Remove separation of Pump couples. (Rest coming; this one first

since it wasn't working.)  The couples separation stuff just isn't worth
the code.
This commit is contained in:
Glenn Maynard
2002-09-12 07:50:20 +00:00
parent 7b7fa49bd9
commit 0b264d276d
5 changed files with 28 additions and 63 deletions
+1 -2
View File
@@ -68,8 +68,7 @@ enum NotesType
NOTES_TYPE_DANCE_SOLO,
NOTES_TYPE_PUMP_SINGLE,
NOTES_TYPE_PUMP_DOUBLE,
NOTES_TYPE_PUMP_COUPLE_1,
NOTES_TYPE_PUMP_COUPLE_2,
NOTES_TYPE_PUMP_COUPLE,
NOTES_TYPE_EZ2_SINGLE,
NOTES_TYPE_EZ2_SINGLE_HARD,
NOTES_TYPE_EZ2_DOUBLE,
+21 -47
View File
@@ -41,8 +41,7 @@ struct {
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-double", 10 },
{ "pump-couple-1", 5 },
{ "pump-couple-2", 5 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-single-hard", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10 }, // Double: Single x2
@@ -706,7 +705,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"Pump Couples", // m_szName
{ NOTES_TYPE_PUMP_COUPLE_1,NOTES_TYPE_PUMP_COUPLE_2}, // m_NotesTypes
{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
@@ -719,33 +718,38 @@ StyleDef g_StyleDefs[NUM_STYLES] =
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
{ // STYLE_PUMP_EDIT_COUPLE_1
{ // STYLE_PUMP_EDIT_COUPLE
GAME_PUMP, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Pump Couples Player 1", // m_szName
{ NOTES_TYPE_PUMP_COUPLE_1,NOTES_TYPE_PUMP_COUPLE_1}, // m_NotesTypes
"Pump Couples", // m_szName
{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*5.0 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*4.0 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*3.0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*2.0 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*1.0 },
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*1.0 },
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*2.0 },
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*3.0 },
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*4.0 },
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*5.0 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
@@ -759,36 +763,6 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,2,4,1,3
},
},
{ // STYLE_PUMP_EDIT_COUPLE_2
GAME_PUMP, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"Pump Couples Player 2", // m_szName
{ NOTES_TYPE_PUMP_COUPLE_2,NOTES_TYPE_PUMP_COUPLE_2}, // m_NotesTypes
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3
},
},
{ // EZ2_STYLE_SINGLE
GAME_EZ2, // m_Game
true, // m_bUsedForGameplay
+1 -2
View File
@@ -503,8 +503,7 @@ void NoteData::Turn( PlayerOptions::TurnType tt )
break;
case NOTES_TYPE_PUMP_SINGLE:
case NOTES_TYPE_PUMP_DOUBLE:
case NOTES_TYPE_PUMP_COUPLE_1:
case NOTES_TYPE_PUMP_COUPLE_2:
case NOTES_TYPE_PUMP_COUPLE:
iTakeFromTrack[0] = 1;
iTakeFromTrack[1] = 3;
iTakeFromTrack[2] = 2;
+3 -9
View File
@@ -128,14 +128,8 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out )
notedata.m_iNumTracks = 10;
out.m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
} else if( sFName.Find("_2") != -1 ) {
/* We never import a COUPLE_1; the _1 side gets imported
* as the SINGLE mode and it gets used as a fallback. This
* way, people can still create separate couples steps for
* the 1p side in Pump (just like you can with any other
* game); we're not stuck with the limitations of KSFs.
* -glenn
*/
out.m_NotesType = NOTES_TYPE_PUMP_COUPLE_2;
notedata.m_iNumTracks = 10;
out.m_NotesType = NOTES_TYPE_PUMP_COUPLE;
}
out.m_sSMNoteData = notedata.GetSMNoteDataString();
@@ -240,7 +234,7 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
else if( 0==stricmp(sValueName,"TICKCOUNT") ||
0==stricmp(sValueName,"STEP") ||
0==stricmp(sValueName,"DIFFICULTY"))
; /* Handled in Notes::LoadFromKSFFile; don't warn. */
; /* Handled in LoadFromKSFFile; don't warn. */
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
}
+2 -3
View File
@@ -23,8 +23,7 @@ enum Style
STYLE_PUMP_VERSUS,
STYLE_PUMP_DOUBLE,
STYLE_PUMP_COUPLE,
STYLE_PUMP_EDIT_COUPLE_1,
STYLE_PUMP_EDIT_COUPLE_2,
STYLE_PUMP_EDIT_COUPLE,
STYLE_EZ2_SINGLE,
STYLE_EZ2_SINGLE_HARD,
STYLE_EZ2_DOUBLE,
@@ -38,7 +37,7 @@ enum Style
};
const int NUM_DANCE_STYLES = 7;
const int NUM_PUMP_STYLES = 6;
const int NUM_PUMP_STYLES = 5;
const int NUM_EZ2_STYLES = 7;
const int NUM_PARA_STYLES = 1;