exact ratio (no fixed-point granularity)
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@@ -10,23 +10,24 @@ RageSoundReader_SpeedChange::RageSoundReader_SpeedChange( RageSoundReader *pSour
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RageSoundReader_Filter( pSource )
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{
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m_Channels.resize( pSource->GetNumChannels() );
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SetSpeedRatio( 1.3f );
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m_fSpeedRatio = m_fTrailingSpeedRatio = 1.0f;
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SetSpeedRatio( 1.0f );
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Reset();
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}
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void RageSoundReader_SpeedChange::SetSpeedRatio( float fRatio )
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{
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fSpeed = fRatio;
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m_fSpeedRatio = fRatio;
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m_iDeltaFrames = lrintf( GetWindowSizeFrames() * fRatio );
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/* If we havn't read any data yet, put the new delta into effect immediately. */
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if( m_iDataBufferAvailFrames == 0 )
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m_iTrailingDeltaFrames = m_iDeltaFrames;
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m_fTrailingSpeedRatio = m_fSpeedRatio;
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}
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float RageSoundReader_SpeedChange::GetRatio() const
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{
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return float(m_iDeltaFrames) / GetWindowSizeFrames();
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return m_fSpeedRatio;
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}
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int RageSoundReader_SpeedChange::GetWindowSizeFrames() const
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@@ -34,14 +35,9 @@ int RageSoundReader_SpeedChange::GetWindowSizeFrames() const
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return (WINDOW_SIZE_MS * GetSampleRate()) / 1000;
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}
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float RageSoundReader_SpeedChange::GetTrailingRatio() const
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{
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return float(m_iTrailingDeltaFrames) / GetWindowSizeFrames();
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}
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void RageSoundReader_SpeedChange::Reset()
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{
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m_iTrailingDeltaFrames = m_iDeltaFrames;
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m_fTrailingSpeedRatio = m_fSpeedRatio;
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m_iDataBufferAvailFrames = 0;
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for( size_t i = 0; i < m_Channels.size(); ++i )
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{
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@@ -51,6 +47,7 @@ void RageSoundReader_SpeedChange::Reset()
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}
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m_iUncorrelatedPos = 0;
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m_iPos = 0;
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m_fErrorFrames = 0;
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}
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static int FindClosestMatch( const int16_t *pBuffer, int iBufferSize, const int16_t *pCorrelateBuffer, int iCorrelateBufferSize, int iStride )
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@@ -164,13 +161,22 @@ int RageSoundReader_SpeedChange::Step()
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m_Channels[i].m_iCorrelatedPos += m_iPos;
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}
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/* Advance m_iUncorrelatedPos to the position we'd prefer to continue playing from. */
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m_iUncorrelatedPos += m_iTrailingDeltaFrames;
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/* Advance m_iUncorrelatedPos to the position we'd prefer to continue playing from.
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* This rounds the position, making the ratio imprecise. Record the amount of
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* error introduced here. If we want to advance by 2.3 frames, we'll advance
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* by 2.0 frames, and advance by 0.3 more the next time around. */
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float fAdvanceFrames = GetWindowSizeFrames() * m_fTrailingSpeedRatio;
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fAdvanceFrames += m_fErrorFrames;
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int iTrailingDeltaFrames = lrintf( fAdvanceFrames );
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m_fErrorFrames = fAdvanceFrames - iTrailingDeltaFrames;
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m_iUncorrelatedPos += iTrailingDeltaFrames;
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m_iPos = 0;
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}
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m_iTrailingDeltaFrames = m_iDeltaFrames;
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/* Update m_fTrailingSpeedRatio. Do this after advancing m_iUncorrelatedPos,
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* so changes to m_iUncorrelatedPos line up with GetNextSourceFrame. */
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m_fTrailingSpeedRatio = m_fSpeedRatio;
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/* We don't need any data before the earlier of m_iUncorrelatedPos or m_iCorrelatedPos. */
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int iToDelete = m_iUncorrelatedPos;
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@@ -242,7 +248,7 @@ int RageSoundReader_SpeedChange::Read( char *buf, int iFrames )
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// m_iDataBufferAvailFrames-m_iCorrelatedPos < GetWindowSizeFrames when flushing
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int iCursorAvail = GetCursorAvail();
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if( iCursorAvail == 0 && m_iTrailingDeltaFrames == m_iDeltaFrames && GetWindowSizeFrames() == m_iDeltaFrames )
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if( iCursorAvail == 0 && m_fTrailingSpeedRatio == m_fSpeedRatio && GetWindowSizeFrames() == m_iDeltaFrames )
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{
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/* Fast path: the buffer is empty, and we're not scaling the audio. Read directly
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* into the output buffer, to eliminate memory and copying overhead. */
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@@ -291,8 +297,8 @@ int RageSoundReader_SpeedChange::SetPosition( int iFrame )
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{
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Reset();
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int64_t iScaled = (int64_t(iFrame) * GetWindowSizeFrames()) / m_iDeltaFrames;
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iFrame = (int) iScaled;
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// int64_t iScaled = int64_t(iFrame) / m_fSpeedRatio;
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// iFrame = (int) iScaled;
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return RageSoundReader_Filter::SetPosition( iFrame );
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}
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@@ -310,7 +316,7 @@ bool RageSoundReader_SpeedChange::SetProperty( const RString &sProperty, float f
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int RageSoundReader_SpeedChange::GetNextSourceFrame() const
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{
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float fRatio = GetTrailingRatio();
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float fRatio = m_fTrailingSpeedRatio; //GetTrailingRatio();
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int iSourceFrame = RageSoundReader_Filter::GetNextSourceFrame();
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int iPos = lrintf(m_iPos * fRatio);
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@@ -326,9 +332,9 @@ float RageSoundReader_SpeedChange::GetStreamToSourceRatio() const
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* become the real ratio on the next read. Otherwise, we'll continue using
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* our old ratio for a bit longer. */
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if( GetCursorAvail() == 0 )
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return GetRatio() * RageSoundReader_Filter::GetStreamToSourceRatio();
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return m_fSpeedRatio * RageSoundReader_Filter::GetStreamToSourceRatio();
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else
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return GetTrailingRatio() * RageSoundReader_Filter::GetStreamToSourceRatio();
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return m_fTrailingSpeedRatio * RageSoundReader_Filter::GetStreamToSourceRatio();
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}
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/*
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@@ -32,9 +32,6 @@ protected:
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int Step();
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void Reset();
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/* Get the ratio currently being used. */
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float GetTrailingRatio() const;
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int GetCursorAvail() const;
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int GetWindowSizeFrames() const;
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@@ -52,9 +49,10 @@ protected:
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int m_iUncorrelatedPos;
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int m_iPos;
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float fSpeed;
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float m_fSpeedRatio;
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float m_fTrailingSpeedRatio;
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int m_iDeltaFrames;
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int m_iTrailingDeltaFrames;
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float m_fErrorFrames;
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};
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#endif
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