GameState::Update just calls m_pPlayerState->Update. Do it
directly, so we don't call it redundantly, and so we do the same for any dummy players.
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@@ -990,7 +990,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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}
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/* Update attack bOn flags. */
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GAMESTATE->Update(0);
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pi->GetPlayerState()->Update(0);
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pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
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/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
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