Commit Graph
100 Commits
Author SHA1 Message Date
Glenn Maynard 331dbeb997 merge more hold rendering code 2007-01-06 07:22:48 +00:00
Glenn Maynard 250dd40c33 fix RageSoundReader_ChannelSplit error reporting: don't return
eg. END_OF_FILE or WOULD_BLOCK if we still have buffered data
2007-01-06 06:58:09 +00:00
Glenn Maynard fcd215f61b merge hold note wavy part rendering 2007-01-06 06:12:40 +00:00
Glenn Maynard c620505da8 flip this around, to look like the same expression in the other two wavy hold part renderers 2007-01-06 05:35:06 +00:00
Glenn Maynard 4ee0024579 cosmetic to bring these wavy parts closer together 2007-01-04 05:58:19 +00:00
Glenn Maynard 946573142a cosmetic to bring these wavy parts closer together 2007-01-04 04:06:35 +00:00
Glenn Maynard eaebdb368c fix up add layer 2007-01-04 04:03:31 +00:00
Glenn Maynard 0b462d207b cosmetic to bring these wavy parts closer together 2007-01-04 03:58:08 +00:00
Glenn Maynard eb1cd3d2f1 simplify 2007-01-04 03:51:15 +00:00
Glenn Maynard 8fb0ca4e8f cleanup 2007-01-04 03:18:37 +00:00
Glenn Maynard 3d10fae4ab DrawActor private 2007-01-04 02:35:21 +00:00
Glenn Maynard 0ed3ce836c fix nt 2007-01-04 02:23:44 +00:00
Glenn Maynard 30a4e9374c DrawActor, DrawHoldHeadTail zoom handling 2007-01-04 02:21:58 +00:00
Glenn Maynard 3406e5d4c3 row -> beat for consistency 2007-01-04 02:14:03 +00:00
Glenn Maynard 8672e0eadb remove fLife--always 1 2007-01-04 01:33:36 +00:00
Glenn Maynard 6bfa6a6fb1 merge DrawHoldTail and DrawHoldHead 2007-01-04 01:29:14 +00:00
Glenn Maynard 885a245c0e move param 2007-01-04 01:24:51 +00:00
Glenn Maynard 3811d3d51c Rewrite attack handling. (This isn't intended to be fast or scalable--the
old code wasn't, either--I just want to get rid of the extra DrawActor
code path.  This feature should probably just be removed.)
2007-01-04 01:03:36 +00:00
Glenn Maynard 644eaec3a3 pass tn to tap rendering, like hold rendering
simplify
2007-01-04 00:45:47 +00:00
Glenn Maynard b4aeab5403 remove unused fDrawDistanceBeforeTargetsPixels2 2007-01-04 00:38:19 +00:00
Glenn Maynard e6ffc5d3a8 push DrawHoldTail, DrawHoldHead together 2007-01-04 00:22:20 +00:00
Glenn Maynard 53d6bb6e36 push DrawHoldTail, DrawHoldHead together 2007-01-04 00:16:24 +00:00
Glenn Maynard e0acdf0c80 simplify 2007-01-04 00:09:06 +00:00
Glenn Maynard cec4803949 5bb79cd "when using dizzy, hold heads get stuck in rotated position"
apply to tails too
2007-01-04 00:07:21 +00:00
Glenn Maynard c6b17932fa debugging 2006-12-29 09:55:28 +00:00
Glenn Maynard 953c7e3867 asserts 2006-12-28 09:59:28 +00:00
Glenn Maynard 236f8b8183 remove unused (with a huge comment explaining what it doesn't do) 2006-12-28 04:11:44 +00:00
Glenn Maynard 87c0c68db1 fix comments 2006-12-28 04:07:15 +00:00
Glenn Maynard 0c711f840a revert unintended 2006-12-28 00:06:21 +00:00
Glenn Maynard 2e33c0c9af comment 2006-12-27 09:32:57 +00:00
Glenn Maynard ee5219c1c3 style cleanup 2006-12-27 09:31:26 +00:00
Glenn Maynard a0f7127b10 Signal -> Broadcast 2006-12-27 09:29:42 +00:00
Glenn Maynard e1cd655ab9 fix EventImpl_Win32::Signal race condition (looks like Broadcast now) 2006-12-27 09:28:13 +00:00
Glenn Maynard 01bc9b4040 cleanup/scope 2006-12-27 09:19:50 +00:00
Glenn Maynard b7faf9c22b cleanup 2006-12-27 09:19:24 +00:00
Glenn Maynard 3551367fe4 These attempt to flush buffers and go back to reading directly if ratios
are set back to 1.  They don't work; the speed shift buffer won't line up
perfectly for all channels, and the resampler would need to be lined up
with the window and lerped.  Make these only read directly if the buffers
are empty, so these filters are cheap if their ratios are never used.  Fixes
clicks when moving the ratio around 1.0.
2006-12-27 09:19:02 +00:00
Glenn Maynard ad5b3543a6 don't scale SetPosition; it's in source frames 2006-12-27 09:13:48 +00:00
Glenn Maynard 73ca8f0a1e remove unused 2006-12-27 09:13:47 +00:00
Glenn Maynard 6e3673affb simplify 2006-12-27 09:11:57 +00:00
Glenn Maynard 461658edff simplify 2006-12-27 07:52:25 +00:00
Glenn Maynard 9f577de2e5 exact ratio (no fixed-point granularity) 2006-12-27 07:51:57 +00:00
Glenn Maynard 8f9885c229 Both the pitch changer and the resampler quantize the supplied ratio, making
aligning their speeds very difficult.  The resampler is more limited, and it's easier
to remove this restriction from the speed changer, so reverse this logic, basing
the ratio on the resampler instead of the speed changer.  (also simpler)
2006-12-27 07:46:10 +00:00
Glenn Maynard 76832cad3b add GetRate 2006-12-27 07:38:11 +00:00
Glenn Maynard ee2ab2b0bb remove stale cruft 2006-12-27 05:41:29 +00:00
Glenn Maynard 65e6922aca better rounding error fix. The ratio goes through a relatively low-resolution
fixed-point representation within SpeedChange (m_iDeltaFrames).
2006-12-27 05:40:00 +00:00
Glenn Maynard 1044552a6f expose GetRatio 2006-12-27 05:38:33 +00:00
Glenn Maynard 24ecf88620 pass errors
fix iMaxFrameRequested with negative frames
2006-12-27 02:00:15 +00:00
Glenn Maynard 102ccf3ed1 snap ratio 2006-12-27 01:58:52 +00:00
Glenn Maynard 7cf7403e29 simplify 2006-12-27 01:58:20 +00:00
Glenn Maynard 4ad3f023cd fix looping if iFrames == 0 2006-12-26 23:45:43 +00:00
Glenn Maynard 49b3473f65 fix ASSERT( iGotFrames <= iFrames ) 2006-12-26 23:29:11 +00:00
Glenn Maynard 41f8e2975e update ButtonPressed 2006-12-26 23:12:36 +00:00
Glenn Maynard 4b937130c9 remove Down 2006-12-26 23:11:10 +00:00
Glenn Maynard a6a1801b58 Store the real DeviceInput inside ButtonState. Store just the identifier
of the button in the map.  Do add unpressed buttons to the button state lists
(since they may have analog state); purge when level == 0.  This way, we
always have access to the current state, even when a button is debounced off.
2006-12-26 23:10:19 +00:00
Glenn Maynard a00bbed82c pButtonState will contain buttons that are not pressed. Check bDown, too. 2006-12-26 23:04:27 +00:00
Glenn Maynard c58510d128 clear aInputOut 2006-12-26 23:03:10 +00:00
Glenn Maynard 1151411af9 fix InputFilter::ResetDevice
Don't update g_CurrentState in InputFilter::ButtonPressed, but in the caller
instead.
2006-12-26 23:02:13 +00:00
Glenn Maynard a5d870f707 swap assignment 2006-12-26 22:57:18 +00:00
Glenn Maynard 9bfd0833b4 set level, not down param 2006-12-26 22:54:18 +00:00
Glenn Maynard 9f5101783d set level, not down param 2006-12-26 22:45:00 +00:00
Glenn Maynard e5ad264bbf phase out down param 2006-12-26 22:42:54 +00:00
Glenn Maynard 01d9e04916 no down param 2006-12-26 22:42:04 +00:00
Glenn Maynard 2d40b4b3d0 Use di.bDown. This is normally filled in via di.level. 2006-12-26 22:40:20 +00:00
Glenn Maynard 4dd2f3a301 less logic inside conditional 2006-12-26 22:35:49 +00:00
Glenn Maynard fec8269843 add bDown 2006-12-26 22:34:29 +00:00
Glenn Maynard 70b6a1ccd9 asserts 2006-12-24 09:53:59 +00:00
Glenn Maynard eaf12eb84f remove SetPositionSeconds. Use m_Param.m_StartSecond. 2006-12-23 22:30:35 +00:00
Glenn Maynard ff8237c56b set start position in RageSound::StartPlaying 2006-12-23 22:28:17 +00:00
Glenn Maynard 8a8976c460 merge RageSound::GetPositionSeconds and GetPositionSecondsInternal; fix lock order 2006-12-23 11:31:10 +00:00
Glenn Maynard ecb93a7fd2 call SOUNDMAN->GetPosition unlocked (driver call), and GetSourceFrameFromHardwareFrame locked; also simpler (GetPositionSecondsInternal uses m_iStoppedSourceFrame) 2006-12-23 11:01:09 +00:00
Glenn Maynard 880490e4c2 split out RageSound::GetSourceFrameFromHardwareFrame 2006-12-23 10:56:40 +00:00
Glenn Maynard bc097b6b03 clamp hardware frames in RageSoundDriver, instead of in each sound 2006-12-23 10:53:39 +00:00
Glenn Maynard ec08155a86 simplify 2006-12-23 10:33:53 +00:00
Glenn Maynard 98a3d5f856 more consistent code path: call SoundIsFinishedPlaying when the driver stops mixing, even if it's due to RageSoundDriver::StopMixing 2006-12-23 10:32:37 +00:00
Glenn Maynard 2021bf22b8 missed CommitPlayingPosition commit 2006-12-23 10:30:33 +00:00
Glenn Maynard 71f3bc0a75 fix comment 2006-12-23 10:28:29 +00:00
Glenn Maynard 80059b308b fix possible lock order problem 2006-12-23 10:27:21 +00:00
Glenn Maynard 5dac62ea7d reset m_iMaxDriverFrame in RageSound::SoundIsFinishedPlaying, like StopPlaying 2006-12-23 10:15:23 +00:00
Glenn Maynard fa9db049c1 remove unused 2006-12-23 10:10:28 +00:00
Glenn Maynard 2d8aa5e4d5 remove GetID 2006-12-23 10:09:37 +00:00
Glenn Maynard 9aaa59f26f remove id, registration; no longer needed 2006-12-23 10:07:20 +00:00
Glenn Maynard b97d8971f9 missed GetError commit 2006-12-23 10:04:49 +00:00
Glenn Maynard d15a1e0fc3 clarify 2006-12-23 10:02:24 +00:00
Glenn Maynard e7c9bb14c4 remove id, registration; no longer needed 2006-12-23 10:02:08 +00:00
Glenn Maynard 50957c4a21 remove RageSoundManager::GetSoundByID 2006-12-23 09:56:18 +00:00
Glenn Maynard cc55d56948 remove unused m_iSoundID 2006-12-23 09:51:50 +00:00
Glenn Maynard 7d822fb2bf remove RageSoundManager::FlushPosMapQueue, etc 2006-12-23 09:49:04 +00:00
Glenn Maynard fe05072aa8 handle position queuing within RageSoundDriver; this eliminates
an awkward dependency on RageSoundManager
2006-12-23 09:45:15 +00:00
Glenn Maynard a77a9ce6e5 more private 2006-12-23 09:39:50 +00:00
Glenn Maynard 00f371fa7c remove IsStreamingFromDisk 2006-12-23 07:15:32 +00:00
Glenn Maynard cc043b3d16 no error here 2006-12-23 07:00:28 +00:00
Glenn Maynard ce3ba75e23 errors in source filters, so each filter in the chain doesn't have a separate
error
2006-12-23 06:59:50 +00:00
Glenn Maynard 55e3391b4f this filter doesn't propagate errors; an error in one sound doesn't kill the rest 2006-12-23 06:57:16 +00:00
Glenn Maynard e090c7b115 no need to manually propagate error messages 2006-12-23 06:55:21 +00:00
Glenn Maynard 08210c9c8e get error from parent 2006-12-23 06:51:00 +00:00
Glenn Maynard 1ea56ad18d make GetError virtual 2006-12-23 06:50:18 +00:00
Glenn Maynard b762395d0c phase out IsStreamingFromDisk 2006-12-23 06:39:53 +00:00
Glenn Maynard 71be488f42 make RageSoundReader_Resample_Good a RageSoundReader_Filter 2006-12-23 06:38:42 +00:00
Glenn Maynard edf8e73149 clarify 2006-12-23 04:27:41 +00:00
Glenn Maynard 0c88ceaa4b simplify 2006-12-23 04:23:19 +00:00