Allow for broadcast reception, so users can see all currently running SMLAN servers on a network easily. This code may be very active in the next few days depending on bugs we find.

This commit is contained in:
Charles Lohr
2005-11-30 04:04:21 +00:00
parent cf46864b1a
commit bc1b00e437
5 changed files with 89 additions and 2 deletions
+53 -1
View File
@@ -27,6 +27,7 @@ void NetworkSyncManager::SendChat(const CString& message) { }
void NetworkSyncManager::SelectUserSong() { }
CString NetworkSyncManager::MD5Hex( const CString &sInput ) { return CString(); }
int NetworkSyncManager::GetSMOnlineSalt() { return 0; }
void NetworkSyncManager::GetListOfLANServers( vector<NetServerInfo>& AllServers ) { }
#else
#include "ezsockets.h"
#include "ProfileManager.h"
@@ -58,6 +59,7 @@ int NetworkSyncManager::GetSMOnlineSalt()
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
{
LANserver = NULL; //So we know if it has been created yet
BroadcastReception = NULL;
if( GetCommandlineArgument( "runserver" ))
{
@@ -91,7 +93,13 @@ NetworkSyncManager::~NetworkSyncManager ()
//Close Connection to server nicely.
if (useSMserver)
NetPlayerClient->close();
delete NetPlayerClient;
SAFE_DELETE( NetPlayerClient );
if ( BroadcastReception )
{
BroadcastReception->close();
SAFE_DELETE( BroadcastReception );
}
if( isLanServer )
{
@@ -236,6 +244,10 @@ void NetworkSyncManager::StartUp()
else if( GetCommandlineArgument( "listen" ) )
PostStartUp("LISTEN");
BroadcastReception = new EzSockets;
BroadcastReception->create( IPPROTO_UDP );
BroadcastReception->bind( 8765 );
BroadcastReception->blocking = false;
}
@@ -517,6 +529,41 @@ void NetworkSyncManager::Update(float fDeltaTime)
if (useSMserver)
ProcessInput();
PacketFunctions BroadIn;
if ( BroadcastReception->ReadPack( (char*)&BroadIn.Data, 1020 ) )
{
NetServerInfo ThisServer;
BroadIn.Position = 0;
if ( BroadIn.Read1() == 141 )
{
ThisServer.Name = BroadIn.ReadNT();
int port = BroadIn.Read2();
BroadIn.Read2(); //Num players connected.
unsigned long addy = ntohl(BroadcastReception->fromAddr.sin_addr.S_un.S_addr);
ThisServer.Address = ssprintf( "%d.%d.%d.%d:%d",
(addy<<0)>>24, (addy<<8)>>24, (addy<<16)>>24, (addy<<24)>>24, port );
//It's fairly safe to assume that users will not be on networks with more than
//30 or 40 servers. Until this point, maps would be slower than vectors.
//So I am going to use a vector to store all of the servers.
//
//In this situation, I will traverse the vector to find the element that
//contains the corresponding server.
unsigned int i;
for ( i = 0; i < m_vAllLANServers.size(); i++ )
{
if ( m_vAllLANServers[i].Address == ThisServer.Address )
{
m_vAllLANServers[i].Name = ThisServer.Name;
break;
}
}
if ( i >= m_vAllLANServers.size() )
m_vAllLANServers.push_back( ThisServer );
}
}
}
void NetworkSyncManager::ProcessInput()
@@ -866,6 +913,11 @@ CString NetworkSyncManager::MD5Hex( const CString &sInput )
return HashedName;
}
void NetworkSyncManager::GetListOfLANServers( vector<NetServerInfo>& AllServers )
{
AllServers = m_vAllLANServers;
}
static bool ConnectToServer( const CString &t )
{
NSMAN->PostStartUp( t );
+11
View File
@@ -52,6 +52,12 @@ enum NSScoreBoardColumn
};
#define FOREACH_NSScoreBoardColumn( sc ) FOREACH_ENUM( NSScoreBoardColumn, NUM_NSSB_CATEGORIES, sc )
struct NetServerInfo
{
CString Name;
CString Address;
};
class EzSockets;
class StepManiaLanServer;
@@ -147,6 +153,8 @@ public:
int GetSMOnlineSalt();
CString MD5Hex( const CString &sInput );
void GetListOfLANServers( vector< NetServerInfo > & AllServers );
private:
#if !defined(WITHOUT_NETWORKING)
@@ -170,6 +178,9 @@ private:
CString m_ServerName;
EzSockets *NetPlayerClient;
EzSockets *BroadcastReception;
vector< NetServerInfo > m_vAllLANServers;
int m_ServerVersion; //ServerVersion
+1
View File
@@ -1001,6 +1001,7 @@ void StepManiaLanServer::BroadcastInfo()
{
PacketFunctions Binfo;
Binfo.ClearPacket();
Binfo.Write1( 141 ); //Code 13 + 128
Binfo.WriteNT( servername );
Binfo.Write2( 8765 );
Binfo.Write2( Client.size() );
+23 -1
View File
@@ -16,6 +16,7 @@ enum {
PO_CONNECTION,
PO_SERVER,
PO_SCOREBOARD,
PO_SERVERS,
NUM_NETWORK_OPTIONS_LINES
};
@@ -33,7 +34,8 @@ enum
OptionRowDefinition g_NetworkOptionsLines[NUM_NETWORK_OPTIONS_LINES] = {
OptionRowDefinition( "Connection", true, "PRESS START" ),
OptionRowDefinition( "Server", true, "PRESS START" ),
OptionRowDefinition( "Scoreboard", true, "PRESS START" )
OptionRowDefinition( "Scoreboard", true, "PRESS START" ),
OptionRowDefinition( "Servers", true, "PRESS START" )
};
AutoScreenMessage( SM_DoneConnecting )
@@ -65,6 +67,17 @@ void ScreenNetworkOptions::Init()
g_NetworkOptionsLines[PO_SCOREBOARD].m_vsChoices.push_back("Off");
g_NetworkOptionsLines[PO_SCOREBOARD].m_vsChoices.push_back("On");
//Get info on all received servers from NSMAN.
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.clear();
g_NetworkOptionsLines[PO_SERVERS].m_bAllowThemeItems = false;
NSMAN->GetListOfLANServers( AllServers );
if ( AllServers.size() == 0 )
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.push_back( "-none-" );
for ( unsigned int j = 0; j < AllServers.size(); j++ )
g_NetworkOptionsLines[PO_SERVERS].m_vsChoices.push_back( AllServers[j].Name );
//Enable all lines for all players
for ( unsigned int i = 0; i < NUM_NETWORK_OPTIONS_LINES; i++ )
FOREACH_PlayerNumber( pn )
@@ -154,6 +167,15 @@ void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
else
PREFSMAN->m_bEnableScoreboard.Set(false);
break;
case PO_SERVERS:
if ( AllServers.size() != 0 )
{
string sNewName = AllServers[m_pRows[GetCurrentRow()]->GetOneSharedSelection()].Address;
NSMAN->PostStartUp(sNewName);
NSMAN->DisplayStartupStatus();
UpdateConnectStatus( );
}
break;
default:
ScreenOptions::MenuStart( input );
}
+1
View File
@@ -16,6 +16,7 @@ public:
private:
void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
vector<NetServerInfo> AllServers;
void UpdateConnectStatus();
};