hush debug logging
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@@ -2358,7 +2358,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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const bool bStopCourseEarly = STOP_COURSE_EARLY;
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const bool bIsLastSong = IsLastSong();
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LOG->Trace( "bAllReallyFailed = %d, bStopCourseEarly = %d, bIsLastSong = %d", bAllReallyFailed, bStopCourseEarly, bIsLastSong );
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//LOG->Trace( "bAllReallyFailed = %d, bStopCourseEarly = %d, bIsLastSong = %d", bAllReallyFailed, bStopCourseEarly, bIsLastSong );
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if( bStopCourseEarly || bAllReallyFailed || bIsLastSong )
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{
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