fix type warnings
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@@ -83,7 +83,7 @@ void NoteFieldPlus::Update( float fDelta )
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for( int c=0; c<m_iNumCols; c++ )
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{
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float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_iYReverseOffsetPixels );
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float fY = ArrowGetYPos( m_PlayerNumber, c, 0, (float) m_iYReverseOffsetPixels );
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float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_GrayArrow[c].Update( fDelta );
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@@ -138,7 +138,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Combine
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m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
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m_NoteField.SetY( GRAY_ARROWS_Y_STANDARD );
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m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD );
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m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, int(GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD) );
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m_ArrowBackdrop.SetPlayer( pn );
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const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
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