fix "when using dizzy, hold heads get stuck in rotated position"

This commit is contained in:
Chris Danford
2004-03-20 19:15:15 +00:00
parent b9cb773195
commit 5bb79cdc0a
+1
View File
@@ -812,6 +812,7 @@ void NoteDisplay::DrawHoldHead( const HoldNote& hn, bool bIsBeingHeld, float fYH
const RageColor colorDiffuse= RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
const RageColor colorGlow = RageColor(1,1,1,fGlow);
pActor->SetRotationZ( 0 );
pActor->SetXY( fX, fY );
pActor->SetZ( fZ );