Update: Fix more stuff for smonline.
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@@ -66,10 +66,10 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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NetPlayerClient = new EzSockets;
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NetPlayerClient->blocking = false;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOnline = false;
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isSMOLoggedIn = false;
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m_startupStatus = 0; //By default, connection not tried.
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@@ -98,6 +98,7 @@ void NetworkSyncManager::CloseConnection()
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return ;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOLoggedIn = false;
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m_startupStatus = 0;
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NetPlayerClient->close();
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}
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@@ -125,6 +126,8 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP)
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}
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}
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isSMOLoggedIn = false;
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useSMserver = true;
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m_startupStatus = 1; //Connection attepmpt sucessful
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@@ -810,7 +813,7 @@ void PacketFunctions::ClearPacket()
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LuaFunction_NoArgs( IsNetConnected, NSMAN->useSMserver )
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LuaFunction_NoArgs( IsNetSMOnline, NSMAN->isSMOnline )
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LuaFunction_NoArgs( IsSMOnlineLoggedIn, NSMAN->isSMOLoggedIn )
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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@@ -109,6 +109,7 @@ public:
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bool useSMserver;
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bool isSMOnline;
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bool isSMOLoggedIn;
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vector <int> m_PlayerStatus;
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int m_ActivePlayers;
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@@ -50,6 +50,7 @@ ScreenPackages::ScreenPackages( CString sClassName ) : ScreenWithMenuElements( s
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COMMAND( m_sprExistingBG, "Back" );
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COMMAND( m_sprWebBG, "Away" );
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// m_fOutputFile.
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m_textPackages.LoadFromFont( THEME->GetPathF(m_sName,"default") );
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m_textPackages.SetShadowLength( 0 );
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m_textPackages.SetName( "Packages" );
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@@ -57,6 +57,7 @@ ScreenSMOnlineLogin::ScreenSMOnlineLogin( const CString& sName ) : ScreenWithMen
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SET_XY_AND_ON_COMMAND( m_textLoginMessage );
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this->AddChild( &m_textLoginMessage );
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NSMAN->isSMOLoggedIn = false;
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}
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void ScreenSMOnlineLogin::Input( const DeviceInput& DeviceI, const InputEventType type,
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@@ -146,14 +147,17 @@ void ScreenSMOnlineLogin::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
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break;
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case SM_SMOnlinePack:
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int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
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if ( ResponceCode == 0 )
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{
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int Status = NSMAN->m_SMOnlinePacket.Read1();
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if ( Status == 0 )
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{
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NSMAN->isSMOLoggedIn = true;
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SCREENMAN->SendMessageToTopScreen( SM_GoToNextScreen );
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else
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}
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else
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{
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CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
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m_textLoginMessage.SetText( Responce );
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@@ -209,7 +213,8 @@ void ScreenSMOnlineLogin::SendLogin()
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MD5Init( &BASE );
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MD5Update( &BASE, Input, 5);
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MD5Update( &BASE, Input, m_sPassword.length());
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MD5Final( Output, &BASE );
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@@ -221,13 +226,19 @@ void ScreenSMOnlineLogin::SendLogin()
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if ( PreHashedName.c_str()[i] == ' ' )
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HashedName += '0';
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else
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HashedName += PreHashedName.c_str()[i];
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if ( PreHashedName.c_str()[i]=='\0' )
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HashedName += ' ';
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else
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HashedName += PreHashedName.c_str()[i];
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //MD5 hash style
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NSMAN->m_SMOnlinePacket.WriteNT(m_sUserName);
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NSMAN->m_SMOnlinePacket.WriteNT(HashedName);
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NSMAN->SendSMOnline( );
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}
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