Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
08756640d6
optimize
2003-10-25 03:17:39 +00:00
Glenn Maynard
60acd52443
partial PlayerMinus::RandomiseNotes fix
2003-10-24 22:57:47 +00:00
Glenn Maynard
8eb90e2a99
Make transform attacks obey Attack::fSecsRemaining.
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Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard
454e36b972
Cache note skins in NoteField::Load.
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Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard
798aa63370
fix crash
2003-10-24 05:19:08 +00:00
Glenn Maynard
1102daae7d
use UpdateComboList
2003-10-23 06:17:40 +00:00
Glenn Maynard
04146a0e5c
readd reverse metrics
2003-10-16 09:21:12 +00:00
Glenn Maynard
487ae05261
Don't re-init ScoreDisplay.
2003-10-10 23:44:17 +00:00
Andrew Livy
f69d0db080
Added: Beatmania style arrow-block thingies that appear when you press a key
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More Pop'n Noteskin Fun.
2003-10-09 03:50:44 +00:00
Glenn Maynard
285e6156e6
unneeded cast
2003-10-04 04:56:32 +00:00
Glenn Maynard
7b16100f13
const fix
2003-10-04 04:38:44 +00:00
Glenn Maynard
b0453f1341
cleanup
2003-10-04 04:35:22 +00:00
Glenn Maynard
93ef4ec22e
fix noteskin caching
2003-09-29 07:39:37 +00:00
Chris Danford
4414561fe6
add default character so Rave/Battle is playable without character models
2003-09-25 04:22:51 +00:00
Glenn Maynard
1565487ae7
Use GAMESTATE->GetUndisplayedBeats.
2003-09-25 03:13:09 +00:00
Glenn Maynard
5b3e5abc38
fix warning
2003-09-21 21:07:30 +00:00
Chris Danford
eebb417840
clean up perspective
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fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
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Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard
7f09d1c7b2
update combo in HandleTapRowScore
2003-09-19 20:15:15 +00:00
Glenn Maynard
12e5f297ab
Comment.
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Too many variables declared in one place; scope them better.
2003-09-19 20:07:58 +00:00
Glenn Maynard
23053adf87
Blind fixes (always set combo, etc; simply don't draw it).
2003-09-17 01:58:27 +00:00
Glenn Maynard
30a45bd264
formatting fix
2003-09-17 01:50:54 +00:00
Aaron VonderHaar
c8262b35d1
Make blind truly blind -- disable combo display and make all note tap flashes the same color when blind is on
2003-09-14 14:05:15 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Andrew Livy
48ece6919c
Ez2 only has perfect/good/miss -- adjust normal ddr judgments to accomodate ez2's.
2003-09-08 15:30:26 +00:00
Glenn Maynard
b351e44192
Handle combo announcer messages in Player. The score keeper
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doesn't need control over that.
2003-09-07 01:01:20 +00:00
Glenn Maynard
144bee1143
allow aborting games with the start button (for configurations that
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have no back button)
2003-09-06 03:25:45 +00:00
Glenn Maynard
09109196d9
Track number of consecutive misses internally.
2003-09-06 02:26:06 +00:00
Glenn Maynard
c3c695e14b
Remove more duplicated code. Why was over 550 lines of code
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copied and pasted? Maintenance nightmare ...
2003-09-06 02:20:09 +00:00
Glenn Maynard
d8e19adbd4
Reduce header dependencies.
2003-09-04 04:59:55 +00:00
Glenn Maynard
9a27e53ac5
Loud output.
2003-09-03 08:01:48 +00:00
Chris Danford
16ff95773d
holding a button while over a mine makes it explode
2003-08-31 22:39:05 +00:00
Chris Danford
49e00e8536
add Blind modifier
2003-08-24 17:20:58 +00:00
Chris Danford
0d5e7d8f8c
separate NoteField from Player in preparation for "routine" mode
2003-08-24 17:04:21 +00:00
Kevin Slaughter
5f9520285e
Fixed BeginnerHelper bugs
2003-08-20 09:58:11 +00:00
Glenn Maynard
c571885f86
Lots of code expects NoteData::CopyRange to be [x,y]; this fixes editor
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and gameplay bugs.
I'd suggest that transforms should also take [x,y], not [x,y), for
consistency.
2003-08-18 17:21:18 +00:00
Glenn Maynard
6acf190929
Fix warnings
2003-08-18 17:19:34 +00:00
Glenn Maynard
b8cd130fdb
Fix VC6 compile
2003-08-18 16:57:00 +00:00
Steve Checkoway
962f0f2dba
Fix compiler warnings. One, i wasn't declared in this scope. Two, fix integer comparison warning.
2003-08-18 10:34:48 +00:00
Chris Danford
5a36244a4e
fix "corrupted HoldNotes" when using Transforms as attacks
2003-08-18 04:20:51 +00:00
Chris Danford
b4befeb3df
support Transforms as attacks
2003-08-18 02:37:43 +00:00
Glenn Maynard
3db13f165e
fix type warnings
2003-08-17 23:46:51 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Glenn Maynard
1d9896df45
Don't register Marvelous with mines when they're disabled.
2003-08-16 18:08:55 +00:00
Glenn Maynard
6a935d3b03
fix warnings
2003-08-15 01:04:05 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Glenn Maynard
57983c6d70
add NoteDataUtil::TransformNoteData
2003-08-13 19:17:28 +00:00