use UpdateComboList
This commit is contained in:
@@ -962,6 +962,10 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
// new max combo
|
||||
GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber] = max(GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber], iCurCombo);
|
||||
|
||||
const float beat = NoteRowToBeat(int(row));
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->GetSongPercent(beat) );
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( m_PlayerNumber, m_pLifeMeter->GetLife(), GAMESTATE->GetSongPercent(beat) );
|
||||
|
||||
if (m_pScore)
|
||||
m_pScore->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user