fix type warnings

This commit is contained in:
Glenn Maynard
2003-08-17 23:46:51 +00:00
parent 3d93c11e21
commit 3db13f165e
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -83,7 +83,7 @@ void NoteFieldPlus::Update( float fDelta )
for( int c=0; c<m_iNumCols; c++ )
{
float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_iYReverseOffsetPixels );
float fY = ArrowGetYPos( m_PlayerNumber, c, 0, (float) m_iYReverseOffsetPixels );
float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
m_GrayArrow[c].Update( fDelta );
+1 -1
View File
@@ -138,7 +138,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Combine
m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
m_NoteField.SetY( GRAY_ARROWS_Y_STANDARD );
m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD );
m_NoteField.Load( (NoteData*)this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, int(GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD) );
m_ArrowBackdrop.SetPlayer( pn );
const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;