400ms between NotesWillCross messages
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@@ -35,9 +35,9 @@ static const char *MessageNames[] = {
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"GoalCompleteP1",
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"GoalCompleteP2",
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"NoteCrossed",
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"NoteWillCrossIn500Ms",
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"NoteWillCrossIn1000Ms",
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"NoteWillCrossIn1500Ms",
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"NoteWillCrossIn400Ms",
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"NoteWillCrossIn800Ms",
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"NoteWillCrossIn1200Ms",
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"CardRemovedP1",
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"CardRemovedP2",
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"BeatCrossed",
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@@ -30,9 +30,9 @@ enum Message
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Message_GoalCompleteP1,
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Message_GoalCompleteP2,
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Message_NoteCrossed,
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Message_NoteWillCrossIn500Ms,
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Message_NoteWillCrossIn1000Ms,
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Message_NoteWillCrossIn1500Ms,
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Message_NoteWillCrossIn400Ms,
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Message_NoteWillCrossIn800Ms,
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Message_NoteWillCrossIn1200Ms,
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Message_CardRemovedP1,
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Message_CardRemovedP2,
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Message_BeatCrossed,
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@@ -2013,7 +2013,7 @@ void ScreenGameplay::SendCrossedMessages()
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{
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const int NUM_MESSAGES_TO_SEND = 4;
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const float MESSAGE_SPACING_SECONDS = 0.5f;
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const float MESSAGE_SPACING_SECONDS = 0.4f;
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PlayerNumber pn = PLAYER_INVALID;
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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