Updated to allow techno-8 styles to become playable again.

This commit is contained in:
Geoff Benson
2005-01-16 16:34:54 +00:00
parent a65c514dad
commit 8ec79348bc
+22 -20
View File
@@ -2134,29 +2134,29 @@ Style g_Styles[] =
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
{ TRACK_1, -TECHNO_COL_SPACING*2.5f },
{ TRACK_2, -TECHNO_COL_SPACING*1.5f },
{ TRACK_3, -TECHNO_COL_SPACING*0.5f },
{ TRACK_4, +TECHNO_COL_SPACING*0.5f },
{ TRACK_5, +TECHNO_COL_SPACING*1.5f },
{ TRACK_6, +TECHNO_COL_SPACING*2.5f },
{ TRACK_7, +TECHNO_COL_SPACING*3.5f },
{ TRACK_8, +TECHNO_COL_SPACING*4.5f },
},
{ // PLAYER_2
{ TRACK_1, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, +TECHNO_COL_SPACING*3.5f },
{ TRACK_1, -TECHNO_COL_SPACING*4.5f },
{ TRACK_2, -TECHNO_COL_SPACING*3.5f },
{ TRACK_3, -TECHNO_COL_SPACING*2.5f },
{ TRACK_4, -TECHNO_COL_SPACING*1.5f },
{ TRACK_5, -TECHNO_COL_SPACING*0.5f },
{ TRACK_6, +TECHNO_COL_SPACING*0.5f },
{ TRACK_7, +TECHNO_COL_SPACING*1.5f },
{ TRACK_8, +TECHNO_COL_SPACING*2.5f },
},
},
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
@@ -2269,8 +2269,10 @@ Style g_Styles[] =
},
},
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
{ 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7