call SOUNDMAN->GetPosition unlocked (driver call), and GetSourceFrameFromHardwareFrame locked; also simpler (GetPositionSecondsInternal uses m_iStoppedSourceFrame)

This commit is contained in:
Glenn Maynard
2006-12-23 11:01:09 +00:00
parent 880490e4c2
commit ecb93a7fd2
+7 -4
View File
@@ -345,13 +345,16 @@ void RageSound::SoundIsFinishedPlaying()
if( !m_bPlaying )
return;
/* Lock the mutex after calling GetPositionSecondsInternal. We must not make driver
* calls with our mutex locked (driver mutex < sound mutex). Nobody else will
* see our sound as not playing until we set playing to false. */
m_iStoppedSourceFrame = (int) GetPositionSecondsInternal();
/* Get our current hardware position. */
int64_t iCurrentHardwareFrame = SOUNDMAN->GetPosition( NULL );
m_Mutex.Lock();
/* Lock the mutex after calling SOUNDMAN->GetPosition(). We must not make driver
* calls with our mutex locked (driver mutex < sound mutex). */
if( !m_HardwareToStreamMap.IsEmpty() && !m_StreamToSourceMap.IsEmpty() )
m_iStoppedSourceFrame = (int) GetSourceFrameFromHardwareFrame( iCurrentHardwareFrame );
// LOG->Trace("set playing false for %p (SoundIsFinishedPlaying) (%s)", this, this->GetLoadedFilePath().c_str());
m_bPlaying = false;