This commit is contained in:
Steve Checkoway
2004-09-06 21:02:55 +00:00
parent 0c57ea4852
commit 85e28b0432
3 changed files with 58 additions and 50 deletions
+53 -46
View File
@@ -9,7 +9,7 @@ NetworkSyncManager *NSMAN;
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { useSMserver=false; }
NetworkSyncManager::~NetworkSyncManager () { }
void NetworkSyncManager::CloseConnection() { }
void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
void NetworkSyncManager::PostStartUp(const CString& ServerIP ) { }
bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
void NetworkSyncManager::ReportNSSOnOff(int i) { }
void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber) { }
@@ -20,7 +20,7 @@ void NetworkSyncManager::StartRequest(short position) { }
void NetworkSyncManager::DisplayStartupStatus() { }
void NetworkSyncManager::Update( float fDeltaTime ) { }
bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; }
void NetworkSyncManager::SendChat( CString message ) { }
void NetworkSyncManager::SendChat(const CString& message) { }
void NetworkSyncManager::SelectUserSong() { }
#else
#include "ezsockets.h"
@@ -47,14 +47,15 @@ const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
{
LANserver = NULL; //So we know if it has been created yet
if( GetCommandlineArgument( "runserver" )) {
if( GetCommandlineArgument( "runserver" ))
{
ld->SetText("Initilizing server...");
LANserver = new StepManiaLanServer;
isLanServer = true;
GetCommandlineArgument( "runserver", &LANserver->servername );
} else {
isLanServer = false;
}
else
isLanServer = false;
ld->SetText("Initilizing Client Network...");
NetPlayerClient = new EzSockets;
@@ -77,7 +78,8 @@ NetworkSyncManager::~NetworkSyncManager ()
NetPlayerClient->close();
delete NetPlayerClient;
if( isLanServer ) {
if( isLanServer )
{
LANserver->ServerStop();
delete LANserver;
}
@@ -93,7 +95,7 @@ void NetworkSyncManager::CloseConnection()
NetPlayerClient->close();
}
void NetworkSyncManager::PostStartUp(CString ServerIP)
void NetworkSyncManager::PostStartUp(const CString& ServerIP)
{
CloseConnection();
if( ServerIP!="LISTEN" )
@@ -105,7 +107,9 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
return;
}
} else {
}
else
{
if( !Listen(8765) )
{
m_startupStatus = 2;
@@ -136,11 +140,10 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
bool dontExit = true;
//Don't block if the server is running
if( isLanServer ) {
if( isLanServer )
NetPlayerClient->blocking = false;
} else {
else
NetPlayerClient->blocking = true;
}
//Following packet must get through, so we block for it.
//If we are serving we do not block for this.
@@ -148,9 +151,8 @@ void NetworkSyncManager::PostStartUp(CString ServerIP)
//If we are serving, do this so we properly connect
//to the server.
if( isLanServer ) {
if( isLanServer )
LANserver->ServerUpdate();
}
m_packet.ClearPacket();
@@ -178,7 +180,8 @@ void NetworkSyncManager::StartUp()
CString ServerIP;
if( isLanServer )
if (LANserver->ServerStart() == false) {
if (!LANserver->ServerStart())
{
//If the server happens to not start when told,
//Print to log and release the memory where the
//server was held.
@@ -374,11 +377,14 @@ void NetworkSyncManager::StartRequest(short position)
ctr = char(position*16);
m_packet.Write1(ctr);
if (GAMESTATE->m_pCurSong !=NULL) {
if (GAMESTATE->m_pCurSong != NULL)
{
m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sMainTitle);
m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sSubTitle);
m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sArtist);
} else {
}
else
{
m_packet.WriteNT("");
m_packet.WriteNT("");
m_packet.WriteNT("");
@@ -395,20 +401,20 @@ void NetworkSyncManager::StartRequest(short position)
int players=0;
FOREACH_PlayerNumber (p)
{
players++;
++players;
m_packet.WriteNT(GAMESTATE->m_PlayerOptions[p].GetString());
}
for (int i=0;i<2-players;i++)
for (int i=0; i<2-players; ++i)
m_packet.WriteNT(""); //Write a NULL if no player
//This needs to be reset before ScreenEvaluation could possibly be called
for (int i=0; i< NETMAXPLAYERS; i++)
for (int i=0; i<NETMAXPLAYERS; ++i)
{
m_EvalPlayerData[i].name=0;
m_EvalPlayerData[i].grade=0;
m_EvalPlayerData[i].score=0;
m_EvalPlayerData[i].difficulty=(Difficulty)0;
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int j=0; j<NETNUMTAPSCORES; ++j)
m_EvalPlayerData[i].tapScores[j] = 0;
}
@@ -419,11 +425,10 @@ void NetworkSyncManager::StartRequest(short position)
bool dontExit=true;
//Don't block if we are server.
if (isLanServer) {
if (isLanServer)
NetPlayerClient->blocking=false;
} else {
else
NetPlayerClient->blocking=true;
}
//The following packet HAS to get through, so we turn blocking on for it as well
//Don't block if we are serving
@@ -442,7 +447,7 @@ void NetworkSyncManager::StartRequest(short position)
m_packet.ClearPacket();
if (NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)<1)
if (isLanServer == false)
if (!isLanServer)
dontExit=false; // Also allow exit if there is a problem on the socket
// Only do if we are not the server, otherwise the sync
// gets hosed up due to non blocking mode.
@@ -476,9 +481,8 @@ void NetworkSyncManager::DisplayStartupStatus()
void NetworkSyncManager::Update(float fDeltaTime)
{
if (isLanServer) {
if (isLanServer)
LANserver->ServerUpdate();
}
if (useSMserver)
ProcessInput();
@@ -513,7 +517,8 @@ void NetworkSyncManager::ProcessInput()
command+=-128;
switch (command) {
switch (command)
{
case 0: //Ping packet responce
m_packet.ClearPacket();
m_packet.Write1(0);
@@ -526,18 +531,18 @@ void NetworkSyncManager::ProcessInput()
case 4:
{
int PlayersInPack = m_packet.Read1();
for (int i=0;i<PlayersInPack;i++)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].name = m_packet.Read1();
for (int i=0;i<PlayersInPack;i++)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].score = m_packet.Read4();
for (int i=0;i<PlayersInPack;i++)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].grade = m_packet.Read1();
for (int i=0;i<PlayersInPack;i++)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].difficulty = (Difficulty) m_packet.Read1();
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int i=0;i<PlayersInPack; i++)
for (int j=0; j<NETNUMTAPSCORES; ++j)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
for (int i=0;i<PlayersInPack;i++)
for (int i=0; i<PlayersInPack; ++i)
m_EvalPlayerData[i].playerOptions = m_packet.ReadNT();
SCREENMAN->SendMessageToTopScreen( SM_GotEval );
}
@@ -548,21 +553,23 @@ void NetworkSyncManager::ProcessInput()
int NumberPlayers=m_packet.Read1();
CString ColumnData;
int i;
switch (ColumnNumber) {
switch (ColumnNumber)
{
case 0:
ColumnData = "Names\n";
for (i=0;i<NumberPlayers;i++)
for (i=0; i<NumberPlayers; ++i)
ColumnData += m_PlayerNames[m_packet.Read1()] + "\n";
break;
case 1:
ColumnData = "Combo\n";
for (i=0;i<NumberPlayers;i++)
for (i=0; i<NumberPlayers; ++i)
ColumnData += ssprintf("%d\n",m_packet.Read2());
break;
case 2:
ColumnData = "Grade\n";
for (i=0;i<NumberPlayers;i++)
switch (m_packet.Read1()) {
switch (m_packet.Read1())
{
case 0:
ColumnData+="AAAA\n"; break;
case 1:
@@ -616,7 +623,7 @@ void NetworkSyncManager::ProcessInput()
m_PlayerStatus.clear();
m_PlayerNames.clear();
m_ActivePlayers = 0;
for (int i=0; i<PlayersInThisPacket; i++)
for (int i=0; i<PlayersInThisPacket; ++i)
{
int PStatus = m_packet.Read1();
if ( PStatus > 0 )
@@ -654,7 +661,7 @@ bool NetworkSyncManager::ChangedScoreboard(int Column)
return true;
}
void NetworkSyncManager::SendChat( CString message )
void NetworkSyncManager::SendChat(const CString& message)
{
m_packet.ClearPacket();
m_packet.Write1( 7 );
@@ -722,7 +729,7 @@ CString PacketFunctions::ReadNT()
while ((Position<NETMAXBUFFERSIZE)&& (((char*)Data)[Position]!=0))
TempStr= TempStr + (char)Data[Position++];
Position++;
++Position;
return TempStr;
}
@@ -731,8 +738,8 @@ void PacketFunctions::Write1(uint8_t data)
{
if (Position>=NETMAXBUFFERSIZE)
return;
memcpy( &Data[Position], &data,1 );
Position++;
memcpy( &Data[Position], &data, 1 );
++Position;
}
void PacketFunctions::Write2(uint16_t data)
@@ -740,7 +747,7 @@ void PacketFunctions::Write2(uint16_t data)
if (Position>=NETMAXBUFFERSIZE-1)
return;
data = htons(data);
memcpy( &Data[Position], &data,2 );
memcpy( &Data[Position], &data, 2 );
Position+=2;
}
@@ -750,11 +757,11 @@ void PacketFunctions::Write4(uint32_t data)
return ;
data = htonl(data);
memcpy( &Data[Position], &data,4 );
memcpy( &Data[Position], &data, 4 );
Position+=4;
}
void PacketFunctions::WriteNT(CString data)
void PacketFunctions::WriteNT(const CString& data)
{
int index=0;
while ((Position<NETMAXBUFFERSIZE)&&(index<data.GetLength()))
+3 -3
View File
@@ -50,7 +50,7 @@ public:
void Write1(uint8_t Data);
void Write2(uint16_t Data);
void Write4(uint32_t Data);
void WriteNT(CString Data);
void WriteNT(const CString& Data);
void ClearPacket();
};
@@ -70,7 +70,7 @@ public:
void StartRequest(short position); //Request a start. Block until granted.
bool Connect(const CString& addy, unsigned short port); // Connect to SM Server
void PostStartUp(CString ServerIP);
void PostStartUp(const CString& ServerIP);
void CloseConnection();
@@ -95,7 +95,7 @@ public:
CString m_Scoreboard[NUM_NSSB_CATEGORIES];
//Used for chatting
void SendChat( CString message );
void SendChat(const CString& message);
CString m_WaitingChat;
//Used for options
+2 -1
View File
@@ -186,7 +186,8 @@ bool EzSockets::CanRead()
return select(sock+1,scks,NULL,NULL,times) > 0;
}
bool EzSockets::IsError() {
bool EzSockets::IsError()
{
if (state == skERROR)
return true;