fix warnings
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@@ -188,7 +188,7 @@ void Player::Update( float fDeltaTime )
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// Update Y positions
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//
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float fPercentReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fReverseScroll;
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float fHoldJudgeYPos = SCALE( fPercentReverse, 0.f, 1.f, HOLD_JUDGMENT_Y_STANDARD, HOLD_JUDGMENT_Y_REVERSE );
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// float fHoldJudgeYPos = SCALE( fPercentReverse, 0.f, 1.f, HOLD_JUDGMENT_Y_STANDARD, HOLD_JUDGMENT_Y_REVERSE );
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float fGrayYPos = SCALE( fPercentReverse, 0.f, 1.f, GRAY_ARROWS_Y_STANDARD, GRAY_ARROWS_Y_REVERSE );
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int c;
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for( c=0; c<GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer; c++ )
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@@ -199,7 +199,7 @@ void Player::Update( float fDeltaTime )
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m_GhostArrowRow.SetY( fGrayYPos );
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float fMiniPercent = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI];
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float fZoom = 1 - fMiniPercent*0.5;
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float fZoom = 1 - fMiniPercent*0.5f;
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m_NoteField.SetZoom( fZoom );
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m_GrayArrowRow.SetZoom( fZoom );
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m_GhostArrowRow.SetZoom( fZoom );
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