readd reverse metrics

This commit is contained in:
Glenn Maynard
2003-10-16 09:21:12 +00:00
parent b178e1646a
commit 04146a0e5c
+4 -2
View File
@@ -38,8 +38,10 @@ CachedThemeMetricF GRAY_ARROWS_Y_STANDARD ("Player","GrayArrowsYStandard");
CachedThemeMetricF GRAY_ARROWS_Y_REVERSE ("Player","GrayArrowsYReverse");
#define JUDGMENT_X( p, both_sides ) THEME->GetMetricF("Player",both_sides ? "JudgmentXOffsetBothSides" : ssprintf("JudgmentXOffsetOneSideP%d",p+1))
#define JUDGMENT_Y THEME->GetMetricF("Player","JudgmentY")
#define JUDGMENT_Y_REVERSE THEME->GetMetricF("Player","JudgmentYReverse")
#define COMBO_X( p, both_sides ) THEME->GetMetricF("Player",both_sides ? "ComboXOffsetBothSides" : ssprintf("ComboXOffsetOneSideP%d",p+1))
#define COMBO_Y THEME->GetMetricF("Player","ComboY")
#define COMBO_Y_REVERSE THEME->GetMetricF("Player","ComboYReverse")
CachedThemeMetricF HOLD_JUDGMENT_Y_STANDARD ("Player","HoldJudgmentYStandard");
CachedThemeMetricF HOLD_JUDGMENT_Y_REVERSE ("Player","HoldJudgmentYReverse");
CachedThemeMetricI BRIGHT_GHOST_COMBO_THRESHOLD("Player","BrightGhostComboThreshold");
@@ -174,9 +176,9 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyleDef()->m_StyleType==StyleDef::ONE_PLAYER_TWO_CREDITS;
m_Combo.SetX( COMBO_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_Combo.SetY( bReverse ? SCREEN_BOTTOM-COMBO_Y : SCREEN_TOP+COMBO_Y );
m_Combo.SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y );
m_Judgment.SetX( JUDGMENT_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_Judgment.SetY( bReverse ? SCREEN_BOTTOM-JUDGMENT_Y : SCREEN_TOP+JUDGMENT_Y );
m_Judgment.SetY( bReverse ? JUDGMENT_Y_REVERSE : JUDGMENT_Y );
m_ProTimingDisplay.SetX( JUDGMENT_X(m_PlayerNumber,bPlayerUsingBothSides) );
m_ProTimingDisplay.SetY( bReverse ? SCREEN_BOTTOM-JUDGMENT_Y : SCREEN_TOP+JUDGMENT_Y );