Glenn Maynard
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331dbeb997
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merge more hold rendering code
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2007-01-06 07:22:48 +00:00 |
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Glenn Maynard
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250dd40c33
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fix RageSoundReader_ChannelSplit error reporting: don't return
eg. END_OF_FILE or WOULD_BLOCK if we still have buffered data
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2007-01-06 06:58:09 +00:00 |
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Glenn Maynard
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fcd215f61b
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merge hold note wavy part rendering
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2007-01-06 06:12:40 +00:00 |
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Glenn Maynard
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c620505da8
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flip this around, to look like the same expression in the other two wavy hold part renderers
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2007-01-06 05:35:06 +00:00 |
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Chris Danford
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42a18fdae7
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set all active holds to HNS_NotHeld on TNS_None if PENALIZE_TAP_SCORE_NONE
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2007-01-06 01:26:11 +00:00 |
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Chris Danford
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86032e1c98
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change win32 lrintf to match other archs
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2007-01-05 03:08:18 +00:00 |
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Chris Danford
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87505ec245
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change win32 lrintf to match other archs
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2007-01-05 01:26:53 +00:00 |
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Chris Danford
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3db2a307eb
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add missing RageSoundReader files
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2007-01-05 01:24:16 +00:00 |
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Chris Danford
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306cdf7ab5
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experimental GH-style hold scoring
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2007-01-05 01:20:32 +00:00 |
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Chris Danford
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35e4d3c295
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fix ambiguous min() match in VC7.1
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2007-01-05 01:19:32 +00:00 |
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Steve Checkoway
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800e4d4c50
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Revert to the strange %i.
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2007-01-04 09:49:11 +00:00 |
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Glenn Maynard
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4ee0024579
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cosmetic to bring these wavy parts closer together
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2007-01-04 05:58:19 +00:00 |
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Glenn Maynard
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946573142a
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cosmetic to bring these wavy parts closer together
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2007-01-04 04:06:35 +00:00 |
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Glenn Maynard
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eaebdb368c
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fix up add layer
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2007-01-04 04:03:31 +00:00 |
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Glenn Maynard
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0b462d207b
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cosmetic to bring these wavy parts closer together
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2007-01-04 03:58:08 +00:00 |
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Glenn Maynard
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eb1cd3d2f1
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simplify
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2007-01-04 03:51:15 +00:00 |
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Glenn Maynard
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8fb0ca4e8f
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cleanup
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2007-01-04 03:18:37 +00:00 |
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Glenn Maynard
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3d10fae4ab
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DrawActor private
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2007-01-04 02:35:21 +00:00 |
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Glenn Maynard
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0ed3ce836c
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fix nt
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2007-01-04 02:23:44 +00:00 |
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Glenn Maynard
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30a4e9374c
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DrawActor, DrawHoldHeadTail zoom handling
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2007-01-04 02:21:58 +00:00 |
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Glenn Maynard
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3406e5d4c3
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row -> beat for consistency
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2007-01-04 02:14:03 +00:00 |
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Glenn Maynard
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8672e0eadb
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remove fLife--always 1
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2007-01-04 01:33:36 +00:00 |
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Glenn Maynard
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6bfa6a6fb1
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merge DrawHoldTail and DrawHoldHead
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2007-01-04 01:29:14 +00:00 |
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Glenn Maynard
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885a245c0e
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move param
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2007-01-04 01:24:51 +00:00 |
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Glenn Maynard
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3811d3d51c
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Rewrite attack handling. (This isn't intended to be fast or scalable--the
old code wasn't, either--I just want to get rid of the extra DrawActor
code path. This feature should probably just be removed.)
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2007-01-04 01:03:36 +00:00 |
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Glenn Maynard
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644eaec3a3
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pass tn to tap rendering, like hold rendering
simplify
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2007-01-04 00:45:47 +00:00 |
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Glenn Maynard
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b4aeab5403
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remove unused fDrawDistanceBeforeTargetsPixels2
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2007-01-04 00:38:19 +00:00 |
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Glenn Maynard
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e6ffc5d3a8
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push DrawHoldTail, DrawHoldHead together
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2007-01-04 00:22:20 +00:00 |
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Glenn Maynard
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53d6bb6e36
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push DrawHoldTail, DrawHoldHead together
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2007-01-04 00:16:24 +00:00 |
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Glenn Maynard
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e0acdf0c80
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simplify
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2007-01-04 00:09:06 +00:00 |
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Glenn Maynard
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cec4803949
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5bb79cd "when using dizzy, hold heads get stuck in rotated position"
apply to tails too
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2007-01-04 00:07:21 +00:00 |
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Steve Checkoway
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d7de914a77
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Fix crash when pushing other buttons. I don't really like this. Some of the paths through StepStrumHopo can handle col = -1 but others lead to crashes. Maybe it should be refactored so that all code touching col is separate from the Strum code where col is -1.
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2007-01-03 05:40:19 +00:00 |
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AJ Kelly
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c8d83fc337
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revert; lroundf isn't needed with latest changes
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2007-01-03 05:13:28 +00:00 |
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Jason Felds
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4fd86bae49
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Add the new RageSoundReader* files.
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2007-01-03 05:09:02 +00:00 |
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Steve Checkoway
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ba2778bbeb
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Invalid buttons make invalid inputs.
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2007-01-03 05:06:28 +00:00 |
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Steve Checkoway
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55f5e88e0a
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unneeded.
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2007-01-03 05:05:54 +00:00 |
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Steve Checkoway
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4517499f0f
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lroundf -> lrintf.
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2007-01-03 05:05:28 +00:00 |
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AJ Kelly
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92e5ea3a9f
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added #define NEED_LROUNDF
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2007-01-03 04:51:45 +00:00 |
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AJ Kelly
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78565952e6
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add missing RageSoundReader_ThreadedBuffer and RageSoundReader_Extend
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2007-01-03 04:50:01 +00:00 |
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Steve Checkoway
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b074f49334
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Implementation of lroundf, if needed.
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2007-01-02 23:43:55 +00:00 |
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Steve Checkoway
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c4284cb792
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Check for lroundf.
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2007-01-02 23:42:49 +00:00 |
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Steve Checkoway
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eb0b26cd82
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Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower.
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2007-01-02 23:36:44 +00:00 |
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Steve Checkoway
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7a6eabd616
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RageSoundDriver.
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2007-01-02 23:23:30 +00:00 |
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Steve Checkoway
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7cd0ea6bcb
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Add/remove files.
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2006-12-30 04:32:43 +00:00 |
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Steve Checkoway
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ea988bab1c
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Remove old, buggy driver.
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2006-12-30 04:31:55 +00:00 |
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Steve Checkoway
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bdda436ce7
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Remove old buggy driver.
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2006-12-30 04:31:06 +00:00 |
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Steve Checkoway
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941c11b55e
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Windows can't handle standard format specifiers...
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2006-12-30 04:27:36 +00:00 |
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Steve Checkoway
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c7baf0f7bd
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Initialize to zero.
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2006-12-30 04:23:24 +00:00 |
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Steve Checkoway
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45659961ce
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Casting to ints produces incorrect results when the number is larger than 2^32.
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2006-12-30 04:16:21 +00:00 |
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Glenn Maynard
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c6b17932fa
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debugging
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2006-12-29 09:55:28 +00:00 |
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