PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
as needed.
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@@ -991,7 +991,6 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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/* Update attack bOn flags. */
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pi->GetPlayerState()->Update(0);
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pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
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/* Hack: Course modifiers that are set to start immediately shouldn't tween on. */
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pi->GetPlayerState()->m_CurrentPlayerOptions = pi->GetPlayerState()->m_PlayerOptions;
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