Chris Danford
af3e1c571c
move Steps searching out of song into SongUtil so that it can be shared with CourseEntry
2006-06-13 01:10:37 +00:00
Chris Danford
ab78ca7e34
fix PlayerOptions warning
2006-06-12 09:19:07 +00:00
Chris Danford
f988e6d38f
delay 0.5s before showing abort or give up
2006-06-03 23:13:22 +00:00
Chris Danford
f46e1e8c07
localize 'hold back' text
2006-05-03 23:57:23 +00:00
Glenn Maynard
ae22035669
unused
2006-04-29 02:11:13 +00:00
Glenn Maynard
96b027ac1d
broadcast ChangeCourseSongIn/Out (deprecates CourseSongNumberChangeIn/Out)
...
more general way of showing graphics bound to the song number (still a hack, though)
2006-04-29 02:03:08 +00:00
Chris Danford
af74b19ba1
fix forced mods persist if back out from gameplay
2006-04-25 21:49:41 +00:00
Chris Danford
a6272ec9ca
tab cleanup
...
remove unfinished multiplayer stuff
2006-04-21 00:17:48 +00:00
Chris Danford
f5f05d8e54
undo last
2006-04-08 01:52:37 +00:00
Chris Danford
7800b50fb6
hush debug logging
2006-04-08 01:36:40 +00:00
Chris Danford
16ecd09b9b
400ms between NotesWillCross messages
2006-04-04 21:45:10 +00:00
Glenn Maynard
788ad134f1
This broke beat alignment, and after that was fixed, other questions
...
came up (like how to align beat effects correctly). Revert this and
fix assist tick differently.
Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset. Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Glenn Maynard
ee9c292b09
Implement GlobalOffsetSeconds in GameState::UpdateSongPosition,
...
not TimingData. TimingData is a simple data structure, and shouldn't
be affected by hardware tweaks. This is also easier to bypass in cases
we don't want GlobalOffsetSeconds.
Don't adjust assist tick by GlobalOffsetSeconds.
2006-03-28 09:28:55 +00:00
Chris Danford
ee8329cee6
don't DQ because of forced mods
2006-03-26 17:48:39 +00:00
Glenn Maynard
b7d200c4e1
m_textDebug OnCommand
2006-03-26 06:22:00 +00:00
Glenn Maynard
7ab439ebb2
fix memory leak
2006-03-24 18:20:35 +00:00
Glenn Maynard
ddb155858c
fix "hold start to give up" stays on screen if the button was pushed before
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we ended a course song, and triggered after
2006-03-14 06:01:03 +00:00
Glenn Maynard
3050906da6
cleanup
2006-03-14 05:47:51 +00:00
Glenn Maynard
313c722da3
remove UseForcedModifiersInBeginner
2006-03-14 05:39:57 +00:00
Glenn Maynard
8c40e1fb1b
remove UseForcedModifiersInBeginner
2006-03-14 05:39:08 +00:00
Glenn Maynard
84226e5d27
cleanup
2006-03-14 02:23:45 +00:00
Glenn Maynard
054cacfc11
expose Center1Player
2006-02-28 21:55:58 +00:00
Chris Danford
646e199e14
fix VC6 compile
2006-02-28 17:52:29 +00:00
Glenn Maynard
8ff0263439
add AllowCenter1Player metric
2006-02-28 01:19:06 +00:00
Glenn Maynard
5f8337e9da
move some stuff out of PManager
2006-02-28 01:13:44 +00:00
Glenn Maynard
af7fb8a25c
Clean up some messages. I'm not too crazy about this; we should have parameters
...
to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems. This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
2006-02-23 23:50:32 +00:00
Chris Danford
04577935f7
fix assert if no songs loaded
2006-02-07 08:12:47 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Chris Danford
9a05977e52
localize SongOptions strings
2006-02-05 20:30:37 +00:00
Chris Danford
3a89d0f997
fix Init method not being called
2006-02-05 04:29:10 +00:00
Chris Danford
8d584de037
push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
2006-02-04 20:14:04 +00:00
Chris Danford
2a1ce6b79a
make background and foreground optional when loading this screen
2006-02-04 18:37:26 +00:00
Chris Danford
e09e502038
CenteredSingle->Center1Player
2006-01-27 07:09:43 +00:00
Chris Danford
af732e66aa
solo single -> centered single
2006-01-27 06:46:41 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
e310fdac0c
actor names are set by their parent, not themself
2006-01-18 22:37:06 +00:00
Glenn Maynard
7100fa1d00
PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
...
as needed.
2006-01-18 22:22:37 +00:00
Glenn Maynard
2bd7dfda9d
GameState::Update just calls m_pPlayerState->Update. Do it
...
directly, so we don't call it redundantly, and so we do the
same for any dummy players.
2006-01-18 22:20:21 +00:00
Glenn Maynard
74404f2b13
This is done by Player::Update(), and we don't change note skins this way anymore.
2006-01-18 22:10:43 +00:00
Glenn Maynard
97c3d25781
typo
2006-01-18 21:07:25 +00:00
Glenn Maynard
48e9ff0f22
move "first update" stuff into ScreenGameplay::BeginScreen
2006-01-18 20:45:05 +00:00
Glenn Maynard
b8ed7366c7
simplify
2006-01-18 20:35:55 +00:00
Glenn Maynard
a5bb62352f
simplify
2006-01-18 20:34:35 +00:00
Glenn Maynard
481bb0526a
simplify
2006-01-18 20:33:17 +00:00
Glenn Maynard
b8923910d5
simplify
2006-01-18 20:31:51 +00:00
Glenn Maynard
70ef38d0b4
cleanup, typo
2006-01-18 20:29:52 +00:00
Glenn Maynard
4cd44f16dc
cleanup
2006-01-18 09:00:09 +00:00
Glenn Maynard
e60c194a69
use standard Out transition
2006-01-18 08:43:40 +00:00
Glenn Maynard
a1af44f47f
merge special transitions into one
2006-01-18 08:38:40 +00:00
Glenn Maynard
b014a0589f
cleanup
2006-01-18 07:43:17 +00:00