set start position in RageSound::StartPlaying

This commit is contained in:
Glenn Maynard
2006-12-23 22:28:17 +00:00
parent 8a8976c460
commit ff8237c56b
3 changed files with 3 additions and 8 deletions
-2
View File
@@ -244,8 +244,6 @@ static void StartMusic( MusicToPlay &ToPlay )
if( ToPlay.bForceLoop )
p.StopMode = RageSoundParams::M_LOOP;
NewMusic->m_Music->SetParams( p );
NewMusic->m_Music->SetPositionSeconds( p.m_StartSecond );
NewMusic->m_Music->StartPlaying();
}
+3
View File
@@ -308,6 +308,9 @@ void RageSound::StartPlaying()
{
ASSERT( !m_bPlaying );
// Move to the start position.
SetPositionFrames( lrintf(m_Param.m_StartSecond * samplerate()) );
/* If m_StartTime is in the past, then we probably set a start time but took too
* long loading. We don't want that; log it, since it can be unobvious. */
if( !m_Param.m_StartTime.IsZero() && m_Param.m_StartTime.Ago() > 0 )
-6
View File
@@ -182,9 +182,6 @@ RageSound *RageSoundManager::PlaySound( RageSound &snd, const RageSoundParams *p
if( params )
snd.SetParams( *params );
// Move to the start position.
snd.SetPositionSeconds( snd.GetParams().m_StartSecond );
snd.StartPlaying();
return &snd;
}
@@ -197,9 +194,6 @@ RageSound *RageSoundManager::PlayCopyOfSound( RageSound &snd, const RageSoundPar
if( pParams )
pSound->SetParams( *pParams );
// Move to the start position.
pSound->SetPositionSeconds( pSound->GetParams().m_StartSecond );
pSound->StartPlaying();
return pSound;