use standard Out transition

This commit is contained in:
Glenn Maynard
2006-01-18 08:43:40 +00:00
parent a1af44f47f
commit e60c194a69
2 changed files with 1 additions and 6 deletions
+1 -5
View File
@@ -740,10 +740,6 @@ void ScreenGameplay::Init()
m_Go.Load( THEME->GetPathB(m_sName,"go") );
this->AddChild( &m_Go );
m_Cleared.Load( THEME->GetPathB(m_sName,"cleared") );
m_Cleared.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
this->AddChild( &m_Cleared );
m_Failed.Load( THEME->GetPathB(m_sName,"failed") );
m_Failed.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
this->AddChild( &m_Failed );
@@ -2391,7 +2387,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
TweenOffScreen();
m_Cleared.StartTransitioning( SM_GoToNextScreen );
m_Out.StartTransitioning( SM_GoToNextScreen );
// do they deserve an extra stage?
if( GAMESTATE->HasEarnedExtraStage() )
-1
View File
@@ -198,7 +198,6 @@ protected:
Transition m_Ready;
Transition m_Go;
Transition m_Cleared;
Transition m_Failed;
Transition m_Toasty; // easter egg