Blind fixes (always set combo, etc; simply don't draw it).
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@@ -394,7 +394,8 @@ void PlayerMinus::DrawPrimitives()
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// Draw these below everything else.
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m_ArrowBackdrop.Draw();
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m_Combo.Draw();
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
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m_Combo.Draw();
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float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
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bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].GetReversePercentForColumn(0)>0.5;
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@@ -701,12 +702,9 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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}
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HandleTapRowScore( iIndexThatWasSteppedOn ); // update score
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if (!GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind)
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{
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
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m_Judgment.SetJudgment( score );
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}
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m_Judgment.SetJudgment( score );
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}
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