ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start.
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@@ -4,7 +4,7 @@
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NetworkSyncManager *NSMAN;
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#if defined(WITHOUT_NETWORKING)
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NetworkSyncManager::NetworkSyncManager() { useSMserver=false; }
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NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld) { useSMServer=false }
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NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
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@@ -30,9 +30,16 @@ bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; }
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "ProductInfo.h"
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#include "ScreenMessage.h"
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#include "arch\LoadingWindow\LoadingWindow.h"
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NetworkSyncManager::NetworkSyncManager()
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const ScreenMessage SM_NET_UpdateScoreboard = ScreenMessage(SM_User+12);
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const ScreenMessage SM_NET_SelectSong = ScreenMessage(SM_User+2);
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NetworkSyncManager::NetworkSyncManager(LoadingWindow * ld)
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{
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ld->SetText("Initilizing Network...");
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NetPlayerClient = new EzSockets;
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NetPlayerClient->blocking = false;
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m_ServerVersion = 0;
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@@ -445,13 +452,19 @@ void NetworkSyncManager::ProcessInput()
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}
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break;
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}
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SCREENMAN->SendMessageToTopScreen(SM_NET_UpdateScoreboard);
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m_Scoreboard[ColumnNumber] = ColumnData;
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m_scoreboardchange[ColumnNumber]=true;
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}
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break;
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case 6: //System message from server
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CString SysMSG = ReadNT(m_packet);
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SCREENMAN->SystemMessage(SysMSG);
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{
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CString SysMSG = ReadNT(m_packet);
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SCREENMAN->SystemMessage(SysMSG);
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}
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break;
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case 7:
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SCREENMAN->SendMessageToTopScreen(SM_NET_SelectSong);
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break;
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}
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ClearPacket(m_packet);
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@@ -467,6 +480,15 @@ bool NetworkSyncManager::ChangedScoreboard(int Column)
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}
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//Functions to deal with this protocol
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uint8_t NetworkSyncManager::Read1(NetPacket &Packet)
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{
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if (Packet.Position>=NETMAXBUFFERSIZE)
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@@ -4,6 +4,7 @@
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#define NetworkSyncManager_H
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#include "PlayerNumber.h"
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#include "arch\LoadingWindow\LoadingWindow.h"
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const int NETPROTOCOLVERSION=1;
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const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
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@@ -22,7 +23,7 @@ class EzSockets;
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class NetworkSyncManager
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{
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public:
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NetworkSyncManager();
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NetworkSyncManager(LoadingWindow * ld = NULL);
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~NetworkSyncManager();
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//If "useSMserver" then send score to server
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@@ -66,6 +66,7 @@ const ScreenMessage SM_PlayGo = ScreenMessage(SM_User+1);
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// received while STATE_DANCING
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const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10);
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const ScreenMessage SM_LoadNextSong = ScreenMessage(SM_User+11);
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const ScreenMessage SM_NET_UpdateScoreboard = ScreenMessage(SM_User+12);
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// received while STATE_OUTRO
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const ScreenMessage SM_SaveChangedBeforeGoingBack = ScreenMessage(SM_User+20);
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@@ -1574,17 +1575,10 @@ void ScreenGameplay::Update( float fDeltaTime )
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CLAMP( fPercentPositionSong, 0, 1 );
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m_meterSongPosition.SetPercent( fPercentPositionSong );
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if (NSMAN->useSMserver) {
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if (NSMAN->useSMserver)
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FOREACH_EnabledPlayer( pn2 )
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{
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if( m_pLifeMeter[pn2] )
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NSMAN->m_playerLife[pn2] = int(m_pLifeMeter[pn2]->GetLife()*10000);
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}
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if (m_ShowScoreboard)
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FOREACH_NSScoreBoardColumn (cn)
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if (NSMAN->ChangedScoreboard(cn))
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m_Scoreboard[cn].SetText(NSMAN->m_Scoreboard[cn]);
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}
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}
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void ScreenGameplay::AbortGiveUp()
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@@ -2329,6 +2323,14 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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case SM_StopMusic:
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m_soundMusic.Stop();
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break;
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case SM_NET_UpdateScoreboard:
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if (!NSMAN->useSMserver)
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break;
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if (m_ShowScoreboard)
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FOREACH_NSScoreBoardColumn (cn)
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if (NSMAN->ChangedScoreboard(cn))
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m_Scoreboard[cn].SetText(NSMAN->m_Scoreboard[cn]);
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break;
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}
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}
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@@ -48,6 +48,7 @@ const int NUM_SCORE_DIGITS = 9;
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#define CODES THEME->GetMetric (m_sName,"Codes")
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static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
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const ScreenMessage SM_NET_SelectSong = ScreenMessage(SM_User+2);
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CString g_sFallbackCDTitlePath;
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ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName )
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@@ -1021,6 +1022,9 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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case SM_LoseFocus:
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CodeDetector::RefreshCacheItems(); /* reset for other screens */
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break;
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case SM_NET_SelectSong:
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//Code will be added shortly
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break;
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}
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Screen::HandleScreenMessage( SM );
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@@ -1050,11 +1050,10 @@ int main(int argc, char* argv[])
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PROFILEMAN = new ProfileManager;
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PROFILEMAN->Init(); // must load after SONGMAN
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UNLOCKMAN = new UnlockSystem;
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NSMAN = new NetworkSyncManager( loading_window );
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delete loading_window; // destroy this before init'ing Display
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NSMAN = new NetworkSyncManager;
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//Load Network Sync manager, but do not connect
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ProcessArgsFirst();
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