Fix warnings
This commit is contained in:
+11
-11
@@ -49,12 +49,12 @@ NoteField::NoteField()
|
||||
}
|
||||
|
||||
|
||||
void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffsetPixels )
|
||||
void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffsetPixels )
|
||||
{
|
||||
m_PlayerNumber = pn;
|
||||
m_iStartDrawingPixel = iFirstPixelToDraw;
|
||||
m_iEndDrawingPixel = iLastPixelToDraw;
|
||||
m_iYReverseOffsetPixels = iYReverseOffsetPixels;
|
||||
m_fYReverseOffsetPixels = fYReverseOffsetPixels;
|
||||
|
||||
m_fPercentFadeToFail = -1;
|
||||
|
||||
@@ -107,7 +107,7 @@ void NoteField::DrawBeatBar( const float fBeat )
|
||||
NoteType nt = BeatToNoteType( fBeat );
|
||||
|
||||
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
float fAlpha;
|
||||
int iState;
|
||||
@@ -156,7 +156,7 @@ void NoteField::DrawBeatBar( const float fBeat )
|
||||
void NoteField::DrawMarkerBar( const float fBeat )
|
||||
{
|
||||
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
|
||||
m_rectMarkerBar.StretchTo( RectF(-GetWidth()/2, fYPos-ARROW_SIZE/2, GetWidth()/2, fYPos+ARROW_SIZE/2) );
|
||||
@@ -166,9 +166,9 @@ void NoteField::DrawMarkerBar( const float fBeat )
|
||||
void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat )
|
||||
{
|
||||
float fYStartOffset = ArrowGetYOffset( m_PlayerNumber, 0, fStartBeat );
|
||||
float fYStartPos = ArrowGetYPos( m_PlayerNumber, 0, fYStartOffset, m_iYReverseOffsetPixels );
|
||||
float fYStartPos = ArrowGetYPos( m_PlayerNumber, 0, fYStartOffset, m_fYReverseOffsetPixels );
|
||||
float fYEndOffset = ArrowGetYOffset( m_PlayerNumber, 0, fEndBeat );
|
||||
float fYEndPos = ArrowGetYPos( m_PlayerNumber, 0, fYEndOffset, m_iYReverseOffsetPixels );
|
||||
float fYEndPos = ArrowGetYPos( m_PlayerNumber, 0, fYEndOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
// Something in OpenGL crashes if this is values are too large. Strange. -Chris
|
||||
fYStartPos = max( fYStartPos, -1000 );
|
||||
@@ -184,7 +184,7 @@ void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat
|
||||
void NoteField::DrawBPMText( const float fBeat, const float fBPM )
|
||||
{
|
||||
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
m_textMeasureNumber.SetHorizAlign( Actor::align_right );
|
||||
m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
|
||||
@@ -197,7 +197,7 @@ void NoteField::DrawBPMText( const float fBeat, const float fBPM )
|
||||
void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
|
||||
{
|
||||
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
m_textMeasureNumber.SetHorizAlign( Actor::align_right );
|
||||
m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
|
||||
@@ -210,7 +210,7 @@ void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
|
||||
void NoteField::DrawBGChangeText( const float fBeat, const CString sNewBGName )
|
||||
{
|
||||
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_iYReverseOffsetPixels );
|
||||
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
||||
|
||||
m_textMeasureNumber.SetHorizAlign( Actor::align_left );
|
||||
m_textMeasureNumber.SetDiffuse( RageColor(0,1,0,1) );
|
||||
@@ -396,7 +396,7 @@ void NoteField::DrawPrimitives()
|
||||
if( m_fBeginMarker!=-1 && m_fEndMarker!=-1 )
|
||||
bIsInSelectionRange = m_fBeginMarker<=hn.fStartBeat && hn.fStartBeat<=m_fEndMarker && m_fBeginMarker<=hn.fEndBeat && hn.fEndBeat<=m_fEndMarker;
|
||||
|
||||
m_NoteDisplay[c].DrawHold( hn, bIsHoldingNote, fLife, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, false, m_iYReverseOffsetPixels );
|
||||
m_NoteDisplay[c].DrawHold( hn, bIsHoldingNote, fLife, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, false, m_fYReverseOffsetPixels );
|
||||
}
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@ void NoteField::DrawPrimitives()
|
||||
bool bIsAddition = (tn == TAP_ADDITION);
|
||||
bool bIsMine = (tn == TAP_MINE);
|
||||
|
||||
m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_iYReverseOffsetPixels );
|
||||
m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
|
||||
}
|
||||
|
||||
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iStartDrawingPixel, int iEndDrawingPixel, int iYReverseOffsetPixels );
|
||||
virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iStartDrawingPixel, int iEndDrawingPixel, float fYReverseOffsetPixels );
|
||||
void RemoveTapNoteRow( int iIndex );
|
||||
|
||||
vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
|
||||
@@ -58,8 +58,7 @@ protected:
|
||||
PlayerNumber m_PlayerNumber;
|
||||
int m_iStartDrawingPixel; // this should be a negative number
|
||||
int m_iEndDrawingPixel; // this should be a positive number
|
||||
int m_iYPosNormal;
|
||||
int m_iYReverseOffsetPixels;
|
||||
float m_fYReverseOffsetPixels;
|
||||
|
||||
// color arrows
|
||||
NoteDisplay m_NoteDisplay[MAX_NOTE_TRACKS];
|
||||
|
||||
@@ -20,9 +20,9 @@ NoteFieldPlus::NoteFieldPlus()
|
||||
{
|
||||
}
|
||||
|
||||
void NoteFieldPlus::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset )
|
||||
void NoteFieldPlus::Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffset )
|
||||
{
|
||||
NoteField::Load( pNoteData, pn, iFirstPixelToDraw, iLastPixelToDraw, iYReverseOffset );
|
||||
NoteField::Load( pNoteData, pn, iFirstPixelToDraw, iLastPixelToDraw, fYReverseOffset );
|
||||
|
||||
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
|
||||
m_iNumCols = pStyleDef->m_iColsPerPlayer;
|
||||
@@ -83,7 +83,7 @@ void NoteFieldPlus::Update( float fDelta )
|
||||
for( int c=0; c<m_iNumCols; c++ )
|
||||
{
|
||||
float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
|
||||
float fY = ArrowGetYPos( m_PlayerNumber, c, 0, (float) m_iYReverseOffsetPixels );
|
||||
float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
|
||||
float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
|
||||
|
||||
m_GrayArrow[c].Update( fDelta );
|
||||
|
||||
@@ -22,7 +22,7 @@ class NoteFieldPlus : public NoteField
|
||||
public:
|
||||
NoteFieldPlus();
|
||||
|
||||
virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset );
|
||||
virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffset );
|
||||
|
||||
virtual void Update( float fDelta );
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
@@ -138,7 +138,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Combine
|
||||
m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
|
||||
|
||||
m_NoteField.SetY( GRAY_ARROWS_Y_STANDARD );
|
||||
m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, int(GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD) );
|
||||
m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD );
|
||||
m_ArrowBackdrop.SetPlayer( pn );
|
||||
|
||||
const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
|
||||
@@ -330,11 +330,11 @@ void Player::Update( float fDeltaTime )
|
||||
// Start beat needs to be far enough ahead to be off screen so that
|
||||
// addition arrows don't suddenly pop on.
|
||||
float fStartBeat = GAMESTATE->m_fSongBeat + BEATS_PER_MEASURE*2;
|
||||
fStartBeat = ((int)fStartBeat)+1;
|
||||
fStartBeat = truncf(fStartBeat)+1;
|
||||
float fStartSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fStartBeat );
|
||||
float fEndSeconds = fStartSeconds+10;
|
||||
float fEndBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fEndSeconds );
|
||||
fEndBeat = ((int)fEndBeat)+1;
|
||||
fEndBeat = truncf(fEndBeat)+1;
|
||||
|
||||
LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user