Commit Graph
24333 Commits
Author SHA1 Message Date
Glenn Maynard 331dbeb997 merge more hold rendering code 2007-01-06 07:22:48 +00:00
Glenn Maynard 250dd40c33 fix RageSoundReader_ChannelSplit error reporting: don't return
eg. END_OF_FILE or WOULD_BLOCK if we still have buffered data
2007-01-06 06:58:09 +00:00
Glenn Maynard fcd215f61b merge hold note wavy part rendering 2007-01-06 06:12:40 +00:00
Glenn Maynard c620505da8 flip this around, to look like the same expression in the other two wavy hold part renderers 2007-01-06 05:35:06 +00:00
Chris Danford 42a18fdae7 set all active holds to HNS_NotHeld on TNS_None if PENALIZE_TAP_SCORE_NONE 2007-01-06 01:26:11 +00:00
Chris Danford 86032e1c98 change win32 lrintf to match other archs 2007-01-05 03:08:18 +00:00
Chris Danford 87505ec245 change win32 lrintf to match other archs 2007-01-05 01:26:53 +00:00
Chris Danford 3db2a307eb add missing RageSoundReader files 2007-01-05 01:24:16 +00:00
Chris Danford 306cdf7ab5 experimental GH-style hold scoring 2007-01-05 01:20:32 +00:00
Chris Danford 35e4d3c295 fix ambiguous min() match in VC7.1 2007-01-05 01:19:32 +00:00
Steve Checkoway 800e4d4c50 Revert to the strange %i. 2007-01-04 09:49:11 +00:00
Glenn Maynard 4ee0024579 cosmetic to bring these wavy parts closer together 2007-01-04 05:58:19 +00:00
Glenn Maynard 946573142a cosmetic to bring these wavy parts closer together 2007-01-04 04:06:35 +00:00
Glenn Maynard eaebdb368c fix up add layer 2007-01-04 04:03:31 +00:00
Glenn Maynard 0b462d207b cosmetic to bring these wavy parts closer together 2007-01-04 03:58:08 +00:00
Glenn Maynard eb1cd3d2f1 simplify 2007-01-04 03:51:15 +00:00
Glenn Maynard 8fb0ca4e8f cleanup 2007-01-04 03:18:37 +00:00
Glenn Maynard 3d10fae4ab DrawActor private 2007-01-04 02:35:21 +00:00
Glenn Maynard 0ed3ce836c fix nt 2007-01-04 02:23:44 +00:00
Glenn Maynard 30a4e9374c DrawActor, DrawHoldHeadTail zoom handling 2007-01-04 02:21:58 +00:00
Glenn Maynard 3406e5d4c3 row -> beat for consistency 2007-01-04 02:14:03 +00:00
Glenn Maynard 8672e0eadb remove fLife--always 1 2007-01-04 01:33:36 +00:00
Glenn Maynard 6bfa6a6fb1 merge DrawHoldTail and DrawHoldHead 2007-01-04 01:29:14 +00:00
Glenn Maynard 885a245c0e move param 2007-01-04 01:24:51 +00:00
Glenn Maynard 3811d3d51c Rewrite attack handling. (This isn't intended to be fast or scalable--the
old code wasn't, either--I just want to get rid of the extra DrawActor
code path.  This feature should probably just be removed.)
2007-01-04 01:03:36 +00:00
Glenn Maynard 644eaec3a3 pass tn to tap rendering, like hold rendering
simplify
2007-01-04 00:45:47 +00:00
Glenn Maynard b4aeab5403 remove unused fDrawDistanceBeforeTargetsPixels2 2007-01-04 00:38:19 +00:00
Glenn Maynard e6ffc5d3a8 push DrawHoldTail, DrawHoldHead together 2007-01-04 00:22:20 +00:00
Glenn Maynard 53d6bb6e36 push DrawHoldTail, DrawHoldHead together 2007-01-04 00:16:24 +00:00
Glenn Maynard e0acdf0c80 simplify 2007-01-04 00:09:06 +00:00
Glenn Maynard cec4803949 5bb79cd "when using dizzy, hold heads get stuck in rotated position"
apply to tails too
2007-01-04 00:07:21 +00:00
Steve Checkoway d7de914a77 Fix crash when pushing other buttons. I don't really like this. Some of the paths through StepStrumHopo can handle col = -1 but others lead to crashes. Maybe it should be refactored so that all code touching col is separate from the Strum code where col is -1. 2007-01-03 05:40:19 +00:00
AJ Kelly c8d83fc337 revert; lroundf isn't needed with latest changes 2007-01-03 05:13:28 +00:00
Jason Felds 4fd86bae49 Add the new RageSoundReader* files. 2007-01-03 05:09:02 +00:00
Steve Checkoway ba2778bbeb Invalid buttons make invalid inputs. 2007-01-03 05:06:28 +00:00
Steve Checkoway 55f5e88e0a unneeded. 2007-01-03 05:05:54 +00:00
Steve Checkoway 4517499f0f lroundf -> lrintf. 2007-01-03 05:05:28 +00:00
AJ Kelly 92e5ea3a9f added #define NEED_LROUNDF 2007-01-03 04:51:45 +00:00
AJ Kelly 78565952e6 add missing RageSoundReader_ThreadedBuffer and RageSoundReader_Extend 2007-01-03 04:50:01 +00:00
Steve Checkoway b074f49334 Implementation of lroundf, if needed. 2007-01-02 23:43:55 +00:00
Steve Checkoway c4284cb792 Check for lroundf. 2007-01-02 23:42:49 +00:00
Steve Checkoway eb0b26cd82 Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower. 2007-01-02 23:36:44 +00:00
Steve Checkoway 7a6eabd616 RageSoundDriver. 2007-01-02 23:23:30 +00:00
Steve Checkoway 7cd0ea6bcb Add/remove files. 2006-12-30 04:32:43 +00:00
Steve Checkoway ea988bab1c Remove old, buggy driver. 2006-12-30 04:31:55 +00:00
Steve Checkoway bdda436ce7 Remove old buggy driver. 2006-12-30 04:31:06 +00:00
Steve Checkoway 941c11b55e Windows can't handle standard format specifiers... 2006-12-30 04:27:36 +00:00
Steve Checkoway c7baf0f7bd Initialize to zero. 2006-12-30 04:23:24 +00:00
Steve Checkoway 45659961ce Casting to ints produces incorrect results when the number is larger than 2^32. 2006-12-30 04:16:21 +00:00
Glenn Maynard c6b17932fa debugging 2006-12-29 09:55:28 +00:00