update combo in HandleTapRowScore
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@@ -704,7 +704,6 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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}
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HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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m_Judgment.SetJudgment( score );
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}
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@@ -768,13 +767,11 @@ void PlayerMinus::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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iNumMissesFound++;
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HandleTapRowScore( r );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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}
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else if( MissedMineOnThisRow )
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{
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iNumMinesMissed++;
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HandleTapRowScore( r );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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}
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}
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@@ -906,6 +903,8 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
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if(m_pSecondaryScoreKeeper)
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m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, iNumAdditions );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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#define CROSSED( x ) (iOldCombo<x && iCurCombo>=x)
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if ( CROSSED(100) )
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SCREENMAN->PostMessageToTopScreen( SM_100Combo, 0 );
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