400ms between NotesWillCross messages

This commit is contained in:
Chris Danford
2006-04-04 21:45:10 +00:00
parent 955ccd8699
commit 16ecd09b9b
3 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -35,9 +35,9 @@ static const char *MessageNames[] = {
"GoalCompleteP1",
"GoalCompleteP2",
"NoteCrossed",
"NoteWillCrossIn500Ms",
"NoteWillCrossIn1000Ms",
"NoteWillCrossIn1500Ms",
"NoteWillCrossIn400Ms",
"NoteWillCrossIn800Ms",
"NoteWillCrossIn1200Ms",
"CardRemovedP1",
"CardRemovedP2",
"BeatCrossed",
+3 -3
View File
@@ -30,9 +30,9 @@ enum Message
Message_GoalCompleteP1,
Message_GoalCompleteP2,
Message_NoteCrossed,
Message_NoteWillCrossIn500Ms,
Message_NoteWillCrossIn1000Ms,
Message_NoteWillCrossIn1500Ms,
Message_NoteWillCrossIn400Ms,
Message_NoteWillCrossIn800Ms,
Message_NoteWillCrossIn1200Ms,
Message_CardRemovedP1,
Message_CardRemovedP2,
Message_BeatCrossed,
+1 -1
View File
@@ -2013,7 +2013,7 @@ void ScreenGameplay::SendCrossedMessages()
{
const int NUM_MESSAGES_TO_SEND = 4;
const float MESSAGE_SPACING_SECONDS = 0.5f;
const float MESSAGE_SPACING_SECONDS = 0.4f;
PlayerNumber pn = PLAYER_INVALID;
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )