80,7 @@ bool UnlockSystem::SongIsLocked( const Song *song )
if( !PREFSMAN->m_bUseUnlockSystem )
return false;
SongEntry *p = FindSong( song );
UnlockEntry *p = FindSong( song );
if( p == NULL )
return false;
@@ -93,12 +93,12 @@ bool UnlockSystem::SongIsLocked( const Song *song )
bool UnlockSystem::SongIsRoulette( const Song *song )
{
SongEntry *p = FindSong( song );
UnlockEntry *p = FindSong( song );
return p && (p->m_iRouletteSeed != 0) ;
}
SongEntry *UnlockSystem::FindLockEntry( CString songname )
UnlockEntry *UnlockSystem::FindLockEntry( CString songname )
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
if (!songname.CompareNoCase(m_SongEntries[i].m_sSongName))
@@ -107,7 +107,7 @@ SongEntry *UnlockSystem::FindLockEntry( CString songname )
return NULL;
}
SongEntry *UnlockSystem::FindSong( const Song *pSong )
UnlockEntry *UnlockSystem::FindSong( const Song *pSong )
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
if (m_SongEntries[i].m_pSong == pSong )
@@ -116,7 +116,7 @@ SongEntry *UnlockSystem::FindSong( const Song *pSong )
return NULL;
}
SongEntry *UnlockSystem::FindCourse( const Course *pCourse )
UnlockEntry *UnlockSystem::FindCourse( const Course *pCourse )
{
for(unsigned i = 0; i < m_SongEntries.size(); i++)
if (m_SongEntries[i].m_pCourse== pCourse )
@@ -126,7 +126,7 @@ SongEntry *UnlockSystem::FindCourse( const Course *pCourse )
}
SongEntry::SongEntry()
UnlockEntry::UnlockEntry()
{
m_fDancePointsRequired = 0;
m_fArcadePointsRequired = 0;
@@ -144,7 +144,7 @@ SongEntry::SongEntry()
}
void SongEntry::UpdateLocked()
void UnlockEntry::UpdateLocked()
{
if (!isLocked)
return;
@@ -215,7 +215,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
continue;
}
SongEntry current;
UnlockEntry current;
current.m_sSongName = sParams[1];
LOG->Trace("Song entry: %s", current.m_sSongName.c_str() );
@@ -288,12 +288,12 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
return true;
}
bool SongEntry::SelectableWheel()
bool UnlockEntry::SelectableWheel()
{
return (!isLocked); // cached
}
bool SongEntry::SelectableRoulette()
bool UnlockEntry::SelectableRoulette()
{
if (!isLocked) return true;
+6 -6
View File
@@ -19,9 +19,9 @@ enum UnlockTypes { UNLOCK_AP, UNLOCK_DP, UNLOCK_SP,
class Song;
struct SongEntry
struct UnlockEntry
{
SongEntry();
UnlockEntry();
CString m_sSongName;
@@ -70,7 +70,7 @@ public:
bool LoadFromDATFile( CString sPath );
// All locked songs are stored here
vector<SongEntry> m_SongEntries;
vector<UnlockEntry> m_SongEntries;
// Gets number of unlocks for title screen
int GetNumUnlocks() const;
@@ -105,13 +105,13 @@ public:
void UpdateSongs();
SongEntry *FindLockEntry( CString lockname );
UnlockEntry *FindLockEntry( CString lockname );
// so class can access FindSong
friend class ScreenSelectGroup;
private:
SongEntry *FindSong( const Song *pSong );
SongEntry *FindCourse( const Course *pCourse );
UnlockEntry *FindSong( const Song *pSong );
UnlockEntry *FindCourse( const Course *pCourse );
void InitRouletteSeeds(int MaxRouletteSlot);
// makes RouletteSeeds more efficient