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itgmania212121/stepmania/src/GameManager.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: GameManager
Desc: See Header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "GameInput.h" // for GameButton constants
#include "IniFile.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "NoteSkinManager.h"
#include "SDL_keysym.h" // for SDLKeys
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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const int DANCE_COL_SPACING = 64;
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const int PUMP_COL_SPACING = 50;
const int EZ2_COL_SPACING = 46;
const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
const int DS3DDX_COL_SPACING = 46;
const int BM_COL_SPACING=34;
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const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 64;
struct {
char *name;
int NumTracks;
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} const NotesTypes[NUM_STEPS_TYPES] = {
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{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-halfdouble",6 },
{ "pump-double", 10 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10 }, // Double: Single x2
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5 },
{ "ds3ddx-single", 8 },
{ "bm-single", 6 },
{ "maniax-single", 4 },
{ "maniax-double", 8 },
{ "techno-single8", 8 },
};
//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
//
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GameDef g_GameDefs[NUM_GAMES] =
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{
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{ // GAME_DANCE
"dance", // m_szName
"Dance Dance Revolution", // m_szDescription
2, // m_iNumControllers
NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuRight)",
"(MenuUp)",
"(MenuDown)",
"",
"",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP
DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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},
{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
DANCE_BUTTON_UP, // MENU_BUTTON_UP
DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN
DANCE_BUTTON_START, // MENU_BUTTON_START
DANCE_BUTTON_BACK, // MENU_BUTTON_BACK
DANCE_BUTTON_COIN, // MENU_BUTTON_COIN
DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_LEFT, // DANCE_BUTTON_LEFT,
SDLK_RIGHT, // DANCE_BUTTON_RIGHT,
SDLK_UP, // DANCE_BUTTON_UP,
SDLK_DOWN, // DANCE_BUTTON_DOWN,
-1, //no default key // DANCE_BUTTON_UPLEFT,
-1, //no default key // DANCE_BUTTON_UPRIGHT,
SDLK_RETURN, // DANCE_BUTTON_START,
SDLK_ESCAPE, // DANCE_BUTTON_BACK
SDLK_DELETE, // DANCE_BUTTON_MENULEFT
SDLK_PAGEDOWN, // DANCE_BUTTON_MENURIGHT
SDLK_HOME, // DANCE_BUTTON_MENUUP
SDLK_END, // DANCE_BUTTON_MENUDOWN
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SDLK_F1, // DANCE_BUTTON_COIN
SDLK_SCROLLOCK // DANCE_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // DANCE_BUTTON_LEFT,
SDLK_KP6, // DANCE_BUTTON_RIGHT,
SDLK_KP8, // DANCE_BUTTON_UP,
SDLK_KP2, // DANCE_BUTTON_DOWN,
SDLK_KP7, // DANCE_BUTTON_UPLEFT,
SDLK_KP9, // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER, // DANCE_BUTTON_START,
SDLK_KP0, // DANCE_BUTTON_BACK
SDLK_KP_DIVIDE, // DANCE_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // DANCE_BUTTON_MENURIGHT
SDLK_KP_MINUS, // DANCE_BUTTON_MENUUP
SDLK_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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SDLK_F2, // DANCE_BUTTON_COIN
-1 // DANCE_BUTTON_OPERATOR
},
}
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},
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{ // GAME_PUMP
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"pump", // m_szName
"Pump It Up", // m_szDescription
2, // m_iNumControllers
NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuUp)",
"(MenuDown)",
"(Start)",
"(MenuLeft)",
"(MenuRight)",
"(dedicated)",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP
PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PUMP_BUTTON_START, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
PUMP_BUTTON_COIN, // MENU_BUTTON_COIN
PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_q, // PUMP_BUTTON_UPLEFT,
SDLK_e, // PUMP_BUTTON_UPRIGHT,
SDLK_s, // PUMP_BUTTON_CENTER,
SDLK_z, // PUMP_BUTTON_DOWNLEFT,
SDLK_c, // PUMP_BUTTON_DOWNRIGHT,
SDLK_RETURN, // PUMP_BUTTON_START,
SDLK_ESCAPE, // PUMP_BUTTON_BACK,
SDLK_LEFT, // PUMP_BUTTON_MENULEFT
SDLK_RIGHT, // PUMP_BUTTON_MENURIGHT
SDLK_UP, // PUMP_BUTTON_MENUUP
SDLK_DOWN, // PUMP_BUTTON_MENUDOWN
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SDLK_F1, // PUMP_BUTTON_COIN
SDLK_SCROLLOCK // PUMP_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP7, // PUMP_BUTTON_UPLEFT,
SDLK_KP9, // PUMP_BUTTON_UPRIGHT,
SDLK_KP5, // PUMP_BUTTON_CENTER,
SDLK_KP1, // PUMP_BUTTON_DOWNLEFT,
SDLK_KP3, // PUMP_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // PUMP_BUTTON_START,
SDLK_KP0, // PUMP_BUTTON_BACK,
-1, //no default key // PUMP_BUTTON_MENULEFT
-1, //no default key // PUMP_BUTTON_MENURIGHT
-1, //no default key // PUMP_BUTTON_MENUUP
-1, //no default key // PUMP_BUTTON_MENUDOWN
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SDLK_F2, // PUMP_BUTTON_COIN
-1 // PUMP_BUTTON_OPERATOR
},
}
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},
{
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"ez2", // m_szName
"Ez2Dancer", // m_szDescription
2, // m_iNumControllers
NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
"FootUpLeft",
"FootUpRight",
"FootDown",
"HandUpLeft",
"HandUpRight",
"HandLrLeft",
"HandLrRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuUp)",
"(MenuDown)",
"(Start)",
"(MenuLeft)",
"(MenuRight)",
"",
"",
"(dedicated)",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP
EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
EZ2_BUTTON_START, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP
EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN
EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START
EZ2_BUTTON_BACK, // MENU_BUTTON_BACK
EZ2_BUTTON_COIN, // MENU_BUTTON_COIN
EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // EZ2_BUTTON_FOOTUPLEFT,
SDLK_b, // EZ2_BUTTON_FOOTUPRIGHT,
SDLK_c, // EZ2_BUTTON_FOOTDOWN,
SDLK_x, // EZ2_BUTTON_HANDUPLEFT,
SDLK_v, // EZ2_BUTTON_HANDUPRIGHT,
SDLK_s, // EZ2_BUTTON_HANDLRLEFT,
SDLK_f, // EZ2_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // EZ2_BUTTON_START,
SDLK_ESCAPE, // EZ2_BUTTON_BACK,
SDLK_LEFT, // EZ2_BUTTON_MENULEFT
SDLK_RIGHT, // EZ2_BUTTON_MENURIGHT
SDLK_UP, // EZ2_BUTTON_MENUUP
SDLK_DOWN, // EZ2_BUTTON_MENUDOWN
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SDLK_F1, // EZ2_BUTTON_COIN
SDLK_SCROLLOCK // EZ2_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // EZ2_BUTTON_FOOTUPLEFT,
-1, // EZ2_BUTTON_FOOTUPRIGHT,
-1, // EZ2_BUTTON_FOOTDOWN,
-1, // EZ2_BUTTON_HANDUPLEFT,
-1, // EZ2_BUTTON_HANDUPRIGHT,
-1, // EZ2_BUTTON_HANDLRLEFT,
-1, // EZ2_BUTTON_HANDLRRIGHT,
-1, // EZ2_BUTTON_START,
-1, // EZ2_BUTTON_BACK,
-1, //no default key // EZ2_BUTTON_MENULEFT
-1, //no default key // EZ2_BUTTON_MENURIGHT
-1, //no default key // EZ2_BUTTON_MENUUP
-1, //no default key // EZ2_BUTTON_MENUDOWN
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SDLK_F2, // EZ2_BUTTON_COIN
-1 // EZ2_BUTTON_OPERATOR
},
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},
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},
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{ // GAME_PARA
"para", // m_szName
"Para Para Paradise", // m_szDescription
2, // m_iNumControllers
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"UpLeft",
"Up",
"UpRight",
"Right",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
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},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuDown)",
"",
"(MenuUp)",
"(MenuRight)",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
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},
{ // m_DedicatedMenuButton
PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
PARA_BUTTON_START, // MENU_BUTTON_START
PARA_BUTTON_BACK, // MENU_BUTTON_BACK
PARA_BUTTON_COIN, // MENU_BUTTON_COIN
PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_z, // PARA_BUTTON_LEFT,
SDLK_x, // PARA_BUTTON_UPLEFT,
SDLK_c, // PARA_BUTTON_UP,
SDLK_v, // PARA_BUTTON_UPRIGHT,
SDLK_b, // PARA_BUTTON_RIGHT,
SDLK_RETURN, // PARA_BUTTON_START,
SDLK_ESCAPE, // PARA_BUTTON_BACK
SDLK_LEFT, //no default key // PARA_BUTTON_MENULEFT
SDLK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
SDLK_UP, // PARA_BUTTON_MENUUP
SDLK_DOWN, // PARA_BUTTON_MENUDOWN
SDLK_F1, // PARA_BUTTON_COIN
SDLK_SCROLLOCK // PARA_BUTTON_OPERATOR
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},
{ // PLAYER_2
-1, // PARA_BUTTON_LEFT,
-1, // PARA_BUTTON_UPLEFT,
-1, // PARA_BUTTON_UP,
-1, // PARA_BUTTON_UPRIGHT,
-1, // PARA_BUTTON_RIGHT,
-1, // PARA_BUTTON_START,
-1, // PARA_BUTTON_BACK
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-1, //no default key // PARA_BUTTON_MENULEFT
-1, //no default key // PARA_BUTTON_MENURIGHT
-1, // PARA_BUTTON_MENUUP
-1,
-1, // PARA_BUTTON_COIN
-1 // PARA_BUTTON_OPERATOR
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},
}
},
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{ // GAME_DS3DDX
"ds3ddx", // m_szName
"Dance Station 3DDX", // m_szDescription
2, // m_iNumControllers
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"HandLeft",
"FootDownLeft",
"FootUpLeft",
"HandUp",
"HandDown",
"FootUpRight",
"FootDownRight",
"HandRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
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},
{ // m_szSecondaryFunction
"(MenuLeft)",
"",
"",
"(MenuUp)",
"(MenuDown)",
"",
"",
"(MenuRight)",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
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},
{ // m_DedicatedMenuButton
DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START, // MENU_BUTTON_START
DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN
DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
SDLK_w, // DS3DDX_BUTTON_HANDUP,
SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
SDLK_RETURN, // DS3DDX_BUTTON_START,
SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
SDLK_UP, // DS3DDX_BUTTON_MENUUP
SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
SDLK_F1, // DS3DDX_BUTTON_COIN
SDLK_SCROLLOCK // DS3DDX_BUTTON_OPERATOR
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},
{ // PLAYER_2
-1, // DS3DDX_BUTTON_HANDLEFT,
-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
-1, // DS3DDX_BUTTON_FOOTUPLEFT,
-1, // DS3DDX_BUTTON_HANDUP,
-1, // DS3DDX_BUTTON_HANDDOWN,
-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
-1, // DS3DDX_BUTTON_HANDRIGHT,
-1, // DS3DDX_BUTTON_START,
-1, // DS3DDX_BUTTON_BACK
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-1, //no default key // DS3DDX_BUTTON_MENULEFT
-1, //no default key // DS3DDX_BUTTON_MENURIGHT
-1, // DS3DDX_BUTTON_MENUUP
-1, // DS3DDX_BUTTON_MENUDOWN
-1, // DS3DDX_BUTTON_COIN
-1 // DS3DDX_BUTTON_OPERATOR
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},
}
},
{ // GAME_BM
"bm", // m_szName
"BeatMania", // m_szDescription
2, // m_iNumControllers
NUM_BM_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Key1",
"Key2",
"Key3",
"Key4",
"Key5",
"Key6",
"Key7",
"Scratch",
"Scratch (down)",
"Start",
"Select",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"",
"(MenuRight)",
"",
"",
"",
"",
"(MenuUp)",
"(MenuDown)",
"(Start)",
"(Back)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
BM_BUTTON_MENUUP, // MENU_BUTTON_UP
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
BM_BUTTON_KEY3, // MENU_BUTTON_RIGHT
BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK
BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_m, // BM_BUTTON_KEY1,
SDLK_k, // BM_BUTTON_KEY2,
SDLK_COMMA, // BM_BUTTON_KEY3,
SDLK_l, // BM_BUTTON_KEY4,
SDLK_PERIOD, // BM_BUTTON_KEY5,
SDLK_SEMICOLON, // BM_BUTTON_KEY6,
SDLK_SLASH, // BM_BUTTON_KEY7,
SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
-1, // BM_BUTTON_SCRATCHDOWN,
SDLK_RETURN, // BM_BUTTON_START,
-1, // BM_BUTTON_SELECT,
SDLK_LEFT, // BM_BUTTON_MENULEFT
SDLK_RIGHT, // BM_BUTTON_MENURIGHT
SDLK_UP, // BM_BUTTON_MENUUP
SDLK_DOWN, // BM_BUTTON_MENUDOWN
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SDLK_F1, // BM_BUTTON_COIN
SDLK_SCROLLOCK // BM_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // BM_BUTTON_KEY1,
-1, // BM_BUTTON_KEY2,
-1, // BM_BUTTON_KEY3,
-1, // BM_BUTTON_KEY4,
-1, // BM_BUTTON_KEY5,
-1, // BM_BUTTON_KEY6,
-1, // BM_BUTTON_KEY7,
-1, // BM_BUTTON_SCRATCHUP,
-1, // BM_BUTTON_SCRATCHDOWN,
-1, // BM_BUTTON_START,
-1, // BM_BUTTON_SELECT,
-1, // BM_BUTTON_MENULEFT
-1, // BM_BUTTON_MENURIGHT
-1, // BM_BUTTON_MENUUP
-1, // BM_BUTTON_MENUDOWN
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-1, // BM_BUTTON_COIN
-1 // BM_BUTTON_OPERATOR
},
}
},
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{ // GAME_MANIAX
"maniax", // m_szName
"Dance Maniax", // m_szDescription
2, // m_iNumControllers
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"HandUpLeft",
"HandUpRight",
"HandLrLeft",
"HandLrRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuRight)",
"(MenuDown)",
"(MenuUp)",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
MANIAX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_MENUUP, // MENU_BUTTON_UP
MANIAX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_HANDLRRIGHT, // MENU_BUTTON_UP
MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_s, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_z, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_x, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // MANIAX_BUTTON_START,
SDLK_ESCAPE, // MANIAX_BUTTON_BACK
SDLK_LEFT, // MANIAX_BUTTON_MENULEFT
SDLK_RIGHT, // MANIAX_BUTTON_MENURIGHT
SDLK_UP, // MANIAX_BUTTON_MENUUP
SDLK_DOWN, // MANIAX_BUTTON_MENUDOWN
SDLK_F1, // MANIAX_BUTTON_COIN
SDLK_SCROLLOCK // MANIAX_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_KP5, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_KP1, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_KP2, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_KP_ENTER, // MANIAX_BUTTON_START,
SDLK_KP0, // MANIAX_BUTTON_BACK
SDLK_KP_DIVIDE, // MANIAX_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // MANIAX_BUTTON_MENURIGHT
SDLK_KP_MINUS, // MANIAX_BUTTON_MENUUP
SDLK_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
SDLK_F2, // MANIAX_BUTTON_COIN
-1 // MANIAX_BUTTON_OPERATOR
},
}
},
{ // GAME_MANIAX
"techno", // m_szName
"TechnoMotion", // m_szDescription
2, // m_iNumControllers
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuRight)",
"(MenuDown)",
"(MenuUp)",
"",
"",
"",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
TECHNO_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_MENUUP, // MENU_BUTTON_UP
TECHNO_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_UP, // MENU_BUTTON_UP
TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // TECHNO_BUTTON_LEFT,
SDLK_d, // TECHNO_BUTTON_RIGHT,
SDLK_w, // TECHNO_BUTTON_UP,
SDLK_x, // TECHNO_BUTTON_DOWN,
SDLK_q, // TECHNO_BUTTON_UPLEFT,
SDLK_e, // TECHNO_BUTTON_UPRIGHT,
SDLK_s, // TECHNO_BUTTON_CENTER,
SDLK_z, // TECHNO_BUTTON_DOWNLEFT,
SDLK_c, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_RETURN, // TECHNO_BUTTON_START,
SDLK_ESCAPE, // TECHNO_BUTTON_BACK
SDLK_LEFT, // TECHNO_BUTTON_MENULEFT
SDLK_RIGHT, // TECHNO_BUTTON_MENURIGHT
SDLK_UP, // TECHNO_BUTTON_MENUUP
SDLK_DOWN, // TECHNO_BUTTON_MENUDOWN
SDLK_F1, // TECHNO_BUTTON_COIN
SDLK_SCROLLOCK // TECHNO_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // TECHNO_BUTTON_LEFT,
SDLK_KP6, // TECHNO_BUTTON_RIGHT,
SDLK_KP8, // TECHNO_BUTTON_UP,
SDLK_KP2, // TECHNO_BUTTON_DOWN,
SDLK_KP7, // TECHNO_BUTTON_UPLEFT,
SDLK_KP9, // TECHNO_BUTTON_UPRIGHT,
SDLK_KP5, // TECHNO_BUTTON_CENTER,
SDLK_KP1, // TECHNO_BUTTON_DOWNLEFT,
SDLK_KP3, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // TECHNO_BUTTON_START,
SDLK_KP0, // TECHNO_BUTTON_BACK
SDLK_KP_DIVIDE, // TECHNO_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // TECHNO_BUTTON_MENURIGHT
SDLK_KP_MINUS, // TECHNO_BUTTON_MENUUP
SDLK_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
SDLK_F2, // TECHNO_BUTTON_COIN
-1 // TECHNO_BUTTON_OPERATOR
},
}
},
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
{
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{ // STYLE_DANCE_SINGLE
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GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_DANCE_VERSUS
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GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_DANCE_DOUBLE
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GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
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STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
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{ // STYLE_DANCE_COUPLE
GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
{ // PLAYER_2
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3
},
},
{ // STYLE_DANCE_SOLO
GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"solo", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
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6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
},
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{ // STYLE_DANCE_EDIT_COUPLE
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GAME_DANCE, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"couple (edit)", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*4.0f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*3.0f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*2.0f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*1.0f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*1.0f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*2.0f },
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*3.0f },
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*4.0f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*4.0f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*3.0f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*2.0f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*1.0f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*1.0f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*2.0f },
{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*3.0f },
{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*4.0f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
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/* { // STYLE_DANCE_SOLO_VERSUS
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"dance-solo-versus", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,1,4,2,3 // outside in
},
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}, */
{ // PUMP_STYLE_SINGLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
{ // PUMP_STYLE_VERSUS
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
"versus", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
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{ // PUMP_STYLE_HALFDOUBLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"halfdouble", // m_szName
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STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,2,4,3,1
},
},
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{ // PUMP_STYLE_DOUBLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
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STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
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10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3,5,7,9,6,8
},
},
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{ // STYLE_PUMP_COUPLE
GAME_PUMP, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"couple", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
{ // STYLE_PUMP_EDIT_COUPLE
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GAME_PUMP, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
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"couple (edit)", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*5.0 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*4.0 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*3.0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*2.0 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*1.0 },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*1.0 },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*2.0 },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*3.0 },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*4.0 },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*5.0 },
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},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
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{ // EZ2_STYLE_SINGLE
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
2002-06-20 22:09:05 +00:00
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
2002-06-20 22:09:05 +00:00
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
},
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{ // EZ2_STYLE_REAL
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"real", // m_szName
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STEPS_TYPE_EZ2_REAL, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
2002-09-07 02:50:23 +00:00
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
},
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{ // EZ2_STYLE_SINGLE_VERSUS
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versus", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
2002-07-08 17:25:02 +00:00
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*2 },
2002-07-08 17:25:02 +00:00
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
},
{ // EZ2_STYLE_REAL_VERSUS
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"versusReal", // m_szName
2003-08-07 06:36:34 +00:00
STEPS_TYPE_EZ2_REAL, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_REAL_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_REAL_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_REAL_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_REAL_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_REAL_COL_SPACING*1 },
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_REAL_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_REAL_COL_SPACING*3 },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
},
},
{ // EZ2_STYLE_DOUBLE
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
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STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*4.5f },
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*3.5f },
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, -EZ2_COL_SPACING*2.5f },
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, -EZ2_COL_SPACING*1.5f },
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, -EZ2_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, +EZ2_COL_SPACING*0.5f },
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, +EZ2_COL_SPACING*1.5f },
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*2.5f },
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*3.5f },
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*4.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
},
},
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{ // PARA_SINGLE
GAME_PARA, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
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STEPS_TYPE_PARA_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
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},
{ // DS3DDX_SINGLE
GAME_DS3DDX, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
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STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
{ TRACK_6, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
{ TRACK_7, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
{ TRACK_8, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
{ TRACK_2, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
{ TRACK_3, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
{ TRACK_4, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
{ TRACK_5, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
{ TRACK_6, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
{ TRACK_7, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
{ TRACK_8, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
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{ // STYLE_BM_SINGLE
GAME_BM, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"BM-single", // m_szName
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STEPS_TYPE_BM_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
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},
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{ // STYLE_MANIAX_SINGLE
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
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},
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{ // STYLE_MANIAX_VERSUS
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
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{ // STYLE_MANIAX_DOUBLE
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, +MANIAX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, +MANIAX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*3.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
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{ // STYLE_TECHNO_SINGLE8
GAME_TECHNO, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNLEFT, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, TECHNO_BUTTON_LEFT, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, TECHNO_BUTTON_UPLEFT, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWN, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, TECHNO_BUTTON_UP, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_1, TECHNO_BUTTON_UPRIGHT, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, TECHNO_BUTTON_RIGHT, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNLEFT, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, TECHNO_BUTTON_LEFT, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, TECHNO_BUTTON_UPLEFT, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWN, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, TECHNO_BUTTON_UP, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, TECHNO_BUTTON_UPRIGHT, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, TECHNO_BUTTON_RIGHT, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_COL_SPACING*3.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
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};
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GameManager::GameManager()
{
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}
GameManager::~GameManager()
{
}
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GameDef* GameManager::GetGameDefForGame( Game g )
{
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ASSERT( g != GAME_INVALID ); // the game must be set before calling this
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return &g_GameDefs[ g ];
}
const StyleDef* GameManager::GetStyleDefForStyle( Style s )
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{
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ASSERT( s != STYLE_INVALID ); // the style must be set before calling this
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return &g_StyleDefs[ s ];
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}
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void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool editor )
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{
for( int s=0; s<NUM_STYLES; s++ ) {
if( g_StyleDefs[s].m_Game != game)
continue;
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if( !editor && !g_StyleDefs[s].m_bUsedForGameplay )
continue;
if( editor && !g_StyleDefs[s].m_bUsedForEdit )
continue;
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aStylesAddTo.push_back( (Style)s );
}
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}
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Style GameManager::GetEditorStyleForNotesType( StepsType nt )
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{
for( int s=0; s<NUM_STYLES; s++ )
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if( g_StyleDefs[s].m_StepsType == nt && g_StyleDefs[s].m_bUsedForEdit )
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return (Style)s;
ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor!
return STYLE_INVALID;
}
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void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
{
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for( int nt=0; nt<NUM_STEPS_TYPES; nt++ )
{
bool found = false;
for( int s=0; !found && s<NUM_STYLES; s++ )
{
if( g_StyleDefs[s].m_Game != game )
continue;
for( int pl = 0; !found && pl < NUM_PLAYERS; ++pl)
{
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if( g_StyleDefs[s].m_StepsType != nt )
continue;
found=true;
}
}
if(found)
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aNotesTypeAddTo.push_back( (StepsType)nt );
}
}
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void GameManager::GetEnabledGames( vector<Game>& aGamesOut )
{
for( int g=0; g<NUM_GAMES; g++ )
{
Game game = (Game)g;
CStringArray asNoteSkins;
NOTESKIN->GetNoteSkinNames( game, asNoteSkins );
if( !asNoteSkins.empty() )
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aGamesOut.push_back( game );
}
}
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int GameManager::NotesTypeToNumTracks( StepsType nt )
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{
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if(nt >= NUM_STEPS_TYPES)
{
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// invalid StepsType
ASSERT(0);
return -1;
}
return NotesTypes[nt].NumTracks;
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}
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StepsType GameManager::StringToNotesType( CString sNotesType )
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{
sNotesType.MakeLower();
// HACK! We elminitated "ez2-single-hard", but we should still handle it.
if( sNotesType == "ez2-single-hard" )
sNotesType = "ez2-single";
// HACK! "para-single" used to be called just "para"
if( sNotesType == "para" )
sNotesType = "para-single";
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for( int i=0; i<NUM_STEPS_TYPES; i++ )
if( NotesTypes[i].name == sNotesType )
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return StepsType(i);
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// invalid StepsType
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType.c_str() );
return STEPS_TYPE_DANCE_SINGLE;
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}
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CString GameManager::NotesTypeToString( StepsType nt )
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{
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if(nt >= NUM_STEPS_TYPES)
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{
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// invalid StepsType
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ASSERT(0);
return "";
}
return NotesTypes[nt].name;
}
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Game GameManager::StringToGameType( CString sGameType )
{
for( int i=0; i<NUM_GAMES; i++ )
if( !sGameType.CompareNoCase(g_GameDefs[i].m_szName) )
return Game(i);
return GAME_INVALID;
}
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Style GameManager::GameAndStringToStyle( Game game, CString sStyle )
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{
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for( unsigned s=0; s<NUM_STYLES; s++ )
{
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Style style = (Style)s;
const StyleDef* pStyleDef = GetStyleDefForStyle( style );
if( pStyleDef->m_Game != game )
continue;
if( sStyle.CompareNoCase(pStyleDef->m_szName) == 0 )
return style;
}
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return STYLE_INVALID;
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}