cosmetic to bring these wavy parts closer together

This commit is contained in:
Glenn Maynard
2007-01-04 04:06:35 +00:00
parent eaebdb368c
commit 946573142a
+4 -4
View File
@@ -433,8 +433,8 @@ void NoteDisplay::DrawHoldTopCap( const TapNote& tn, int iCol, float fBeat, bool
const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset );
const float fXLeft = fX - fFrameWidth/2;
const float fXRight = fX + fFrameWidth/2;
const float fTopDistFromHeadTop = fY - fYCapTop;
const float fTexCoordTop = SCALE( fTopDistFromHeadTop, 0, fFrameHeight, pRect->top, pRect->bottom );
const float fDistFromTop = fY - fYCapTop;
const float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, pRect->top, pRect->bottom );
const float fTexCoordLeft = pRect->left;
const float fTexCoordRight = pRect->right;
const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
@@ -641,8 +641,8 @@ void NoteDisplay::DrawHoldBottomCap( const TapNote& tn, int iCol, float fBeat, b
const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset );
const float fXLeft = fX - fFrameWidth/2;
const float fXRight = fX + fFrameWidth/2;
const float fTopDistFromTail = fY - fYCapTop;
const float fTexCoordTop = SCALE( fTopDistFromTail, 0, fFrameHeight, pRect->top, pRect->bottom );
const float fDistFromTop = fY - fYCapTop;
const float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, pRect->top, pRect->bottom );
const float fTexCoordLeft = pRect->left;
const float fTexCoordRight = pRect->right;
const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );