add InitialHoldLife
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@@ -126,6 +126,7 @@ static Preference1D<float> m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_
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static Preference<float> m_fTimingWindowJump ( "TimingWindowJump", 0.25 );
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Preference<float> g_fTimingWindowHopo ( "TimingWindowHopo", 0.25 ); // max time between notes in a hopo chain
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Preference<float> g_fTimingWindowStrum ( "TimingWindowStrum", 0.1f ); // max time between strum and when the frets must match
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ThemeMetric<float> INITIAL_HOLD_LIFE ( "Player", "InitialHoldLife" );
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ThemeMetric<bool> PENALIZE_TAP_SCORE_NONE ( "Player", "PenalizeTapScoreNone" );
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ThemeMetric<bool> JUDGE_HOLD_NOTES_ON_SAME_ROW_TOGETHER ( "Player", "JudgeHoldNotesOnSameRowTogether" );
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ThemeMetric<bool> HOLD_CHECKPOINTS ( "Player", "HoldCheckpoints" );
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@@ -402,7 +403,18 @@ void Player::Load()
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/* Apply transforms. */
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NoteDataUtil::TransformNoteData( m_NoteData, m_pPlayerState->m_PlayerOptions.GetStage(), GAMESTATE->GetCurrentStyle()->m_StepsType );
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/* Apply InitialHoldLife. */
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{
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NoteData::all_tracks_iterator iter = m_NoteData.GetTapNoteRangeAllTracks( 0, MAX_NOTE_ROW, NULL, true );
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for( ; !iter.IsAtEnd(); ++iter )
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{
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TapNote &tn = *iter;
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if( tn.type == TapNote::hold_head )
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tn.HoldResult.fLife = INITIAL_HOLD_LIFE;
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}
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}
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const Song* pSong = GAMESTATE->m_pCurSong;
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if( GAMESTATE->m_pCurGame->m_bAllowHopos )
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NoteDataUtil::SetHopoPossibleFlags( pSong, m_NoteData );
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