Networking now tells user if connection was successful or unsuccessful.
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@@ -21,6 +21,7 @@
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#include "RageUtil.h"
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#include "ThemeManager.h"
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#include "ScreenSelectMusic.h"
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#include "Screen.h"
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "SongOptions.h"
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@@ -40,6 +41,7 @@ NetworkSyncManager::NetworkSyncManager()
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m_ServerVersion = 0;
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useSMserver = false;
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m_startupStatus = 0; //By default, connection not tried.
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StartUp();
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}
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@@ -55,10 +57,12 @@ NetworkSyncManager::~NetworkSyncManager ()
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void NetworkSyncManager::StartUp()
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{
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CString ServerIP;
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if( GetCommandlineArgument( "netip", &ServerIP ) )
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{
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if( !Connect(ServerIP.c_str(),8765) )
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{
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m_startupStatus = 2;
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LOG->Warn( "Network Sync Manager failed to connect" );
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return;
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}
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@@ -68,6 +72,7 @@ void NetworkSyncManager::StartUp()
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{
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if( !Listen(8765) )
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{
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m_startupStatus = 2;
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LOG->Warn( "Listen() failed");
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return;
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}
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@@ -78,6 +83,8 @@ void NetworkSyncManager::StartUp()
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useSMserver = true;
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m_startupStatus = 1; //Connection attepmpt sucessful
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int ClientCommand=3;
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NetPlayerClient->send((char*) &ClientCommand, 4);
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@@ -248,6 +255,9 @@ void NetworkSyncManager::StartRequest()
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//SMOnline server.
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void NetworkSyncManager::SendSongs()
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{
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if (!useSMserver)
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return ;
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vector <Song *> LogSongs;
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LogSongs = SONGMAN->GetAllSongs();
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unsigned i,j;
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@@ -324,7 +334,27 @@ void ArgStartCourse(CString CourseName)
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GAMESTATE->BeginStage();
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}
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void NetworkSyncManager::DisplayStartupStatus()
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{
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CString sMessage("");
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switch (m_startupStatus)
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{
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case 0:
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//Networking wasn't attepmpted
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return;
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break;
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case 1:
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sMessage = "Connect to server successful.";
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break;
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case 2:
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sMessage = "Connection failed.";
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break;
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}
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// SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->SystemMessage(sMessage);
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}
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//Global and accessable from anywhere
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@@ -33,6 +33,8 @@ public:
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bool Connect(const CString& addy, unsigned short port); // Connect to SM Server
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void SendSongs(); //Send song list to server (And exit)
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void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not.
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int m_playerLife[NUM_PLAYERS]; //Life
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private:
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@@ -42,7 +44,9 @@ private:
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int m_step;
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int m_score;
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int m_combo;
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int m_startupStatus; //Used to see if attempt was sucessful or not.
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bool useSMserver;
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EzSockets *NetPlayerClient;
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@@ -921,6 +921,9 @@ static void ProcessArgsSecond()
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//use it a lot.
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if( GetCommandlineArgument( "course", & Argument ) )
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ArgStartCourse(Argument);
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if( GetCommandlineArgument( "netip" ) )
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NSMAN->DisplayStartupStatus(); //If we're using networking show what happend
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}
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int main(int argc, char* argv[])
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