localize SongOptions strings
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@@ -202,13 +202,14 @@ void PlayerOptions::GetMods( vector<RString> &AddTo ) const
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/* Options are added to the current settings; call Init() beforehand if
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* you don't want this. */
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void PlayerOptions::FromString( RString sOptions, bool bWarnOnInvalid )
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void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
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{
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ASSERT( NOTESKIN );
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// Init();
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sOptions.MakeLower();
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RString sTemp = sOptions;
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sTemp.MakeLower();
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vector<RString> asBits;
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split( sOptions, ",", asBits, true );
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split( sTemp, ",", asBits, true );
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FOREACH( RString, asBits, bit )
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{
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@@ -21,7 +21,7 @@ public:
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void ResetSavedPrefs();
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void GetMods( vector<RString> &AddTo ) const;
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void GetLocalizedMods( vector<RString> &AddTo ) const;
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void FromString( RString sOptions, bool bWarnOnInvalid = false );
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void FromString( const RString &sOptions, bool bWarnOnInvalid = false );
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void ChooseRandomModifiers();
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bool ContainsTransformOrTurn() const;
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@@ -722,7 +722,7 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
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m_textSongOptions.SetShadowLength( 0 );
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m_textSongOptions.SetName( "SongOptions" );
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SET_XY( m_textSongOptions );
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m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
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m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetLocalizedString() );
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this->AddChild( &m_textSongOptions );
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FOREACH_VisiblePlayerInfo( m_vPlayerInfo, pi )
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@@ -2,6 +2,7 @@
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#include "SongOptions.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "CommonMetrics.h"
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void SongOptions::Init()
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{
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@@ -15,25 +16,23 @@ void SongOptions::Init()
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m_bSaveScore = true;
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}
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RString SongOptions::GetString() const
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void SongOptions::GetMods( vector<RString> &AddTo ) const
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{
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RString sReturn;
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switch( m_LifeType )
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{
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case LIFE_BAR:
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switch( m_DrainType )
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{
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case DRAIN_NORMAL: break;
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case DRAIN_NO_RECOVER: sReturn += "NoRecover, "; break;
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case DRAIN_SUDDEN_DEATH: sReturn += "SuddenDeath, "; break;
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case DRAIN_NORMAL: break;
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case DRAIN_NO_RECOVER: AddTo.push_back("NoRecover"); break;
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case DRAIN_SUDDEN_DEATH: AddTo.push_back("SuddenDeath"); break;
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}
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break;
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case LIFE_BATTERY:
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sReturn += ssprintf( "%dLives, ", m_iBatteryLives );
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AddTo.push_back( ssprintf( "%dLives", m_iBatteryLives ) );
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break;
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case LIFE_TIME:
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sReturn += "LifeTime, ";
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AddTo.push_back( "LifeTime" );
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break;
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default: ASSERT(0);
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}
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@@ -41,9 +40,9 @@ RString SongOptions::GetString() const
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switch( m_FailType )
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{
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case FAIL_IMMEDIATE: break;
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case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break;
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case FAIL_OFF: sReturn += "FailOff, "; break;
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case FAIL_IMMEDIATE: break;
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case FAIL_END_OF_SONG: AddTo.push_back("FailEndOfSong"); break;
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case FAIL_OFF: AddTo.push_back("FailOff"); break;
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default: ASSERT(0);
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}
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@@ -52,30 +51,52 @@ RString SongOptions::GetString() const
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RString s = ssprintf( "%2.2f", m_fMusicRate );
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if( s[s.size()-1] == '0' )
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s.erase( s.size()-1 );
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sReturn += s + "xMusic, ";
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AddTo.push_back( s + "xMusic" );
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}
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switch( m_AutosyncType )
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{
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case AUTOSYNC_OFF: break;
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case AUTOSYNC_SONG: sReturn += "AutosyncSong, "; break;
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case AUTOSYNC_MACHINE: sReturn += "AutosyncMachine, "; break;
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case AUTOSYNC_OFF: break;
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case AUTOSYNC_SONG: AddTo.push_back("AutosyncSong"); break;
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case AUTOSYNC_MACHINE: AddTo.push_back("AutosyncMachine"); break;
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default: ASSERT(0);
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}
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if( sReturn.size() > 2 )
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sReturn.erase( sReturn.size()-2 ); // delete the trailing ", "
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return sReturn;
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}
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void SongOptions::GetLocalizedMods( vector<RString> &AddTo ) const
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{
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vector<RString> vMods;
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GetMods( vMods );
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FOREACH( RString, vMods, s )
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{
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*s = CommonMetrics::LocalizeOptionItem( *s, true );
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}
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}
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RString SongOptions::GetString() const
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{
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vector<RString> v;
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GetMods( v );
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return join( ", ", v );
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}
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RString SongOptions::GetLocalizedString() const
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{
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vector<RString> v;
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GetLocalizedMods( v );
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return join( ", ", v );
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}
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/* Options are added to the current settings; call Init() beforehand if
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* you don't want this. */
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void SongOptions::FromString( RString sOptions )
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void SongOptions::FromString( const RString &sOptions )
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{
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// Init();
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sOptions.MakeLower();
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RString sTemp = sOptions;
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sTemp.MakeLower();
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vector<RString> asBits;
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split( sOptions, ",", asBits, true );
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split( sTemp, ",", asBits, true );
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for( unsigned i=0; i<asBits.size(); i++ )
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{
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@@ -40,8 +40,11 @@ public:
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SongOptions() { Init(); };
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void Init();
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void GetMods( vector<RString> &AddTo ) const;
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void GetLocalizedMods( vector<RString> &AddTo ) const;
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RString GetString() const;
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void FromString( RString sOptions );
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RString GetLocalizedString() const;
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void FromString( const RString &sOptions );
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bool operator==( const SongOptions &other ) const;
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bool operator!=( const SongOptions &other ) const { return !operator==(other); }
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