Commit Graph
63 Commits
Author SHA1 Message Date
Josh Allen de3be4c483 Updated to allow for sending of mine data. Also increment protocol version. 2006-07-06 17:55:44 +00:00
Charles Lohr 5015edd19f Add support for realtime mod activation. 2006-04-19 05:29:47 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Charles Lohr bc1b00e437 Allow for broadcast reception, so users can see all currently running SMLAN servers on a network easily. This code may be very active in the next few days depending on bugs we find. 2005-11-30 04:04:21 +00:00
Glenn Maynard b322255acf fix warning 2005-05-08 09:15:06 +00:00
Glenn Maynard 73723ae5aa compile fix 2005-05-08 08:49:01 +00:00
Charles Lohr 6cd0dcc3bc Allow for a slightly smarter and more secure way for users to log onto SMOnline. 2005-05-08 04:42:33 +00:00
Charles Lohr aad70a48ac Bump versions. 2005-05-04 05:17:15 +00:00
Charles Lohr d75b6686fe Spell successful right. 2005-04-02 16:29:29 +00:00
Charles Lohr f997d3cdf8 Update -- we forgot we can have multiple people logged on from one connection. 2005-01-12 05:40:23 +00:00
Charles Lohr 6b885a56a2 Update: Fix more stuff for smonline. 2005-01-07 22:00:08 +00:00
Josh Allen 0292eb99c1 Don't limit max players for net evaluation to 32. 2004-12-08 05:35:03 +00:00
Charles Lohr 3b0e39665d Add: Most of the Net Room for SMOnline. There's only a little more to add. 2004-11-21 07:05:18 +00:00
Charles Lohr d5c767f6eb Make the connect/disconnect a lot nicer. 2004-10-19 06:15:42 +00:00
Charles Lohr f53bd9a2f7 Added necessiary code for sending user info, and addition for SMOnline support (But no SMOnline yet). Do not put in 3.9 branch. 2004-10-13 06:42:53 +00:00
Charles Lohr 40168bb551 Began transition to enum'd commands like chris suggested. 2004-09-07 00:13:15 +00:00
Steve Checkoway 85e28b0432 Cleanup. 2004-09-06 21:02:55 +00:00
Charles Lohr 1fd7483cdd Added: support for player options at evaluation-time 2004-09-06 03:54:04 +00:00
Charles Lohr e244495cc6 Added: Player options 2004-09-06 03:25:26 +00:00
Charles Lohr 34d10acdb9 Added command 10, and added tweening for ScreneNetEvaluation. 2004-09-03 15:33:00 +00:00
Charles Lohr b3905ec2d7 Maybe this will make the player's name show properly? 2004-09-02 23:53:26 +00:00
Charles Lohr 9957b840b4 Added changing of DifficultyIcons 2004-09-01 17:16:01 +00:00
Charles Lohr a3cad63f0f Made chatting save between ScreenNetSelectMusic's 2004-09-01 05:02:28 +00:00
Charles Lohr 82e4a01612 ScreenNetEvaluation done... Waiting for server implementation. 2004-09-01 04:09:36 +00:00
Charles Lohr 842a973831 Added active player list to make ScreenNetEvaluation easier to deal with. 2004-08-29 23:36:16 +00:00
Charles Lohr be7eccbae3 Worked around the PlayerNames to decrease game-time scoreboard updates. 2004-08-29 17:15:10 +00:00
Charles Lohr ffc99a4648 Added server options to ScreenNetworkOptions 2004-08-28 22:12:56 +00:00
Josh Allen 4d431dc3d5 Integrated my SMLan server into Stepmania. 2004-08-28 05:30:23 +00:00
Charles Lohr 3903354786 Added server-automated song selection. 2004-08-28 03:37:52 +00:00
Charles Lohr d9da39b28c Chat works, and now ScreenNetSelectMusic actaully works like it should. 2004-08-26 19:43:25 +00:00
Josh Allen d9376563b1 Reworked Charles's Read and Write functions in to a class for use with future
developments.
2004-08-26 06:40:45 +00:00
Glenn Maynard 32e1205697 deps cleanup 2004-08-18 01:29:51 +00:00
Charles Lohr 0decd5c7eb ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start. 2004-08-18 01:02:06 +00:00
Charles Lohr e431570722 Changed around player info stuff so it actually makes sense now.
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Charles Lohr c260cb775a Code to be used for in-game scoreboard 2004-08-13 08:24:11 +00:00
Charles Lohr 5929cf4e49 Added hit offset, for better statistics for SMLAN/SMOnline. 2004-08-10 06:39:25 +00:00
Charles Lohr cf5577455a Differentiated between starts. Added course support. Fixed course Crashing bug. 2004-07-15 16:17:41 +00:00
Glenn Maynard d77e42115c stop making wrong assumptions about the size of "short" and "int" 2004-07-07 19:19:48 +00:00
Charles Lohr 22e0c9d674 Added rudamentry testing code for in-game networking 2004-07-04 05:06:55 +00:00
Charles Lohr 0edb51a840 New Protocol, but still buggy.
Removed SendSongsToServer.
2004-06-30 07:16:44 +00:00
Glenn Maynard ae1608a59d fix WITH_NETWORKING/WITHOUT_NETWORKING mismatch 2004-06-20 17:42:58 +00:00
Glenn Maynard 178fb7dbd6 WITHOUT_NETWORKING 2004-06-15 02:21:16 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Charles Lohr 7729bf48b7 New version of ezsockets for future network features. 2004-05-24 13:59:05 +00:00
Charles Lohr 93cfad5125 Moved current grade to half of health int. 2004-05-05 05:41:51 +00:00
Charles Lohr 0dba590547 Report additional information to server (Meter and Grade) 2004-05-05 03:46:28 +00:00
Glenn Maynard 599211722d this can be done with GameState --player, --mode now 2004-05-03 20:28:24 +00:00
Charles Lohr fc5c3ad589 Placed command lines in. And put in support to make a in-game connect
or disconnect for connect to SM Server.  (If it ever comes up)
2004-04-30 04:34:39 +00:00
Charles Lohr 858b3fa587 Networking now tells user if connection was successful or unsuccessful. 2004-04-29 01:03:28 +00:00
Charles Lohr 3f63f6c60e Added --Course command, and a command to send all songs to server
so the server can index them for gameplay for SMOnline.

I am not sure if I did the Course setup properly.  If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.

I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00