Don't re-init ScoreDisplay.
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@@ -126,8 +126,10 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
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m_Combo.Init( pn );
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m_Judgment.Reset();
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if( m_pScore )
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m_pScore->Init( pn );
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/* Don't re-init this; that'll reload graphics. Add a separate Reset() call
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* if some ScoreDisplays need it. */
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// if( m_pScore )
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// m_pScore->Init( pn );
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/* Apply transforms. */
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NoteDataUtil::TransformNoteData( *this, GAMESTATE->m_PlayerOptions[pn], GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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