ScreenNetEvaluation done... Waiting for server implementation.

This commit is contained in:
Charles Lohr
2004-09-01 04:09:36 +00:00
parent 1c3e0ddd22
commit 82e4a01612
4 changed files with 142 additions and 2 deletions
+16 -1
View File
@@ -379,6 +379,14 @@ void NetworkSyncManager::StartRequest(short position)
for (int i=0;i<2-players;i++)
m_packet.WriteNT(""); //Write a NULL if no player
//This needs to be reset before ScreenEvaluation could possibly be called
for (int i=0; i< NETMAXPLAYERS; i++)
{
m_EvalPlayerData[i].grade=0;
m_EvalPlayerData[i].score=0;
for (int j=0;j<NETNUMTAPSCORES;j++)
m_EvalPlayerData[i].tapScores[j] = 0;
}
//Block until go is recieved.
@@ -494,7 +502,14 @@ void NetworkSyncManager::ProcessInput()
break;
case 4:
{
int PlayersInPack = m_packet.Read1();
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].score = m_packet.Read4();
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].grade = m_packet.Read1();
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
}
break;
case 5: //Scoreboard Update
+11 -1
View File
@@ -5,12 +5,19 @@
#include "PlayerNumber.h"
class LoadingWindow;
#define NETMAXPLAYERS 32
const int NETPROTOCOLVERSION=1;
const int NETMAXBUFFERSIZE=1020; //1024 - 4 bytes for EzSockets
const int NETNUMTAPSCORES=8;
struct EndOfGame_PlayerData
{
int score;
int grade;
int tapScores[NETNUMTAPSCORES]; //This will be a const soon enough
};
enum NSScoreBoardColumn
{
@@ -75,6 +82,9 @@ public:
vector <int> m_ActivePlayer;
vector <CString> m_PlayerNames;
//Used for ScreenNetEvaluation
EndOfGame_PlayerData m_EvalPlayerData[NETMAXPLAYERS];
//Used togeather for
bool ChangedScoreboard(int Column); //If scoreboard changed since this function last called, then true.
CString m_Scoreboard[NUM_NSSB_CATEGORIES];
+97
View File
@@ -1,6 +1,103 @@
#include "ScreenNetEvaluation.h"
#include "ThemeManager.h"
#include "Gamestate.h"
const int NUM_SCORE_DIGITS = 9;
#define USERSBG_WIDTH THEME->GetMetricF("ScreenNetEvaluation","UsersBGWidth")
#define USERSBG_HEIGHT THEME->GetMetricF("ScreenNetEvaluation","UsersBGHeight")
#define USERSBG_COLOR THEME->GetMetricC("ScreenNetEvaluation","UsersBGColor")
#define USERDX THEME->GetMetricF("ScreenNetEvaluation","UserDX")
#define USERDY THEME->GetMetricF("ScreenNetEvaluation","UserDY")
ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEvaluation( sClassName )
{
m_pActivePlayer = PLAYER_1;
FOREACH_PlayerNumber (pn)
if ( GAMESTATE->IsPlayerEnabled( pn ) )
m_pActivePlayer = pn;
int ShowSide;
if (m_pActivePlayer == PLAYER_1)
ShowSide = 2;
else
ShowSide = 1;
m_rectUsersBG.SetWidth( USERSBG_WIDTH );
m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
m_rectUsersBG.SetDiffuse( USERSBG_COLOR );
m_rectUsersBG.SetName( "UsersBG" );
ON_COMMAND( m_rectUsersBG );
m_rectUsersBG.SetXY(
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dX",ShowSide)),
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dY",ShowSide)) );
this->AddChild( &m_rectUsersBG );
int cx = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dX",ShowSide));
int cy = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dY",ShowSide));
m_iActivePlayers = NSMAN->m_ActivePlayers;
m_iCurrentPlayer = 0;
for( int i=0; i<m_iActivePlayers; i++ )
{
if (NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] == GAMESTATE->GetPlayerDisplayName(m_pActivePlayer) )
m_iCurrentPlayer = i;
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
m_textUsers[i].SetName( "User" );
m_textUsers[i].SetShadowLength( 1 );
m_textUsers[i].SetXY( cx, cy );
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
ON_COMMAND( m_textUsers[i] );
this->AddChild( &m_textUsers[i] );
cx+=USERDX;
cy+=USERDY;
}
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
}
void ScreenNetEvaluation::MenuLeft( PlayerNumber pn, const InputEventType type )
{
MenuUp( pn, type );
}
void ScreenNetEvaluation::MenuUp( PlayerNumber pn, const InputEventType type )
{
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + m_iActivePlayers - 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::MenuRight( PlayerNumber pn, const InputEventType type )
{
MenuDown( pn, type );
}
void ScreenNetEvaluation::MenuDown( PlayerNumber pn, const InputEventType type )
{
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::UpdateStats()
{
m_Grades[m_pActivePlayer].SetGrade( (PlayerNumber)m_pActivePlayer, (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
m_Grades[m_pActivePlayer].Spin();
m_Grades[m_pActivePlayer].SettleImmediately();
m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );
for (int j=0;j<NETNUMTAPSCORES;j++)
m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%d", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
}
+18
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@@ -1,9 +1,27 @@
#include "global.h"
#include "Screen.h"
#include "ScreenEvaluation.h"
#include "NetworkSyncManager.h"
#include "Quad.h"
#include "BitmapText.h"
class ScreenNetEvaluation: public ScreenEvaluation
{
public:
ScreenNetEvaluation (const CString & sClassName);
protected:
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
virtual void MenuUp( PlayerNumber pn, const InputEventType type );
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
virtual void MenuDown( PlayerNumber pn, const InputEventType type );
void UpdateStats( );
private:
Quad m_rectUsersBG;
BitmapText m_textUsers[NETMAXPLAYERS];
int m_iCurrentPlayer;
int m_iActivePlayers;
PlayerNumber m_pActivePlayer;
};