move autosync logic out of Player and GameState, into a separate file

This commit is contained in:
Chris Danford
2006-02-06 01:23:25 +00:00
parent 799c1af1ab
commit cce97c40b8
12 changed files with 215 additions and 145 deletions
+140
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@@ -0,0 +1,140 @@
#include "global.h"
#include "AdjustSync.h"
#include "GameState.h"
#include "song.h"
#include "PrefsManager.h"
#include "LocalizedString.h"
#include "ScreenManager.h"
TimingData *AdjustSync::s_pTimingDataOriginal = NULL;
float AdjustSync::s_fGlobalOffsetSecondsOriginal = 0;
int AdjustSync::s_iAutosyncOffsetSample = 0;
float AdjustSync::s_fAutosyncOffset[SAMPLE_COUNT];
void AdjustSync::ResetOriginalSyncData()
{
if( s_pTimingDataOriginal == NULL )
s_pTimingDataOriginal = new TimingData;
if( GAMESTATE->m_pCurSong )
*s_pTimingDataOriginal = GAMESTATE->m_pCurSong->m_Timing;
else
*s_pTimingDataOriginal = TimingData();
s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
s_iAutosyncOffsetSample = 0;
}
bool AdjustSync::IsSyncDataChanged()
{
// Can't sync in course modes
if( GAMESTATE->IsCourseMode() )
return false;
if( GAMESTATE->m_pCurSong && *s_pTimingDataOriginal != GAMESTATE->m_pCurSong->m_Timing )
return true;
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
return true;
return false;
}
void AdjustSync::SaveSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
if( GAMESTATE->m_pCurSong && *s_pTimingDataOriginal != GAMESTATE->m_pCurSong->m_Timing )
GAMESTATE->m_pCurSong->Save();
if( s_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
}
void AdjustSync::RevertSyncChanges()
{
if( GAMESTATE->IsCourseMode() )
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( s_fGlobalOffsetSecondsOriginal );
GAMESTATE->m_pCurSong->m_Timing = *s_pTimingDataOriginal;
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "AdjustSync", "Autosync: Correction applied." );
static LocalizedString AUTOSYNC_CORRECTION_NOT_APPLIED ( "AdjustSync", "Autosync: Correction NOT applied. Deviation too high." );
static LocalizedString AUTOSYNC_SONG ( "AdjustSync", "Autosync Song" );
static LocalizedString AUTOSYNC_MACHINE ( "AdjustSync", "Autosync Machine" );
void AdjustSync::HandleAutosync( float fNoteOffBySeconds )
{
if( GAMESTATE->m_SongOptions.m_AutosyncType == SongOptions::AUTOSYNC_OFF )
return;
s_fAutosyncOffset[s_iAutosyncOffsetSample] = fNoteOffBySeconds;
s_iAutosyncOffsetSample++;
if( s_iAutosyncOffsetSample < SAMPLE_COUNT )
return; /* need more */
const float mean = calc_mean( s_fAutosyncOffset, s_fAutosyncOffset+SAMPLE_COUNT );
const float stddev = calc_stddev( s_fAutosyncOffset, s_fAutosyncOffset+SAMPLE_COUNT );
RString sAutosyncType;
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
sAutosyncType = AUTOSYNC_SONG;
break;
case SongOptions::AUTOSYNC_MACHINE:
sAutosyncType = AUTOSYNC_MACHINE;
break;
default:
ASSERT(0);
}
if( stddev < .03 && stddev < fabsf(mean) ) // If they stepped with less than .03 error
{
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean;
break;
case SongOptions::AUTOSYNC_MACHINE:
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
break;
default:
ASSERT(0);
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
else
{
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
}
s_iAutosyncOffsetSample = 0;
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+48
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@@ -0,0 +1,48 @@
#ifndef AdjustSync_H
#define AdjustSync_H
class TimingData;
const int SAMPLE_COUNT = 32;
class AdjustSync
{
public:
static TimingData *s_pTimingDataOriginal;
static float s_fGlobalOffsetSecondsOriginal;
static void ResetOriginalSyncData();
static bool IsSyncDataChanged();
static void SaveSyncChanges();
static void RevertSyncChanges();
static void HandleAutosync( float fNoteOffBySeconds );
static float s_fAutosyncOffset[SAMPLE_COUNT];
static int s_iAutosyncOffsetSample;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+2 -47
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@@ -35,6 +35,7 @@
#include "CommonMetrics.h"
#include "CharacterManager.h"
#include "Game.h"
#include "AdjustSync.h"
#include <ctime>
#include <set>
@@ -108,8 +109,6 @@ GameState::GameState() :
m_Environment = new LuaTable;
m_pTimingDataOriginal = new TimingData;
/* Don't reset yet; let the first screen do it, so we can
* use PREFSMAN and THEME. */
// Reset();
@@ -123,8 +122,6 @@ GameState::~GameState()
SAFE_DELETE( m_pMultiPlayerState[p] );
SAFE_DELETE( m_Environment );
SAFE_DELETE( m_pTimingDataOriginal );
}
void GameState::ApplyGameCommand( const RString &sCommand, PlayerNumber pn )
@@ -640,7 +637,7 @@ void GameState::ResetStageStatistics()
// get new shuffle patterns if they Back out of gameplay and play again.
GAMESTATE->m_iStageSeed = rand();
ResetOriginalSyncData();
AdjustSync::ResetOriginalSyncData();
}
void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp )
@@ -1742,48 +1739,6 @@ Profile* GameState::GetEditLocalProfile()
return PROFILEMAN->GetLocalProfile( m_sEditLocalProfileID );
}
void GameState::ResetOriginalSyncData()
{
if( m_pCurSong )
*m_pTimingDataOriginal = m_pCurSong->m_Timing;
else
*m_pTimingDataOriginal = TimingData();
m_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
}
bool GameState::IsSyncDataChanged()
{
// Can't sync in course modes
if( IsCourseMode() )
return false;
if( m_pCurSong && *m_pTimingDataOriginal != m_pCurSong->m_Timing )
return true;
if( m_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
return true;
return false;
}
void GameState::SaveSyncChanges()
{
if( IsCourseMode() )
return;
if( m_pCurSong && *m_pTimingDataOriginal != m_pCurSong->m_Timing )
GAMESTATE->m_pCurSong->Save();
if( m_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
PREFSMAN->SavePrefsToDisk();
ResetOriginalSyncData();
}
void GameState::RevertSyncChanges()
{
if( IsCourseMode() )
return;
PREFSMAN->m_fGlobalOffsetSeconds.Set( GAMESTATE->m_fGlobalOffsetSecondsOriginal );
GAMESTATE->m_pCurSong->m_Timing = *GAMESTATE->m_pTimingDataOriginal;
}
// lua start
#include "LuaBinding.h"
-8
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@@ -292,14 +292,6 @@ public:
float GetGoalPercentComplete( PlayerNumber pn );
bool IsGoalComplete( PlayerNumber pn ) { return GetGoalPercentComplete( pn ) >= 1; }
// Sync changes stuff
TimingData *m_pTimingDataOriginal;
float m_fGlobalOffsetSecondsOriginal;
void ResetOriginalSyncData();
bool IsSyncDataChanged();
void SaveSyncChanges();
void RevertSyncChanges();
// Lua
void PushSelf( lua_State *L );
};
+2 -66
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@@ -43,6 +43,7 @@
#include "Steps.h"
#include "GameCommand.h"
#include "LocalizedString.h"
#include "AdjustSync.h"
RString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ){ return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
@@ -81,7 +82,6 @@ Player::Player( bool bShowNoteField, bool bShowJudgment )
m_pInventory = NULL;
m_bPaused = false;
m_iOffsetSample = 0;
m_pJudgment = NULL;
if( bShowJudgment )
@@ -117,8 +117,6 @@ Player::Player( bool bShowNoteField, bool bShowJudgment )
{
m_pNoteField = new NoteField;
}
this->SubscribeToMessage( Message_AutosyncChanged );
}
Player::~Player()
@@ -1242,7 +1240,7 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
}
if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_W3 )
HandleAutosync( fNoteOffset );
AdjustSync::HandleAutosync( fNoteOffset );
// Do game-specific and mode-specific score mapping.
score = GAMESTATE->GetCurrentGame()->MapTapNoteScore( score );
@@ -1325,61 +1323,6 @@ void Player::HandleStep( int col, const RageTimer &tm, bool bHeld )
}
}
static LocalizedString AUTOSYNC_CORRECTION_APPLIED ( "Player", "Autosync: Correction applied." );
static LocalizedString AUTOSYNC_CORRECTION_NOT_APPLIED ( "Player", "Autosync: Correction NOT applied. Deviation too high." );
static LocalizedString AUTOSYNC_SONG ( "Player", "Autosync Song" );
static LocalizedString AUTOSYNC_MACHINE ( "Player", "Autosync Machine" );
void Player::HandleAutosync(float fNoteOffset)
{
if( GAMESTATE->m_SongOptions.m_AutosyncType == SongOptions::AUTOSYNC_OFF )
return;
m_fOffset[m_iOffsetSample] = fNoteOffset;
m_iOffsetSample++;
if( m_iOffsetSample < SAMPLE_COUNT )
return; /* need more */
const float mean = calc_mean( m_fOffset, m_fOffset+SAMPLE_COUNT );
const float stddev = calc_stddev( m_fOffset, m_fOffset+SAMPLE_COUNT );
RString sAutosyncType;
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
sAutosyncType = AUTOSYNC_SONG;
break;
case SongOptions::AUTOSYNC_MACHINE:
sAutosyncType = AUTOSYNC_MACHINE;
break;
default:
ASSERT(0);
}
if( stddev < .03 && stddev < fabsf(mean) ) // If they stepped with less than .03 error
{
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_SONG:
GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean;
break;
case SongOptions::AUTOSYNC_MACHINE:
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
break;
default:
ASSERT(0);
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
else
{
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_NOT_APPLIED.GetValue() );
}
m_iOffsetSample = 0;
}
void Player::DisplayJudgedRow( int iIndexThatWasSteppedOn, TapNoteScore score, int iTrack )
{
TapNote tn = m_NoteData.GetTapNote(iTrack, iIndexThatWasSteppedOn);
@@ -1860,13 +1803,6 @@ bool Player::IsPlayingBeginner() const
return pSteps && pSteps->GetDifficulty() == DIFFICULTY_BEGINNER;
}
void Player::HandleMessage( const RString& sMessage )
{
// Reset autosync samples when toggling
if( sMessage == MessageToString(Message_AutosyncChanged) )
m_iOffsetSample = 0;
}
/*
* (c) 2001-2004 Chris Danford
-6
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@@ -22,8 +22,6 @@ class RageTimer;
class NoteField;
class PlayerStageStats;
#define SAMPLE_COUNT 32
class Player: public ActorFrame
{
public:
@@ -33,7 +31,6 @@ public:
virtual void Update( float fDeltaTime );
virtual void ProcessMessages( float fDeltaTime );
virtual void DrawPrimitives();
virtual void HandleMessage( const RString& sMessage );
void Init(
const RString &sType,
@@ -70,7 +67,6 @@ protected:
void OnRowCompletelyJudged( int iStepIndex );
void HandleTapRowScore( unsigned row );
void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
void HandleAutosync(float fNoteOffset);
void DrawTapJudgments();
void DrawHoldJudgments();
@@ -86,8 +82,6 @@ protected:
float m_fNoteFieldHeight;
bool m_bPaused;
float m_fOffset[SAMPLE_COUNT]; // for AutoSync
int m_iOffsetSample;
NoteField *m_pNoteField;
+3 -2
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@@ -33,6 +33,7 @@
#include "InputEventPlus.h"
#include "NotesWriterSM.h"
#include "LocalizedString.h"
#include "AdjustSync.h"
static Preference<float> g_iDefaultRecordLength( "DefaultRecordLength", 4 );
static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", false );
@@ -1987,7 +1988,7 @@ void ScreenEdit::TransitionEditState( EditState em )
break;
case STATE_PLAYING:
if( GAMESTATE->IsSyncDataChanged() )
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync();
break;
@@ -2048,7 +2049,7 @@ void ScreenEdit::TransitionEditState( EditState em )
case STATE_PLAYING:
case STATE_RECORDING:
{
GAMESTATE->ResetOriginalSyncData();
AdjustSync::ResetOriginalSyncData();
/* Give a 1 second lead-in. If we're loading Player, this must be done first. */
float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
+3 -2
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@@ -53,6 +53,7 @@
#include "Background.h"
#include "Foreground.h"
#include "ScreenSaveSync.h"
#include "AdjustSync.h"
//
// Defines
@@ -2504,7 +2505,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->CancelStage();
if( GAMESTATE->IsSyncDataChanged() )
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToPrevScreen );
else
HandleScreenMessage( SM_GoToPrevScreen );
@@ -2515,7 +2516,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
StageFinished( false );
//SaveRecordedResults();
if( GAMESTATE->IsSyncDataChanged() )
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToNextScreen );
else
HandleScreenMessage( SM_GoToNextScreen );
+2 -1
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@@ -4,6 +4,7 @@
#include "GameState.h"
#include "GameManager.h"
#include "PrefsManager.h"
#include "AdjustSync.h"
REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
@@ -11,7 +12,7 @@ void ScreenGameplaySyncMachine::Init()
{
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
GAMESTATE->ResetOriginalSyncData();
AdjustSync::ResetOriginalSyncData();
SMLoader ld;
RString sFile = THEME->GetPathO("ScreenGameplaySyncMachine","music.sm");
+2 -1
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@@ -19,6 +19,7 @@
#include "CommonMetrics.h"
#include "PrefsManager.h"
#include "InputEventPlus.h"
#include "AdjustSync.h"
#define SHOW_COURSE_MODIFIERS_PROBABILITY THEME->GetMetricF(m_sName,"ShowCourseModifiersProbability")
@@ -95,7 +96,7 @@ void ScreenJukebox::SetSong()
// Found something we can use!
GAMESTATE->m_pCurSong.Set( pSong );
// We just changed the song. Reset the original sync data.
GAMESTATE->ResetOriginalSyncData();
AdjustSync::ResetOriginalSyncData();
FOREACH_PlayerNumber( p )
GAMESTATE->m_pCurSteps[p].Set( pSteps );
+7 -7
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@@ -4,7 +4,7 @@
#include "song.h"
#include "PrefsManager.h"
#include "LocalizedString.h"
#include "AdjustSync.h"
static LocalizedString EARLIER ("ScreenSaveSync","earlier");
static LocalizedString LATER ("ScreenSaveSync","later");
@@ -20,7 +20,7 @@ static RString GetPromptText()
RString s;
{
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fDelta = fNew - fOld;
@@ -40,7 +40,7 @@ static RString GetPromptText()
if( GAMESTATE->m_pCurSong.Get() )
{
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fOld = AdjustSync::s_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
float fDelta = fNew - fOld;
@@ -57,7 +57,7 @@ static RString GetPromptText()
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fOld = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fDelta = fNew - fOld;
@@ -74,7 +74,7 @@ static RString GetPromptText()
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_StopSegments.size(); i++ )
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_StopSegments[i].m_fStopSeconds;
float fOld = AdjustSync::s_pTimingDataOriginal->m_StopSegments[i].m_fStopSeconds;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds;
float fDelta = fNew - fOld;
@@ -109,12 +109,12 @@ static RString GetPromptText()
static void SaveSyncChanges( void* pThrowAway )
{
GAMESTATE->SaveSyncChanges();
AdjustSync::SaveSyncChanges();
}
static void RevertSyncChanges( void* pThrowAway )
{
GAMESTATE->RevertSyncChanges();
AdjustSync::RevertSyncChanges();
}
void ScreenSaveSync::Init()
+6 -5
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@@ -7,6 +7,7 @@
#include "PrefsManager.h"
#include "InputEventPlus.h"
#include "LocalizedString.h"
#include "AdjustSync.h"
static bool IsGameplay()
{
@@ -103,7 +104,7 @@ void ScreenSyncOverlay::UpdateText()
if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls available
{
{
float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fDelta = fNew - fOld;
@@ -118,7 +119,7 @@ void ScreenSyncOverlay::UpdateText()
}
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fOld = AdjustSync::s_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
float fDelta = fNew - fOld;
@@ -132,11 +133,11 @@ void ScreenSyncOverlay::UpdateText()
}
}
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
ASSERT( AdjustSync::s_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOldBpm = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fDelta = fNewBpm - fOldBpm;
@@ -203,7 +204,7 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
{
case RevertSyncChanges:
SCREENMAN->SystemMessage( SYNC_CHANGES_REVERTED );
GAMESTATE->RevertSyncChanges();
AdjustSync::RevertSyncChanges();
break;
case ChangeSongBPM:
{