Commit Graph

752 Commits

Author SHA1 Message Date
Chris Danford 71cca3a067 add NumControllerSteps 2007-09-14 05:56:12 +00:00
Chris Danford 2ff23c4d01 fix: if multiple holds start on the same row, only the last one on the row was being updated 2007-09-13 05:26:59 +00:00
Chris Danford a0732c6256 fix correctness of void UpdateJudgedRows() (rows weren't being judged because the iterator was pointing to the middle of a row instead of the beginning of the row. 2007-09-13 04:35:36 +00:00
Chris Danford 9559ce8f4a move CrossedMine logic into CrossedRow 2007-09-12 11:01:43 +00:00
Chris Danford 0873cbae8b optmization: move iterators used by UpdateJudgedRows into Player 2007-09-12 11:00:14 +00:00
Chris Danford 493614d57e optimize updating of holds (10-13 fps => 15-18 in multiplayer) 2007-09-12 04:29:25 +00:00
Chris Danford 92901643e5 optimize CrossedRows (8-11 fps => 10-13 in multiplayer) 2007-09-12 04:20:54 +00:00
Chris Danford 1e627253fb fix miss interator going past end (assert in HowToPlay) 2007-09-11 23:11:39 +00:00
Chris Danford 8e0c76819e undo part of last commit (restore "m_pIterNotJudged = NULL") 2007-09-10 21:48:06 +00:00
Chris Danford 17252a0852 fix iter memleak on ::Load called multiple times
iMissIfOlderThanThisIndex -> iMissIfOlderThanThisRow
Unjudged -> NotJudged
2007-09-10 21:44:00 +00:00
Chris Danford 0a4b671f39 move Missed notes iterator into Player instead of reinstantiating the iterator every Update, which causes a lot of searching. Increases multiplayer frame rate by about 40%. 2007-09-10 21:23:31 +00:00
Chris Danford e45cbe663f don't instantiate Combo and Judgments if Player isn't visible
short circuit drawing parts in Player::Update if not visible
2007-09-06 00:28:50 +00:00
Chris Danford 5b1aa24c6c broadcast Step message with parameters 2007-08-22 09:03:47 +00:00
Steve Checkoway 5fd893291d Outdent loop a bit. 2007-07-22 07:53:06 +00:00
Glenn Maynard cfce75513f remove unused Player::IsPlayingBeginner 2007-05-31 02:49:18 +00:00
Glenn Maynard 0832b5dd8b fix crash 2007-05-18 03:12:57 +00:00
Glenn Maynard 9f7a846375 fix edit crash 2007-05-09 00:28:53 +00:00
Chris Danford 6998db409b fix editor crash when autoplay enabled 2007-04-30 18:10:52 +00:00
Glenn Maynard 4f2139ebb3 make zoom affect combo too 2007-04-28 20:26:14 +00:00
Glenn Maynard 2529c138b4 fix backwards, add test 2007-04-28 20:00:29 +00:00
Glenn Maynard 8b8329dec7 fix up zoom 2007-04-28 19:43:33 +00:00
Glenn Maynard 12b5e4c008 unused 2007-04-28 16:32:20 +00:00
Glenn Maynard 74a17abe9b modified haste mechanics 2007-04-26 00:56:37 +00:00
Glenn Maynard 0036068bd5 missed DQ changes 2007-04-26 00:54:33 +00:00
Chris Danford db932a6ea2 fix bad PlayerState and PlayerStageStats refs passed to Lua when in editor playback 2007-04-24 03:18:46 +00:00
Steve Checkoway 8e2e7aefb9 No cheating. 2007-04-08 22:40:30 +00:00
Glenn Maynard a7f9cc13fb checkpoint judgments 2007-04-07 02:53:05 +00:00
Glenn Maynard 910047ac31 cleanup
make checkpoint max combo work
2007-04-07 00:20:36 +00:00
Glenn Maynard e0c23a48c7 track checkpoints hit per hold; LetGo if missed any 2007-04-07 00:03:09 +00:00
Glenn Maynard 8c36383c76 working on finishing checkpoint holds:
track checkpoints missed and hit
allow it to inlfuence the life meter
2007-04-06 23:25:32 +00:00
Glenn Maynard 6fad738ca5 allow rolls to increment the combo
REQUIRE_STEP_ON_HOLD_HEADS affects rolls
2007-03-18 19:04:49 +00:00
Glenn Maynard 506163fbcd no checkpoints for rolls 2007-03-18 18:41:51 +00:00
Glenn Maynard e63743d664 fix INITIAL_HOLD_LIFE: leave at 1 until the hold starts 2007-03-17 03:51:07 +00:00
Glenn Maynard 81f547a879 add InitialHoldLife 2007-03-17 00:56:39 +00:00
Glenn Maynard 7315aa9152 fix editor receptor flash 2007-03-17 00:32:26 +00:00
Chris Danford 575ab5b616 checkpoint off of HoldResult.fLife, not HoldResult.bActive.
bActive is false any time songRow is >= the end row of the hold.  This was causing the last checkpoint to be missed whenever iFirstRowCrossed == iEndRow
2007-03-13 10:04:15 +00:00
Chris Danford a8690e25e8 hush logging 2007-03-13 08:36:05 +00:00
Chris Danford fcc5ec4eec add RequireStepOnHoldHeads 2007-03-13 07:58:27 +00:00
Chris Danford 24353f67ad add ImmediateHoldLetGo 2007-03-13 07:07:47 +00:00
Chris Danford 356d8d96f5 do explosions during checkpoint only if all rows held 2007-03-13 06:39:59 +00:00
Chris Danford 0ece6fbcfc checkpoint every 1/2 beat
do explosions on checkpoint
2007-03-13 06:39:06 +00:00
Chris Danford fb020ad8de checkpoint hold comments cleanup 2007-03-13 06:15:17 +00:00
Chris Danford af9b823b95 experimental: combo checkpoints for holds 2007-03-13 06:00:08 +00:00
Glenn Maynard c5717006dc send TapNoteOffset 2007-03-11 04:55:45 +00:00
Glenn Maynard f5724a2aba fix TimingWindowSecondsW5=0 causes late notes not to be judged 2007-03-09 18:47:03 +00:00
Glenn Maynard 1d208be68b consistent on 2007-03-06 22:51:50 +00:00
Glenn Maynard b1952bff19 combo and judgement can be complex actors; allow changing which actors is
affected by realtime repositioning
2007-03-03 04:47:01 +00:00
Glenn Maynard ef8d796c96 same logic for combo positioning as judgement 2007-03-03 01:38:42 +00:00
Glenn Maynard c147bda34f message parameters, not lua thread variables 2007-03-02 22:55:36 +00:00
Glenn Maynard 4454a0aa8b use a regular command for this 2007-03-02 21:50:13 +00:00