Added: Player options

This commit is contained in:
Charles Lohr
2004-09-06 03:25:26 +00:00
parent a2a21faa55
commit e244495cc6
7 changed files with 95 additions and 37 deletions
+7
View File
@@ -144,6 +144,11 @@ CLIENT to SERVER protocol:
1 If this value is 1 then the user entered the screen
If this value is 0 then the user exited the screen
011: User has changed player options
Size:
NT Player 0's options
NT Player 1's options
SERVER to CLIENT protocol: (begins at 128)
NOTE: Server responces always add 128, thus a server responce for no operation
@@ -270,6 +275,8 @@ NOTE: Server responces always add 128, thus a server responce for no operation
NT Set Specified gametype
NT Set Specified style
011: Reserved
///Potential for SMOnline/SMLAN (Changed to 020)
020: SMonline Packet. (Adam)
Bytemap(Game Packet - SMO/TCP[C=010] Data)
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

+11 -5
View File
@@ -888,6 +888,11 @@ SelOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
SelTo1Command=linear,0.3;zoomy,1.0;zoomx,1.0;x,480;y,150
SelTo2Command=linear,0.3;zoomy,1.0;zoomx,1.0;x,480;y,350
SelTo3Command=linear,0.3;x,260;y,400;zoomx,0.3;zoomy,2.0
SelTo4Command=linear,0.3;x,80;y,70;zoomx,0.4;zoomy,2.2
optionsY=70
optionsX=80
optionsOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,0.7;zoomx,0.7
optionsOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
MeterP1Y=435
MeterP1X=240
MeterP1OnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
@@ -1417,10 +1422,10 @@ User2Y=80
User2X=500
UserDX=0
UserDY=32
UserOnCommand=zoomx,0.0;zoomy,0.0;linear,0.1;zoomx,1.0;zoomy,1.0
UserOffCommand=zoomx,1.0;zoomy,1.0;linear,0.1;zoomx,0.0;zoomy,0.0
UserDeSelCommand=zoomx,1.4;zoomy,1.4;linear,0.3;zoomx,1.0;zoomy,1.0
UserSelCommand=zoomx,1.0;zoomy,1.0;linear,0.3;zoomx,1.4;zoomy,1.4
UserOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomx,1.0;zoomy,1.0
UserOffCommand=zoomx,1.0;zoomy,1.0;linear,0.5;zoomx,0.0;zoomy,0.0
UserDeSelCommand=zoomx,1.4;zoomy,1.4;linear,0.1;zoomx,1.0;zoomy,1.0
UserSelCommand=zoomx,1.0;zoomy,1.0;linear,0.1;zoomx,1.4;zoomy,1.4
[ScreenEvaluationStage]
Fallback=ScreenEvaluation
@@ -4115,7 +4120,7 @@ PrevScreen=ScreenTitleMenu
# when using entries that change the screen; otherwise, the only way to
# exit the screen when in regular mode is "exit".
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
OptionMenuFlags=together;forceallplayers;smnavigation
# This NextScreen is only used for the "exit" choice.
Line1=list,Appearance Options
@@ -4133,6 +4138,7 @@ Line12=list,Profile Options
Line13=list,Other Options
Line14=list,Reload Songs/Courses
Line15=list,Test Input
Line16=list,Network Options
[TextBanner]
TitleX=-90
+8
View File
@@ -660,6 +660,14 @@ void NetworkSyncManager::SendChat( CString message )
NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position);
}
void NetworkSyncManager::ReportPlayerOptions()
{
m_packet.ClearPacket();
m_packet.Write1( 11 );
FOREACH_PlayerNumber (pn)
m_packet.WriteNT( GAMESTATE->m_PlayerOptions[pn].GetString() );
}
void NetworkSyncManager::SelectUserSong()
{
m_packet.ClearPacket();
+3
View File
@@ -97,6 +97,9 @@ public:
void SendChat( CString message );
CString m_WaitingChat;
//Used for options
void ReportPlayerOptions();
//Used for song checking/changing
CString m_sMainTitle;
CString m_sArtist;
+62 -32
View File
@@ -54,6 +54,7 @@
const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
const ScreenMessage SM_ChangeSong = ScreenMessage(SM_User+5);
const ScreenMessage SM_BackFromOpts = ScreenMessage(SM_User+6);
const CString AllGroups = "[ALL MUSIC]";
@@ -158,6 +159,11 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenWithM
SET_XY_AND_ON_COMMAND( m_textSubtitle );
this->AddChild( &m_textSubtitle );
//SelectOptions Sprite
m_sprSelOptions.Load( THEME->GetPathG( m_sName, "options" ) );
m_sprSelOptions.SetName( "options" );
SET_XY_AND_ON_COMMAND( m_sprSelOptions );
this->AddChild( &m_sprSelOptions );
//Diff Icon background
m_rectDiff.SetDiffuse( DIFFBG_COLOR );
@@ -288,12 +294,13 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
case ']': c='}'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case '\'': c='"'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
}
if ( !bHoldingShift && (c == '\"') )
c = '\'';
//Search list for given letter (to aide in searching)
if( bHoldingCtrl )
@@ -392,6 +399,11 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
break;
case SM_BackFromOpts:
//XXX: HACK: This will causes ScreenSelectOptions to go back here.
GAMESTATE->m_bEditing = false;
NSMAN->ReportPlayerOptions();
break;
}
}
@@ -413,25 +425,33 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type
UpdateSongsListPos();
break;
case SelectDifficulty:
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetAllSteps( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
else
{
for ( i=0; i<(int)MultiSteps.size(); i++ )
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
break;
if ( i == (int)MultiSteps.size() )
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetAllSteps( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
else
if (i > 0) //If we are at the easiest difficulty, do nothign
{
for ( i=0; i<(int)MultiSteps.size(); i++ )
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
break;
if ( i == (int)MultiSteps.size() )
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
else
if (i > 0) //If we are at the easiest difficulty, do nothign
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
}
UpdateDifficulties( pn );
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
}
UpdateDifficulties( pn );
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
break;
case SelectOptions:
//XXX: HACK: This will causes ScreenSelectOptions to go back here.
GAMESTATE->m_bEditing = true;
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromOpts );
break;
}
}
@@ -452,25 +472,33 @@ void ScreenNetSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type
UpdateSongsListPos();
break;
case SelectDifficulty:
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetAllSteps( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
else
{
for ( i=0; i<(int)MultiSteps.size(); i++ )
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
break;
if ( i == (int)MultiSteps.size() )
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetAllSteps( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
else
if (i < (int)MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
m_DC[pn] = MultiSteps[i+1]->GetDifficulty();
{
for ( i=0; i<(int)MultiSteps.size(); i++ )
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
break;
if ( i == (int)MultiSteps.size() )
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
else
if (i < (int)MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
m_DC[pn] = MultiSteps[i+1]->GetDifficulty();
}
UpdateDifficulties( pn );
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
}
UpdateDifficulties( pn );
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
break;
case SelectOptions:
//XXX: HACK: This will causes ScreenSelectOptions to go back here.
GAMESTATE->m_bEditing = true;
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromOpts );
break;
}
}
@@ -533,6 +561,8 @@ void ScreenNetSelectMusic::TweenOffScreen()
OFF_COMMAND( m_rectExInfo );
OFF_COMMAND( m_rectDiff );
OFF_COMMAND( m_sprSelOptions );
FOREACH_EnabledPlayer (pn)
{
OFF_COMMAND( m_DifficultyMeters[pn] );
+4
View File
@@ -42,6 +42,7 @@ private:
SelectGroup = 0,
SelectSong,
SelectDifficulty,
SelectOptions,
SelectModes,
};
@@ -93,6 +94,9 @@ private:
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
Difficulty m_DC[NUM_PLAYERS];
//Select Options
Sprite m_sprSelOptions;
void UpdateDifficulties( PlayerNumber pn );
DifficultyMeter m_DifficultyMeters[NUM_PLAYERS];