clarify
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@@ -191,7 +191,7 @@ public:
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* Until then, SOUNDMAN->GetPosition can still be called; the sound is still
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* playing. */
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int GetDataToPlay( int16_t *pBuffer, int iSize, int64_t &iStreamFrame, int &iBytesRead );
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void CommitPlayingPosition( int64_t iFrameno, int64_t iPosition, int iBytesRead );
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void CommitPlayingPosition( int64_t iHardwareFrame, int64_t iStreamFrame, int iGotFrames );
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};
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#endif
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