Glenn Maynard
37fe56a4f7
cosmetic
2005-01-16 20:37:08 +00:00
Glenn Maynard
39384227c4
allow Lua expressions in text metrics by prepending @
2005-01-16 20:36:27 +00:00
Glenn Maynard
0849ef8a46
log dialogs
2005-01-16 20:32:53 +00:00
Glenn Maynard
9ff1834076
remove LoadFromActorFile overload that's only used in one place
2005-01-16 19:52:41 +00:00
Glenn Maynard
5057144536
remove old debug (note: FAIL_M(x) is better than ASSERT_M(0, x))
2005-01-16 19:43:13 +00:00
Glenn Maynard
77faa0d089
don't need to keep m_bGeneric around
2005-01-16 19:19:24 +00:00
Glenn Maynard
c1e3239a5f
cleanup
2005-01-16 19:18:23 +00:00
Glenn Maynard
8f99164eb5
All BGAnimations are "generic", except for those loaded directly from
...
Background. This should be more consistent (we were creating BGAnimations
as non-generic in some places where it probably should have been generic).
This means all themes need to explicitly set the position of all BGAnimation
graphics, which is good practice anyway.
2005-01-16 18:25:29 +00:00
Geoff Benson
8ec79348bc
Updated to allow techno-8 styles to become playable again.
2005-01-16 16:34:54 +00:00
Glenn Maynard
a65c514dad
fix test_audio_readers build
2005-01-16 16:34:19 +00:00
Glenn Maynard
0e94b4cbdf
SM_BeginFadingOut is being sent by ScreenAttract already
2005-01-16 14:53:32 +00:00
Glenn Maynard
7183a5e271
Add ScreenAttract::AutoBeginFadingOut() to disable sending
...
SM_BeginFadingOut. We can't do this in the ctor (since it's sent during
Update now); we can't do it in Update(), because if the message is posted
with a delay of 0 (ScreenRanking), the message will be added by
ScreenAttract::Update and immediately processed by Actor::Update
before the derived Update can remove it.
2005-01-16 14:48:44 +00:00
Chris Danford
66c6018ed1
cleanup ugly nested conditionals
2005-01-16 08:15:20 +00:00
Chris Danford
f1dbeb2334
cleanup
2005-01-16 07:08:58 +00:00
Chris Danford
8f524bd0f5
fix background position and scale not set correctly
2005-01-16 05:51:04 +00:00
Chris Danford
cfb9d284c5
simplify: combine two Actor deques into one
2005-01-16 04:35:47 +00:00
Chris Danford
f2060969de
fix tween overflow in Actor commands that call themself
2005-01-16 04:22:43 +00:00
Glenn Maynard
82ed283ac0
load scroller in LoadFromAniDir for now; not sure why this doesn't always work
2005-01-16 02:04:39 +00:00
Chris Danford
2122d3e45a
style cleanup
2005-01-16 01:35:56 +00:00
Chris Danford
9425c42a25
fix compile
2005-01-16 01:27:41 +00:00
Glenn Maynard
7a0373aafd
update
2005-01-16 00:25:24 +00:00
Glenn Maynard
b573ab428f
remove unused stuff
2005-01-16 00:23:08 +00:00
Glenn Maynard
8ef0fff740
cleanup
2005-01-15 22:58:27 +00:00
Glenn Maynard
f256618fe1
no need to persist some of this particle stuff
2005-01-15 22:52:46 +00:00
Glenn Maynard
ad7b93372a
EFFECT_TILE_PULSE isn't in m_Type ...
2005-01-15 22:36:23 +00:00
Glenn Maynard
0abc942910
clean up OnCommand handling in song backgrounds
2005-01-15 22:34:04 +00:00
Glenn Maynard
a0e9c5a8c6
Remove CommandRepeatSeconds. Instead, do:
...
OnCommand=x;y;z;queuecommand,playcommand,On
2005-01-15 22:31:43 +00:00
Glenn Maynard
762c9a77fb
cleanup
2005-01-15 22:29:42 +00:00
Glenn Maynard
4ce9b72e41
BGAnimation -> AutoActor
2005-01-15 21:03:26 +00:00
Glenn Maynard
b1227b4372
headers
2005-01-15 21:00:50 +00:00
Glenn Maynard
862f19ed65
simplify
2005-01-15 20:55:04 +00:00
Glenn Maynard
635d5e43e2
eliminate LoadFromStaticGraphic
2005-01-15 20:48:20 +00:00
Glenn Maynard
594587607c
Eliminate BGAnimation::LoadFromMovie and BGAnimationLayer::LoadFromMovie.
2005-01-15 20:37:46 +00:00
Glenn Maynard
66d39dd65c
Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
...
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there. Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard
f4a51bef4d
move FullScreenRectF into ScreenDimensions.h
2005-01-15 19:44:32 +00:00
Glenn Maynard
6d64f3aa78
cleanup
2005-01-15 19:42:47 +00:00
Glenn Maynard
c9091a1214
Don't play "On" automatically for non-generic BGAnimations; play it
...
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard
dc7fcbc776
remove m_Overlay (duplicates ScreenWithMenuElements::m_sprOverlay)
2005-01-15 18:54:04 +00:00
Glenn Maynard
314e801115
m_vpBGAnimations hasn't actually done anything in about a year (it's
...
never loaded); remove it. It's not useful, anyway: it gives no means to
tween options when changing the selection.
2005-01-15 18:50:52 +00:00
Glenn Maynard
29b2a6d22f
remove m_bgOverlay (duplicates ScreenWithMenuElements::m_sprOverlay)
2005-01-15 18:41:09 +00:00
Glenn Maynard
bf7eeb60fb
unused includes
2005-01-15 18:36:29 +00:00
Glenn Maynard
754fb297fa
cleanups, fixes
2005-01-15 18:33:09 +00:00
Glenn Maynard
78800818e3
Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.
2005-01-15 18:31:14 +00:00
Glenn Maynard
8cd0d9e04c
load Scroller in BGAnimation::LoadFromNode
2005-01-15 14:52:37 +00:00
Glenn Maynard
336a035660
BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode
2005-01-15 13:56:05 +00:00
Glenn Maynard
4267a5f942
ActorScroller::LoadFromIni -> ActorScroller::LoadFromNode
2005-01-15 13:47:02 +00:00
Glenn Maynard
2ecbfae787
fix record
...
eliminate g_pCurrentMap (one less piece of state to become desynced)
2005-01-15 13:14:36 +00:00
Glenn Maynard
8781bb055d
cleanup, fix gcc compile
2005-01-15 13:05:33 +00:00
Glenn Maynard
0b4ad2db3b
generalize
2005-01-15 04:31:35 +00:00
Glenn Maynard
18103607fd
minor cleanup
2005-01-15 04:26:49 +00:00