Don't re-init ScoreDisplay.

This commit is contained in:
Glenn Maynard
2003-10-10 23:44:17 +00:00
parent 0468d26316
commit 487ae05261
+4 -2
View File
@@ -126,8 +126,10 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
m_Combo.Init( pn );
m_Judgment.Reset();
if( m_pScore )
m_pScore->Init( pn );
/* Don't re-init this; that'll reload graphics. Add a separate Reset() call
* if some ScoreDisplays need it. */
// if( m_pScore )
// m_pScore->Init( pn );
/* Apply transforms. */
NoteDataUtil::TransformNoteData( *this, GAMESTATE->m_PlayerOptions[pn], GAMESTATE->GetCurrentStyleDef()->m_StepsType );