Josh Allen
de3be4c483
Updated to allow for sending of mine data. Also increment protocol version.
2006-07-06 17:55:44 +00:00
Charles Lohr
5015edd19f
Add support for realtime mod activation.
2006-04-19 05:29:47 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Charles Lohr
bc1b00e437
Allow for broadcast reception, so users can see all currently running SMLAN servers on a network easily. This code may be very active in the next few days depending on bugs we find.
2005-11-30 04:04:21 +00:00
Glenn Maynard
b322255acf
fix warning
2005-05-08 09:15:06 +00:00
Glenn Maynard
73723ae5aa
compile fix
2005-05-08 08:49:01 +00:00
Charles Lohr
6cd0dcc3bc
Allow for a slightly smarter and more secure way for users to log onto SMOnline.
2005-05-08 04:42:33 +00:00
Charles Lohr
aad70a48ac
Bump versions.
2005-05-04 05:17:15 +00:00
Charles Lohr
d75b6686fe
Spell successful right.
2005-04-02 16:29:29 +00:00
Charles Lohr
f997d3cdf8
Update -- we forgot we can have multiple people logged on from one connection.
2005-01-12 05:40:23 +00:00
Charles Lohr
6b885a56a2
Update: Fix more stuff for smonline.
2005-01-07 22:00:08 +00:00
Josh Allen
0292eb99c1
Don't limit max players for net evaluation to 32.
2004-12-08 05:35:03 +00:00
Charles Lohr
3b0e39665d
Add: Most of the Net Room for SMOnline. There's only a little more to add.
2004-11-21 07:05:18 +00:00
Charles Lohr
d5c767f6eb
Make the connect/disconnect a lot nicer.
2004-10-19 06:15:42 +00:00
Charles Lohr
f53bd9a2f7
Added necessiary code for sending user info, and addition for SMOnline support (But no SMOnline yet). Do not put in 3.9 branch.
2004-10-13 06:42:53 +00:00
Charles Lohr
40168bb551
Began transition to enum'd commands like chris suggested.
2004-09-07 00:13:15 +00:00
Steve Checkoway
85e28b0432
Cleanup.
2004-09-06 21:02:55 +00:00
Charles Lohr
1fd7483cdd
Added: support for player options at evaluation-time
2004-09-06 03:54:04 +00:00
Charles Lohr
e244495cc6
Added: Player options
2004-09-06 03:25:26 +00:00
Charles Lohr
34d10acdb9
Added command 10, and added tweening for ScreneNetEvaluation.
2004-09-03 15:33:00 +00:00
Charles Lohr
b3905ec2d7
Maybe this will make the player's name show properly?
2004-09-02 23:53:26 +00:00
Charles Lohr
9957b840b4
Added changing of DifficultyIcons
2004-09-01 17:16:01 +00:00
Charles Lohr
a3cad63f0f
Made chatting save between ScreenNetSelectMusic's
2004-09-01 05:02:28 +00:00
Charles Lohr
82e4a01612
ScreenNetEvaluation done... Waiting for server implementation.
2004-09-01 04:09:36 +00:00
Charles Lohr
842a973831
Added active player list to make ScreenNetEvaluation easier to deal with.
2004-08-29 23:36:16 +00:00
Charles Lohr
be7eccbae3
Worked around the PlayerNames to decrease game-time scoreboard updates.
2004-08-29 17:15:10 +00:00
Charles Lohr
ffc99a4648
Added server options to ScreenNetworkOptions
2004-08-28 22:12:56 +00:00
Josh Allen
4d431dc3d5
Integrated my SMLan server into Stepmania.
2004-08-28 05:30:23 +00:00
Charles Lohr
3903354786
Added server-automated song selection.
2004-08-28 03:37:52 +00:00
Charles Lohr
d9da39b28c
Chat works, and now ScreenNetSelectMusic actaully works like it should.
2004-08-26 19:43:25 +00:00
Josh Allen
d9376563b1
Reworked Charles's Read and Write functions in to a class for use with future
...
developments.
2004-08-26 06:40:45 +00:00
Glenn Maynard
32e1205697
deps cleanup
2004-08-18 01:29:51 +00:00
Charles Lohr
0decd5c7eb
ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start.
2004-08-18 01:02:06 +00:00
Charles Lohr
e431570722
Changed around player info stuff so it actually makes sense now.
...
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Charles Lohr
c260cb775a
Code to be used for in-game scoreboard
2004-08-13 08:24:11 +00:00
Charles Lohr
5929cf4e49
Added hit offset, for better statistics for SMLAN/SMOnline.
2004-08-10 06:39:25 +00:00
Charles Lohr
cf5577455a
Differentiated between starts. Added course support. Fixed course Crashing bug.
2004-07-15 16:17:41 +00:00
Glenn Maynard
d77e42115c
stop making wrong assumptions about the size of "short" and "int"
2004-07-07 19:19:48 +00:00
Charles Lohr
22e0c9d674
Added rudamentry testing code for in-game networking
2004-07-04 05:06:55 +00:00
Charles Lohr
0edb51a840
New Protocol, but still buggy.
...
Removed SendSongsToServer.
2004-06-30 07:16:44 +00:00
Glenn Maynard
ae1608a59d
fix WITH_NETWORKING/WITHOUT_NETWORKING mismatch
2004-06-20 17:42:58 +00:00
Glenn Maynard
178fb7dbd6
WITHOUT_NETWORKING
2004-06-15 02:21:16 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Charles Lohr
7729bf48b7
New version of ezsockets for future network features.
2004-05-24 13:59:05 +00:00
Charles Lohr
93cfad5125
Moved current grade to half of health int.
2004-05-05 05:41:51 +00:00
Charles Lohr
0dba590547
Report additional information to server (Meter and Grade)
2004-05-05 03:46:28 +00:00
Glenn Maynard
599211722d
this can be done with GameState --player, --mode now
2004-05-03 20:28:24 +00:00
Charles Lohr
fc5c3ad589
Placed command lines in. And put in support to make a in-game connect
...
or disconnect for connect to SM Server. (If it ever comes up)
2004-04-30 04:34:39 +00:00
Charles Lohr
858b3fa587
Networking now tells user if connection was successful or unsuccessful.
2004-04-29 01:03:28 +00:00
Charles Lohr
3f63f6c60e
Added --Course command, and a command to send all songs to server
...
so the server can index them for gameplay for SMOnline.
I am not sure if I did the Course setup properly. If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.
I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00