Fix VC6 compile

This commit is contained in:
Glenn Maynard
2003-08-18 16:57:00 +00:00
parent 962f0f2dba
commit b8cd130fdb
+2 -2
View File
@@ -325,7 +325,7 @@ void Player::Update( float fDeltaTime )
// process transforms that are waiting to be applied
for( unsigned i=0; i<GAMESTATE->m_TransformsToApply[m_PlayerNumber].size(); i++ )
for( unsigned j=0; j<GAMESTATE->m_TransformsToApply[m_PlayerNumber].size(); j++ )
{
// Start beat needs to be far enough ahead to be off screen so that
// addition arrows don't suddenly pop on.
@@ -338,7 +338,7 @@ void Player::Update( float fDeltaTime )
LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][i] )
switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][j] )
{
case PlayerOptions::TRANSFORM_LITTLE:
NoteDataUtil::Little( *this, fStartBeat, fEndBeat );