WITHOUT_NETWORKING
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@@ -251,7 +251,12 @@ InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h LightsManager.cpp Ligh
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MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
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ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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UnlockSystem.cpp UnlockSystem.h ezsockets.cpp ezsockets.h
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UnlockSystem.cpp UnlockSystem.h
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if !WITHOUT_NETWORKING
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# Compile NetworkSyncManager even if networking is disabled; it'll stub itself.
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GlobalSingletons += ezsockets.cpp ezsockets.h
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endif
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crypto = \
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crypto/CryptBn.cpp crypto/CryptBn.h crypto/CryptMD5.cpp crypto/CryptMD5.h crypto/CryptNoise.cpp \
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@@ -1,6 +1,24 @@
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#include "global.h"
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#include "ezsockets.h"
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#include "NetworkSyncManager.h"
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NetworkSyncManager *NSMAN;
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#if !defined(WITH_NETWORKING)
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NetworkSyncManager::NetworkSyncManager() { }
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NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::PostStartUp( CString ServerIP ) { }
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bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
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void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo) { }
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void NetworkSyncManager::ReportSongOver() { }
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void NetworkSyncManager::StartRequest() { }
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void NetworkSyncManager::SendSongs() { }
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void NetworkSyncManager::DisplayStartupStatus() { }
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void NetworkSyncManager::Update( float fDeltaTime ) { }
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#else
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#include "ezsockets.h"
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#include "ProfileManager.h"
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#include "RageLog.h"
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#include "StepMania.h"
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@@ -18,8 +36,6 @@
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#include "StageStats.h"
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#include "Steps.h"
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NetworkSyncManager *NSMAN;
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NetworkSyncManager::NetworkSyncManager()
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{
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NetPlayerClient = new EzSockets;
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@@ -336,6 +352,7 @@ void NetworkSyncManager::DisplayStartupStatus()
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void NetworkSyncManager::Update(float fDeltaTime)
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{
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}
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#endif
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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@@ -32,7 +32,7 @@ public:
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void Update(float fDeltaTime);
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private:
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#if defined(WITH_NETWORKING)
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void StartUp();
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int m_playerID; //these are currently unused, but need to stay
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@@ -74,7 +74,7 @@ private:
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{
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char data[73];
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};
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#endif
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};
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extern NetworkSyncManager *NSMAN;
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