Fix VC6 compile
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@@ -325,7 +325,7 @@ void Player::Update( float fDeltaTime )
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// process transforms that are waiting to be applied
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for( unsigned i=0; i<GAMESTATE->m_TransformsToApply[m_PlayerNumber].size(); i++ )
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for( unsigned j=0; j<GAMESTATE->m_TransformsToApply[m_PlayerNumber].size(); j++ )
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{
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// Start beat needs to be far enough ahead to be off screen so that
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// addition arrows don't suddenly pop on.
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@@ -338,7 +338,7 @@ void Player::Update( float fDeltaTime )
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LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
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switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][i] )
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switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][j] )
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{
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case PlayerOptions::TRANSFORM_LITTLE:
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NoteDataUtil::Little( *this, fStartBeat, fEndBeat );
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