solo single -> centered single
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@@ -233,7 +233,7 @@ PrefsManager::PrefsManager() :
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m_fLongVerSongSeconds ( "LongVerSongSeconds", 60*2.5f ), // Dynamite Rave is 2:55
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m_fMarathonVerSongSeconds ( "MarathonVerSongSeconds", 60*5.f ),
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m_ShowSongOptions ( "ShowSongOptions", YES ),
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m_bSoloSingle ( "SoloSingle", false ),
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m_bCenteredSingle ( "CenteredSingle", false ),
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m_bDancePointsForOni ( "DancePointsForOni", false ),
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m_bPercentageScoring ( "PercentageScoring", false ),
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m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.5f ),
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@@ -138,7 +138,7 @@ public:
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Preference<float> m_fMarathonVerSongSeconds;
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enum Maybe { ASK = -1, NO = 0, YES = 1 };
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Preference<Maybe,int> m_ShowSongOptions;
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Preference<bool> m_bSoloSingle;
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Preference<bool> m_bCenteredSingle;
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Preference<bool> m_bDancePointsForOni;
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Preference<bool> m_bPercentageScoring;
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Preference<float> m_fMinPercentageForMachineSongHighScore;
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@@ -458,9 +458,9 @@ void ScreenGameplay::Init()
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/* Perhaps this should be handled better by defining a new
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* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
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* but for now just ignore SoloSingles when it's Battle or Rave
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* but for now just ignore CenteredSingle when it's Battle or Rave
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* Mode. This doesn't begin to address two-player solo (6 arrows) */
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if( PREFSMAN->m_bSoloSingle &&
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if( PREFSMAN->m_bCenteredSingle &&
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GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
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GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
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GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
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@@ -569,7 +569,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) );
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/* Gameplay options */
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ADD( ConfOption( "SoloSingle", MovePref, "Off","On" ) );
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ADD( ConfOption( "CenteredSingle", MovePref, "Off","On" ) );
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ADD( ConfOption( "HiddenSongs", MovePref, "Off","On" ) );
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ADD( ConfOption( "EasterEggs", MovePref, "Off","On" ) );
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ADD( ConfOption( "AllowW1", AllowW1, "Never","Courses Only","Always" ) );
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