fix forced mods persist if back out from gameplay

This commit is contained in:
Chris Danford
2006-04-25 21:49:41 +00:00
parent 046ae6bc22
commit af74b19ba1
+4 -1
View File
@@ -2272,7 +2272,10 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );
/* Reset options. */
GAMESTATE->RestoreStageOptions();
if( bBackedOut )
GAMESTATE->RestoreSelectedOptions();
else
GAMESTATE->RestoreStageOptions();
}
void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )