GameState::Update just calls m_pPlayerState->Update. Do it

directly, so we don't call it redundantly, and so we do the
same for any dummy players.
This commit is contained in:
Glenn Maynard
2006-01-18 22:20:21 +00:00
parent 74404f2b13
commit 2bd7dfda9d
+1 -1
View File
@@ -990,7 +990,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
}
/* Update attack bOn flags. */
GAMESTATE->Update(0);
pi->GetPlayerState()->Update(0);
pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */