no message

This commit is contained in:
Chris Danford
2002-05-27 18:36:01 +00:00
parent b723efdaba
commit 7800df57a1
42 changed files with 464 additions and 684 deletions
+3
View File
@@ -38,6 +38,9 @@ public:
bool LoadFromGroup( CString sGroupName );
bool LoadRoulette();
inline void SetScrolling( bool bScroll ) { m_bScrolling = bScroll; };
inline bool IsScrolling() { return m_bScrolling; };
protected:
bool m_bScrolling;
float m_fPercentScrolling;
+11 -4
View File
@@ -152,7 +152,7 @@ enum NotesType
NOTES_TYPE_DANCE_COUPLE,
NOTES_TYPE_DANCE_SOLO,
NOTES_TYPE_PUMP_SINGLE,
NOTES_TYPE_PUMP_VERSUS,
NOTES_TYPE_PUMP_DOUBLE,
NUM_NOTES_TYPES // leave this at the end
};
@@ -165,6 +165,7 @@ inline int NotesTypeToNumColumns( NotesType nt )
case NOTES_TYPE_DANCE_COUPLE: return 8;
case NOTES_TYPE_DANCE_SOLO: return 6;
case NOTES_TYPE_PUMP_SINGLE: return 5;
case NOTES_TYPE_PUMP_DOUBLE: return 10;
default: ASSERT(0); return -1; // invalid NotesType
}
}
@@ -176,6 +177,7 @@ inline NotesType StringToNotesType( CString sNotesType )
else if( sNotesType == "dance-couple" ) return NOTES_TYPE_DANCE_COUPLE;
else if( sNotesType == "dance-solo" ) return NOTES_TYPE_DANCE_SOLO;
else if( sNotesType == "pump-single" ) return NOTES_TYPE_PUMP_SINGLE;
else if( sNotesType == "pump-double" ) return NOTES_TYPE_PUMP_DOUBLE;
else ASSERT(0); return NOTES_TYPE_DANCE_SINGLE; // invalid NotesType
}
@@ -188,6 +190,7 @@ inline CString NotesTypeToString( NotesType nt )
case NOTES_TYPE_DANCE_COUPLE: return "dance-couple";
case NOTES_TYPE_DANCE_SOLO: return "dance-solo";
case NOTES_TYPE_PUMP_SINGLE: return "pump-single";
case NOTES_TYPE_PUMP_DOUBLE: return "pump-double";
default: ASSERT(0); return ""; // invalid NotesType
}
}
@@ -211,7 +214,7 @@ enum PlayerNumber {
PLAYER_NONE
};
inline D3DXCOLOR PlayerToColor( PlayerNumber p )
inline D3DXCOLOR PlayerToColor( const PlayerNumber p )
{
switch( p )
{
@@ -239,7 +242,8 @@ enum Game
{
GAME_DANCE,
GAME_PUMP,
NUM_GAMES // leave this at the end
NUM_GAMES, // leave this at the end
GAME_NONE,
};
enum Style
@@ -252,7 +256,9 @@ enum Style
STYLE_DANCE_SOLO_VERSUS,
STYLE_PUMP_SINGLE,
STYLE_PUMP_VERSUS,
NUM_STYLES // leave this at the end
STYLE_PUMP_DOUBLE,
NUM_STYLES, // leave this at the end
STYLE_NONE,
};
inline Game StyleToGame( Style s )
@@ -268,6 +274,7 @@ inline Game StyleToGame( Style s )
return GAME_DANCE;
case STYLE_PUMP_SINGLE:
case STYLE_PUMP_VERSUS:
case STYLE_PUMP_DOUBLE:
return GAME_PUMP;
default:
ASSERT(0); // invalid Style
+6
View File
@@ -87,6 +87,12 @@ void GameDef::GetSkinNames( CStringArray &AddTo )
{
CString sBaseSkinFolder = "Skins\\" + CString(m_szName) + "\\";
GetDirListing( sBaseSkinFolder + "*.*", AddTo, true );
// strip out "CVS"
for( int i=AddTo.GetSize()-1; i>=0; i-- )
if( 0 == stricmp("cvs", AddTo[i]) )
AddTo.RemoveAt( i );
if( AddTo.GetSize() == 0 )
FatalError( "The folder '%s' must contain at least one skin.", sBaseSkinFolder );
}
+39 -35
View File
@@ -91,34 +91,6 @@ GameDef g_GameDefs[NUM_GAMES] =
};
StyleDef g_StyleDefSingle =
{ // STYLE_DANCE_SINGLE
"dance-single", // m_szName
NOTES_TYPE_DANCE_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_ONE_SIDE, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
};
StyleDef g_StyleDefs[NUM_STYLES] =
{
@@ -334,12 +306,49 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,2,4,1,3
},
},
{ // PUMP_STYLE_DOUBLE
"pump-double", // m_szName
NOTES_TYPE_PUMP_SINGLE, // m_NotesType
StyleDef::ONE_PLAYER_USES_TWO_SIDES, // m_StyleType
{ 160, 480 }, // m_iCenterX
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_6, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_7, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_8, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
{ TRACK_9, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
{ TRACK_10, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
},
{ // PLAYER_2
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
{ TRACK_6, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
{ TRACK_7, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
{ TRACK_8, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
{ TRACK_9, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
{ TRACK_10, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,2,4,1,3,5,7,9,6,8
},
},
};
GameManager::GameManager()
{
m_CurStyle = STYLE_DANCE_SINGLE;
m_CurGame = GAME_DANCE;
m_CurStyle = STYLE_NONE;
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
@@ -350,14 +359,9 @@ GameManager::GameManager()
}
Game GameManager::GetCurrentGame()
{
return StyleToGame( m_CurStyle );
}
GameDef* GameManager::GetCurrentGameDef()
{
return &g_GameDefs[ GetCurrentGame() ];
return &g_GameDefs[ m_CurGame ];
}
StyleDef* GameManager::GetCurrentStyleDef()
+1 -1
View File
@@ -22,12 +22,12 @@ class GameManager
public:
GameManager();
Game m_CurGame;
Style m_CurStyle;
NotesType m_CurNotesType; // only used in Edit
CString m_sCurrentSkin[NUM_PLAYERS];
PlayerNumber m_sMasterPlayerNumber;
Game GetCurrentGame(); // inferred from m_CurStyle
GameDef* GetCurrentGameDef();
StyleDef* GetCurrentStyleDef();
+24
View File
@@ -24,12 +24,20 @@
const float HELP_X = CENTER_X;
const float HELP_Y = SCREEN_HEIGHT-28;
const float STYLE_LOCAL_X = 160;
const float STYLE_LOCAL_Y = 6;
const float TIMER_LOCAL_X = 270;
const float TIMER_LOCAL_Y = 0;
const float CREDIT_X[NUM_PLAYERS] = {160,480};
const float CREDIT_Y[NUM_PLAYERS] = {SCREEN_BOTTOM-20, SCREEN_BOTTOM-20};
MenuElements::MenuElements()
{
m_frameTopBar.AddActor( &m_sprTopEdge );
m_frameTopBar.AddActor( &m_sprStyleIcon );
m_frameTopBar.AddActor( &m_MenuTimer );
m_frameBottomBar.AddActor( &m_sprBottomEdge );
@@ -38,6 +46,8 @@ MenuElements::MenuElements()
this->AddActor( &m_frameTopBar );
this->AddActor( &m_frameBottomBar );
this->AddActor( &m_textHelp );
for( int p=0; p<NUM_PLAYERS; p++ )
this->AddActor( &m_sprCreditInfo[p] );
}
void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText )
@@ -53,6 +63,11 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
m_sprTopEdge.Load( sTopEdgePath );
m_sprTopEdge.TurnShadowOff();
m_sprStyleIcon.Load( THEME->GetPathTo(GRAPHIC_MENU_STYLE_ICONS) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetXY( STYLE_LOCAL_X, STYLE_LOCAL_Y );
m_sprStyleIcon.SetZ( -1 );
m_MenuTimer.SetXY( TIMER_LOCAL_X, TIMER_LOCAL_Y );
m_MenuTimer.SetZ( -1 );
@@ -70,6 +85,15 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
m_textHelp.SetEffectBlinking();
m_textHelp.SetShadowLength( 2 );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_sprCreditInfo[p].Load( THEME->GetPathTo(FONT_NORMAL) );
m_sprCreditInfo[p].SetXY( CREDIT_X[p], CREDIT_Y[p] );
m_sprCreditInfo[p].SetZ( -1 );
m_sprCreditInfo[p].SetText( "FREE PLAY" );
m_sprCreditInfo[p].SetZoom( 0.5f );
m_sprCreditInfo[p].TurnShadowOff();
}
m_soundSwoosh.Load( THEME->GetPathTo(SOUND_MENU_SWOOSH) );
m_soundBack.Load( THEME->GetPathTo(SOUND_MENU_BACK) );
+3 -2
View File
@@ -52,11 +52,10 @@ protected:
void SetTopEdgeOffScreen();
Sprite m_sprBG;
// stuff in the top bar
ActorFrame m_frameTopBar;
Sprite m_sprTopEdge;
Sprite m_sprStyleIcon;
MenuTimer m_MenuTimer;
// stuff in the bottom bar
@@ -64,7 +63,9 @@ protected:
Sprite m_sprBottomEdge;
// stuff in the main frame
Sprite m_sprBG;
BitmapText m_textHelp;
BitmapText m_sprCreditInfo[NUM_PLAYERS];
RageSoundSample m_soundSwoosh;
+3 -3
View File
@@ -266,9 +266,9 @@ MusicWheel::MusicWheel()
this->AddActor( &m_ScrollBar );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC), 10 );
m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SWITCH_SORT) );
m_soundExpand.Load( THEME->GetPathTo(SOUND_EXPAND) );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC), 10 );
m_soundChangeSort.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_SORT) );
m_soundExpand.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_SECTION_EXPAND) );
// init m_mapGroupNameToBannerColor
+2 -2
View File
@@ -224,7 +224,7 @@ bool DeviceInput::fromString( const CString &s )
//-----------------------------------------------------------------------------
// Name: EnumJoysticksCallMenuBack( PlayerNumber p )
// Name: EnumJoysticksCallMenuBack( const PlayerNumber p )
// Desc: Called once for each enumerated joystick. If we find one, create a
// device interface on it so we can play with it.
//-----------------------------------------------------------------------------
@@ -254,7 +254,7 @@ BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance,
//-----------------------------------------------------------------------------
// Name: EnumAxesCallMenuBack( PlayerNumber p )
// Name: EnumAxesCallMenuBack( const PlayerNumber p )
// Desc: Callback function for enumerating the axes on a joystick
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumAxesCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
+1 -81
View File
@@ -15,6 +15,7 @@
//-----------------------------------------------------------------------------
#include "RageTexture.h"
#include "RageUtil.h"
#include <string.h>
//-----------------------------------------------------------------------------
@@ -76,7 +77,6 @@ void RageTexture::CreateFrameRects()
}
}
#include "string.h"
void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWide, int* piFramesHigh ) const
{
*piFramesWide = *piFramesHigh = 1; // set default values in case we don't find the dimension in the file name
@@ -109,83 +109,3 @@ void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWi
}
}
CString RageTexture::GetCacheFilePath()
{
ULONG hash = GetHashForString( m_sFilePath );
return ssprintf( "Cache\\%u.texinfo", hash );
}
const int FILE_CACHE_VERSION = 10; // increment this when the cache file format changes
void RageTexture::SaveToCacheFile()
{
LOG->WriteLine( "RageBitmapTexture::SaveToCacheFile()" );
CString sCacheFilePath = GetCacheFilePath();
FILE* file = fopen( sCacheFilePath, "w" );
ASSERT( file != NULL );
if( file == NULL )
return;
WriteIntToFile( file, FILE_CACHE_VERSION );
WriteUlongToFile( file, GetHashForFile(m_sFilePath) );
WriteStringToFile( file, m_sFilePath );
WriteIntToFile( file, m_iSourceWidth );
WriteIntToFile( file, m_iSourceHeight );
WriteIntToFile( file, m_iTextureWidth );
WriteIntToFile( file, m_iTextureHeight );
WriteIntToFile( file, m_iImageWidth );
WriteIntToFile( file, m_iImageHeight );
WriteIntToFile( file, m_iFramesWide );
WriteIntToFile( file, m_iFramesHigh );
WriteIntToFile( file, m_TextureFormat );
fclose( file );
}
bool RageTexture::LoadFromCacheFile()
{
LOG->WriteLine( "Song::LoadFromCacheFile()" );
CString sCacheFilePath = GetCacheFilePath();
LOG->WriteLine( "cache file is '%s'.", sCacheFilePath );
FILE* file = fopen( sCacheFilePath, "r" );
if( file == NULL )
return false;
int iCacheVersion;
ReadIntFromFile( file, iCacheVersion );
if( iCacheVersion != FILE_CACHE_VERSION )
{
LOG->WriteLine( "Cache file versions don't match '%s'.", sCacheFilePath );
fclose( file );
return false;
}
ULONG hash;
ReadUlongFromFile( file, hash );
if( hash != GetHashForFile(m_sFilePath) )
{
LOG->WriteLine( "Cache file is out of date.", sCacheFilePath );
fclose( file );
return false;
}
ReadStringFromFile( file, m_sFilePath );
ReadIntFromFile( file, m_iSourceWidth );
ReadIntFromFile( file, m_iSourceHeight );
ReadIntFromFile( file, m_iTextureWidth );
ReadIntFromFile( file, m_iTextureHeight );
ReadIntFromFile( file, m_iImageWidth );
ReadIntFromFile( file, m_iImageHeight );
ReadIntFromFile( file, m_iFramesWide );
ReadIntFromFile( file, m_iFramesHigh );
ReadIntFromFile( file, (int&)m_TextureFormat );
fclose( file );
return true;
}
-4
View File
@@ -88,10 +88,6 @@ protected:
virtual void CreateFrameRects();
virtual void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh ) const;
virtual CString GetCacheFilePath();
virtual bool LoadFromCacheFile();
virtual void SaveToCacheFile();
CString m_sFilePath;
LPDIRECT3DDEVICE8 m_pd3dDevice;
+6 -8
View File
@@ -49,17 +49,15 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
// default input handler used by most menus
if( !MenuI.IsValid() )
return;
if( type != IET_FIRST_PRESS )
return;
switch( MenuI.button )
{
case MENU_BUTTON_UP: this->MenuUp( MenuI.player ); return;
case MENU_BUTTON_DOWN: this->MenuDown( MenuI.player ); return;
case MENU_BUTTON_LEFT: this->MenuLeft( MenuI.player ); return;
case MENU_BUTTON_RIGHT: this->MenuRight( MenuI.player ); return;
case MENU_BUTTON_BACK: this->MenuBack( MenuI.player ); return;
case MENU_BUTTON_START: this->MenuStart( MenuI.player ); return;
case MENU_BUTTON_UP: this->MenuUp( MenuI.player, type ); return;
case MENU_BUTTON_DOWN: this->MenuDown( MenuI.player, type ); return;
case MENU_BUTTON_LEFT: this->MenuLeft( MenuI.player, type ); return;
case MENU_BUTTON_RIGHT: this->MenuRight( MenuI.player, type ); return;
case MENU_BUTTON_BACK: this->MenuBack( MenuI.player, type ); return;
case MENU_BUTTON_START: this->MenuStart( MenuI.player, type ); return;
}
}
+12 -6
View File
@@ -50,12 +50,18 @@ protected:
public:
// let subclass override if they want
virtual void MenuUp( PlayerNumber p ) {};
virtual void MenuDown( PlayerNumber p ) {};
virtual void MenuLeft( PlayerNumber p ) {};
virtual void MenuRight( PlayerNumber p ){};
virtual void MenuStart( PlayerNumber p ) {};
virtual void MenuBack( PlayerNumber p ) {};
virtual void MenuUp( const PlayerNumber p, const InputEventType type ) { MenuUp(p); };
virtual void MenuDown( const PlayerNumber p, const InputEventType type ) { MenuDown(p); };
virtual void MenuLeft( const PlayerNumber p, const InputEventType type ) { MenuLeft(p); };
virtual void MenuRight( const PlayerNumber p, const InputEventType type ) { MenuRight(p); };
virtual void MenuStart( const PlayerNumber p, const InputEventType type ) { MenuStart(p); };
virtual void MenuBack( const PlayerNumber p, const InputEventType type ) { MenuBack(p); };
virtual void MenuUp( const PlayerNumber p ) {};
virtual void MenuDown( const PlayerNumber p ) {};
virtual void MenuLeft( const PlayerNumber p ) {};
virtual void MenuRight( const PlayerNumber p ) {};
virtual void MenuStart( const PlayerNumber p ) {};
virtual void MenuBack( const PlayerNumber p ) {};
};
+1 -1
View File
@@ -62,7 +62,7 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenCaution::MenuStart( PlayerNumber p )
void ScreenCaution::MenuStart( const PlayerNumber p )
{
m_Wipe.CloseWipingRight( SM_GoToSelectMusic );
}
+1 -1
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@@ -27,6 +27,6 @@ public:
TransitionFade m_Wipe;
protected:
void MenuStart( PlayerNumber p );
void MenuStart( const PlayerNumber p );
};
+1 -1
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@@ -142,7 +142,7 @@ ScreenEdit::ScreenEdit()
m_soundChangeLine.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_LINE) );
m_soundChangeSnap.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
m_soundMarker.Load( THEME->GetPathTo(SOUND_EDIT_CHANGE_SNAP) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_INVALID) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
m_soundMusic.Load( m_pSong->GetMusicPath() );
m_soundMusic.SetPlaybackRate( 0.5f );
+9 -9
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@@ -105,8 +105,8 @@ ScreenEditMenu::ScreenEditMenu()
this->AddActor( &m_Fade);
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
MUSIC->Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
MUSIC->Play( true );
@@ -173,7 +173,7 @@ void ScreenEditMenu::OnGroupChange()
{
m_iSelectedGroup = clamp( m_iSelectedGroup, 0, m_sGroups.GetSize()-1 );
m_textGroup.SetText( GetSelectedGroup() );
m_textGroup.SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
// reload songs
m_pSongs.RemoveAll();
@@ -218,7 +218,7 @@ void ScreenEditMenu::OnStepsChange()
}
void ScreenEditMenu::MenuUp( PlayerNumber p )
void ScreenEditMenu::MenuUp( const PlayerNumber p )
{
if( m_SelectedRow == 0 ) // can't go up any further
return;
@@ -228,7 +228,7 @@ void ScreenEditMenu::MenuUp( PlayerNumber p )
AfterRowChange();
}
void ScreenEditMenu::MenuDown( PlayerNumber p )
void ScreenEditMenu::MenuDown( const PlayerNumber p )
{
if( m_SelectedRow == NUM_ROWS-1 ) // can't go down any further
return;
@@ -238,7 +238,7 @@ void ScreenEditMenu::MenuDown( PlayerNumber p )
AfterRowChange();
}
void ScreenEditMenu::MenuLeft( PlayerNumber p )
void ScreenEditMenu::MenuLeft( const PlayerNumber p )
{
switch( m_SelectedRow )
{
@@ -271,7 +271,7 @@ void ScreenEditMenu::MenuLeft( PlayerNumber p )
}
}
void ScreenEditMenu::MenuRight( PlayerNumber p )
void ScreenEditMenu::MenuRight( const PlayerNumber p )
{
switch( m_SelectedRow )
{
@@ -304,7 +304,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber p )
}
}
void ScreenEditMenu::MenuStart( PlayerNumber p )
void ScreenEditMenu::MenuStart( const PlayerNumber p )
{
m_Menu.TweenAllOffScreen();
@@ -319,7 +319,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber p )
m_Fade.CloseWipingRight( SM_GoToNextState );
}
void ScreenEditMenu::MenuBack( PlayerNumber p )
void ScreenEditMenu::MenuBack( const PlayerNumber p )
{
m_Menu.TweenAllOffScreen();
+6 -6
View File
@@ -46,12 +46,12 @@ private:
NotesType GetSelectedNotesType() { return m_CurNotesType; };
Notes* GetSelectedNotes() { return m_pNotess[m_iSelectedNotes]; };
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuUp( const PlayerNumber p );
void MenuDown( const PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
enum SelectedRow { ROW_GROUP, ROW_SONG, ROW_NOTES_TYPE, ROW_STEPS, NUM_ROWS };
+2 -4
View File
@@ -179,7 +179,7 @@ ScreenGameplay::ScreenGameplay()
m_soundMusic.Load( m_pSong->GetMusicPath() );
m_soundFail.Load( THEME->GetPathTo(SOUND_FAILED) );
m_soundFail.Load( THEME->GetPathTo(SOUND_GAMEPLAY_FAILED) );
m_announcerReady.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_READY) );
m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL) );
m_announcerGood.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_GOOD) );
@@ -187,8 +187,7 @@ ScreenGameplay::ScreenGameplay()
m_announcerCleared.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_CLEARED) );
m_announcerFailComment.Load(ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_FAILED) );
m_soundAssistTick.Load( THEME->GetPathTo(SOUND_ASSIST) );
m_soundAssistTick.Load( THEME->GetPathTo(SOUND_GAMEPLAY_ASSIST_TICK) );
// Send some messages every have second to we can get the introduction rolling
@@ -196,7 +195,6 @@ ScreenGameplay::ScreenGameplay()
this->SendScreenMessage( ScreenMessage(SM_User+i), i/2.0f );
m_StarWipe.SetClosed();
}
+3 -3
View File
@@ -157,7 +157,7 @@ ScreenMusicScroll::ScreenMusicScroll()
this->AddActor( &m_Fade );
m_soundMusic.Load( THEME->GetPathTo(SOUND_ENDING_MUSIC) );
m_soundMusic.Load( THEME->GetPathTo(SOUND_MUSIC_SCROLL_MUSIC) );
m_Fade.OpenWipingRight();
m_soundMusic.Play( true );
@@ -213,12 +213,12 @@ void ScreenMusicScroll::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenMusicScroll::MenuStart( PlayerNumber p )
void ScreenMusicScroll::MenuStart( const PlayerNumber p )
{
m_Fade.CloseWipingRight( SM_GoToNextState );
}
void ScreenMusicScroll::MenuBack( PlayerNumber p )
void ScreenMusicScroll::MenuBack( const PlayerNumber p )
{
MenuStart( p );
}
+2 -2
View File
@@ -33,8 +33,8 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
private:
+44 -31
View File
@@ -41,11 +41,12 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sTopEdgePath )
{
LOG->WriteLine( "ScreenOptions::ScreenOptions()" );
m_SoundChange.Load( THEME->GetPathTo(SOUND_SELECT) );
m_SoundNext.Load( THEME->GetPathTo(SOUND_SELECT) );
m_SoundChangeCol.Load( THEME->GetPathTo(SOUND_OPTION_CHANGE_COL) );
m_SoundChangeRow.Load( THEME->GetPathTo(SOUND_OPTION_CHANGE_ROW) );
m_SoundNext.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_Menu.Load(
"Themes\\default\\Graphics\\_shared background.png",
sBackgroundPath,
sTopEdgePath,
ssprintf("%s %s to change line %s %s to select between options then press NEXT", CString(char(3)), CString(char(4)), CString(char(1)), CString(char(2)) )
);
@@ -292,7 +293,7 @@ void ScreenOptions::OnChange()
}
void ScreenOptions::MenuBack( PlayerNumber p )
void ScreenOptions::MenuBack( const PlayerNumber p )
{
Screen::MenuBack( p );
@@ -302,7 +303,7 @@ void ScreenOptions::MenuBack( PlayerNumber p )
}
void ScreenOptions::MenuStart( PlayerNumber p )
void ScreenOptions::MenuStart( const PlayerNumber p )
{
Screen::MenuStart( p );
@@ -312,95 +313,107 @@ void ScreenOptions::MenuStart( PlayerNumber p )
m_Wipe.CloseWipingRight( SM_GoToNextState );
}
void ScreenOptions::MenuLeft( PlayerNumber p )
void ScreenOptions::MenuLeft( const PlayerNumber p )
{
PlayerNumber pn = p;
switch( m_InputMode )
{
case INPUTMODE_P1_ONLY:
if( p != PLAYER_1 )
if( pn != PLAYER_1 )
return;
case INPUTMODE_BOTH:
p = PLAYER_1;
pn = PLAYER_1;
break;
case INPUTMODE_2PLAYERS:
break; // fall through
}
int iCurRow = m_iCurrentRow[p];
if( m_iSelectedOption[p][iCurRow] == 0 ) // can't go left any more
int iCurRow = m_iCurrentRow[pn];
if( m_iSelectedOption[pn][iCurRow] == 0 ) // can't go left any more
return;
m_iSelectedOption[p][iCurRow]--;
m_SoundChangeCol.PlayRandom();
m_iSelectedOption[pn][iCurRow]--;
TweenHighlight( p );
TweenHighlight( pn );
OnChange();
}
void ScreenOptions::MenuRight( PlayerNumber p )
void ScreenOptions::MenuRight( const PlayerNumber p )
{
PlayerNumber pn = p;
switch( m_InputMode )
{
case INPUTMODE_P1_ONLY:
if( p != PLAYER_1 )
if( pn != PLAYER_1 )
return;
case INPUTMODE_BOTH:
p = PLAYER_1;
pn = PLAYER_1;
break;
case INPUTMODE_2PLAYERS:
break; // fall through
}
int iCurRow = m_iCurrentRow[p];
if( m_iSelectedOption[p][iCurRow] == m_OptionLineData[iCurRow].iNumOptions-1 ) // can't go right any more
int iCurRow = m_iCurrentRow[pn];
if( m_iSelectedOption[pn][iCurRow] == m_OptionLineData[iCurRow].iNumOptions-1 ) // can't go right any more
return;
m_iSelectedOption[p][iCurRow]++;
m_SoundChangeCol.PlayRandom();
m_iSelectedOption[pn][iCurRow]++;
TweenHighlight( p );
TweenHighlight( pn );
OnChange();
}
void ScreenOptions::MenuUp( PlayerNumber p )
void ScreenOptions::MenuUp( const PlayerNumber p )
{
PlayerNumber pn = p;
switch( m_InputMode )
{
case INPUTMODE_P1_ONLY:
return;
case INPUTMODE_BOTH:
p = PLAYER_1;
pn = PLAYER_1;
break;
case INPUTMODE_2PLAYERS:
break; // fall through
}
if( m_iCurrentRow[p] == 0 )
m_iCurrentRow[p] = m_iNumOptionLines-1; // wrap around
m_SoundChangeRow.PlayRandom();
if( m_iCurrentRow[pn] == 0 )
m_iCurrentRow[pn] = m_iNumOptionLines-1; // wrap around
else
m_iCurrentRow[p]--;
m_iCurrentRow[pn]--;
TweenHighlight( p );
TweenHighlight( pn );
OnChange();
}
void ScreenOptions::MenuDown( PlayerNumber p )
void ScreenOptions::MenuDown( const PlayerNumber p )
{
PlayerNumber pn = p;
switch( m_InputMode )
{
case INPUTMODE_P1_ONLY:
return;
case INPUTMODE_BOTH:
p = PLAYER_1;
pn = PLAYER_1;
break;
case INPUTMODE_2PLAYERS:
break; // fall through
}
if( m_iCurrentRow[p] == m_iNumOptionLines-1 )
m_iCurrentRow[p] = 0; // wrap around
m_SoundChangeRow.PlayRandom();
if( m_iCurrentRow[pn] == m_iNumOptionLines-1 )
m_iCurrentRow[pn] = 0; // wrap around
else
m_iCurrentRow[p]++;
m_iCurrentRow[pn]++;
TweenHighlight( p );
TweenHighlight( pn );
OnChange();
}
+8 -7
View File
@@ -55,16 +55,16 @@ protected:
void TweenHighlight( PlayerNumber player_no );
void OnChange();
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
virtual void GoToNextState() = 0;
virtual void GoToPrevState() = 0;
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuUp( const PlayerNumber p );
void MenuDown( const PlayerNumber p );
InputMode m_InputMode;
@@ -82,7 +82,8 @@ protected:
Quad m_OptionUnderline[NUM_PLAYERS][MAX_OPTION_LINES];
Quad m_SelectionHighlight[NUM_PLAYERS];
RandomSample m_SoundChange;
RandomSample m_SoundChangeCol;
RandomSample m_SoundChangeRow;
RandomSample m_SoundNext;
TransitionInvisible m_Wipe;
+5 -5
View File
@@ -88,7 +88,7 @@ ScreenPrompt::ScreenPrompt( CString sText, PromptType pt, bool* pbAnswer )
m_textAnswer[*m_pbAnswer].SetEffectGlowing();
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
}
void ScreenPrompt::Update( float fDeltaTime )
@@ -125,7 +125,7 @@ void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenPrompt::MenuLeft( PlayerNumber p )
void ScreenPrompt::MenuLeft( const PlayerNumber p )
{
if( m_PromptType == PROMPT_OK )
return;
@@ -133,7 +133,7 @@ void ScreenPrompt::MenuLeft( PlayerNumber p )
MenuRight( p );
}
void ScreenPrompt::MenuRight( PlayerNumber p )
void ScreenPrompt::MenuRight( const PlayerNumber p )
{
if( m_PromptType == PROMPT_OK )
return;
@@ -148,7 +148,7 @@ void ScreenPrompt::MenuRight( PlayerNumber p )
}
void ScreenPrompt::MenuStart( PlayerNumber p )
void ScreenPrompt::MenuStart( const PlayerNumber p )
{
m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
@@ -175,7 +175,7 @@ void ScreenPrompt::MenuStart( PlayerNumber p )
m_soundSelect.PlayRandom();
}
void ScreenPrompt::MenuBack( PlayerNumber p )
void ScreenPrompt::MenuBack( const PlayerNumber p )
{
}
+4 -4
View File
@@ -31,10 +31,10 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
TransitionFade m_Fade;
+1 -1
View File
@@ -22,7 +22,7 @@
ScreenSandbox::ScreenSandbox()
{
m_sound.Load( THEME->GetPathTo(SOUND_SELECT) );
m_sound.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_sound.Play();
//this->AddActor( &m_spr );
+4 -4
View File
@@ -133,7 +133,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
this->AddActor( &m_Fade );
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_DIFFICULTY_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_DIFFICULTY_INTRO) );
@@ -200,7 +200,7 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectDifficulty::MenuLeft( PlayerNumber p )
void ScreenSelectDifficulty::MenuLeft( const PlayerNumber p )
{
if( m_iSelection[p] == 0 ) // can't go left any more
return;
@@ -221,7 +221,7 @@ void ScreenSelectDifficulty::MenuLeft( PlayerNumber p )
}
void ScreenSelectDifficulty::MenuRight( PlayerNumber p )
void ScreenSelectDifficulty::MenuRight( const PlayerNumber p )
{
if( m_iSelection[p] == 2 ) // can't go right any more
return;
@@ -285,7 +285,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
this->SendScreenMessage( SM_StartTweeningOffScreen, 0.7f );
}
void ScreenSelectDifficulty::MenuBack( PlayerNumber p )
void ScreenSelectDifficulty::MenuBack( const PlayerNumber p )
{
m_Fade.CloseWipingLeft( SM_GoToPrevState );
+4 -4
View File
@@ -28,10 +28,10 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void TweenOffScreen();
void TweenOnScreen();
+1 -1
View File
@@ -66,7 +66,7 @@ ScreenSelectGame::ScreenSelectGame() :
void ScreenSelectGame::ImportOptions()
{
m_iSelectedOption[0][SG_GAME] = GAMEMAN->GetCurrentGame();
m_iSelectedOption[0][SG_GAME] = GAMEMAN->m_CurGame;
}
void ScreenSelectGame::ExportOptions()
+8 -8
View File
@@ -115,8 +115,8 @@ ScreenSelectGroup::ScreenSelectGroup()
m_Fade.SetZ( -2 );
this->AddActor( &m_Fade );
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_DIFFICULTY_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_GROUP_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_GROUP_INTRO) );
@@ -237,17 +237,17 @@ void ScreenSelectGroup::AfterChange()
}
void ScreenSelectGroup::MenuLeft( PlayerNumber p )
void ScreenSelectGroup::MenuLeft( const PlayerNumber p )
{
MenuUp( p );
}
void ScreenSelectGroup::MenuRight( PlayerNumber p )
void ScreenSelectGroup::MenuRight( const PlayerNumber p )
{
MenuDown( p );
}
void ScreenSelectGroup::MenuUp( PlayerNumber p )
void ScreenSelectGroup::MenuUp( const PlayerNumber p )
{
if( m_bChosen )
return;
@@ -264,7 +264,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber p )
}
void ScreenSelectGroup::MenuDown( PlayerNumber p )
void ScreenSelectGroup::MenuDown( const PlayerNumber p )
{
if( m_bChosen )
return;
@@ -278,7 +278,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber p )
m_soundChange.PlayRandom();
}
void ScreenSelectGroup::MenuStart( PlayerNumber p )
void ScreenSelectGroup::MenuStart( const PlayerNumber p )
{
m_soundSelect.PlayRandom();
m_bChosen = true;
@@ -296,7 +296,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber p )
this->SendScreenMessage( SM_StartFadingOut, 0.8f );
}
void ScreenSelectGroup::MenuBack( PlayerNumber p )
void ScreenSelectGroup::MenuBack( const PlayerNumber p )
{
m_Fade.CloseWipingLeft( SM_GoToPrevState );
+6 -6
View File
@@ -35,12 +35,12 @@ public:
void BeforeChange();
void AfterChange();
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuUp( const PlayerNumber p );
void MenuDown( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void TweenOffScreen();
void TweenOnScreen();
+9 -9
View File
@@ -119,8 +119,8 @@ ScreenSelectMusic::ScreenSelectMusic()
this->AddActor( &m_textHoldForOptions );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundChangeNotes.Load( THEME->GetPathTo(SOUND_SWITCH_STEPS) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundChangeNotes.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_NOTES) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_INTRO) );
@@ -246,7 +246,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
}
void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
{
LOG->WriteLine( "ScreenSelectMusic::EasierDifficulty( %d )", p );
@@ -263,7 +263,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
AfterNotesChange( p );
}
void ScreenSelectMusic::HarderDifficulty( PlayerNumber p )
void ScreenSelectMusic::HarderDifficulty( const PlayerNumber p )
{
LOG->WriteLine( "ScreenSelectMusic::HarderDifficulty( %d )", p );
@@ -323,7 +323,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectMusic::MenuLeft( PlayerNumber p )
void ScreenSelectMusic::MenuLeft( const PlayerNumber p )
{
m_MusicWheel.PrevMusic();
@@ -331,14 +331,14 @@ void ScreenSelectMusic::MenuLeft( PlayerNumber p )
}
void ScreenSelectMusic::MenuRight( PlayerNumber p )
void ScreenSelectMusic::MenuRight( const PlayerNumber p )
{
m_MusicWheel.NextMusic();
AfterMusicChange();
}
void ScreenSelectMusic::MenuStart( PlayerNumber p )
void ScreenSelectMusic::MenuStart( const PlayerNumber p )
{
// this needs to check whether valid Notes are selected!
m_MusicWheel.Select();
@@ -398,7 +398,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
}
void ScreenSelectMusic::MenuBack( PlayerNumber p )
void ScreenSelectMusic::MenuBack( const PlayerNumber p )
{
Screen::MenuBack( p );
@@ -409,7 +409,7 @@ void ScreenSelectMusic::MenuBack( PlayerNumber p )
TweenOffScreen();
}
void ScreenSelectMusic::AfterNotesChange( PlayerNumber p )
void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
{
if( !GAMEMAN->IsPlayerEnabled(p) )
return;
+7 -7
View File
@@ -37,15 +37,15 @@ public:
void TweenOnScreen();
void TweenOffScreen();
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void EasierDifficulty( PlayerNumber p );
void HarderDifficulty( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void EasierDifficulty( const PlayerNumber p );
void HarderDifficulty( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
protected:
void AfterNotesChange( PlayerNumber p );
void AfterNotesChange( const PlayerNumber p );
void AfterMusicChange();
void PlayMusicSample();
+93 -324
View File
@@ -25,174 +25,56 @@
#include "AnnouncerManager.h"
const CString DANCE_STYLES[] = {
"single",
"versus",
"double",
"couple",
"solo",
};
const int NUM_DANCE_STYLES = sizeof(DANCE_STYLES)/sizeof(CString);
const float ICONS_START_X = SCREEN_LEFT + 60;
const float ICONS_SPACING_X = 76;
const float ICON_Y = SCREEN_TOP + 100;
const float PAD_X[NUM_STYLE_PADS] = {
CENTER_X-250,
CENTER_X-125,
CENTER_X-20,
CENTER_X+125,
CENTER_X+250,
};
const float PAD_Y[NUM_STYLE_PADS] = {
CENTER_Y+60,
CENTER_Y-30,
CENTER_Y+70,
CENTER_Y-30,
CENTER_Y+60,
};
const float DANCER_X[NUM_STYLE_DANCERS] = {
PAD_X[0],
PAD_X[1]-35,
PAD_X[1]+35,
PAD_X[2],
PAD_X[3]-35,
PAD_X[3]+35,
PAD_X[4],
};
const float DANCER_Y[NUM_STYLE_DANCERS] = {
PAD_Y[0],
PAD_Y[1]+20,
PAD_Y[1]-20,
PAD_Y[2],
PAD_Y[3]+20,
PAD_Y[3]-20,
PAD_Y[4],
};
const float EXPLANATION_X = SCREEN_RIGHT - 160;
const float EXPLANATION_Y = CENTER_Y;
CString TEXT_EXPLANATION1[NUM_DANCE_STYLES] = {
"1 Player",
"2 Players",
"1 Player",
"2 Players",
"1 Player"
};
CString TEXT_EXPLANATION2[NUM_DANCE_STYLES] = {
"Dance using 4 panels on one pad",
"Each uses 4 panels on one pad",
"Dance using 8 panels on two pads",
"Each uses 4 panels on one pad",
"Dance using 6 panels on one pad"
};
const float INFO_X = SCREEN_RIGHT - 160;
const float INFO_Y = CENTER_Y+200;
const float EXPLANATION1_ZOOM_X = 0.8f;
const float EXPLANATION1_ZOOM_Y = 1;
const float EXPLANATION2_ZOOM_X = 0.5f;
const float EXPLANATION2_ZOOM_Y = 0.7f;
const float ICON_X = 120;
const float ICON_Y = SCREEN_HEIGHT - 70;
const float EXPLANATION1_X = ICON_X+110;
const float EXPLANATION1_Y = ICON_Y-16;
const float EXPLANATION2_X = EXPLANATION1_X;
const float EXPLANATION2_Y = ICON_Y+16;
const float HELP_X = CENTER_X;
const float HELP_Y = SCREEN_HEIGHT-20;
const float TWEEN_TIME = 0.35f;
const D3DXCOLOR COLOR_P1_SELECTED = D3DXCOLOR(0.4f,1.0f,0.8f,1);
const D3DXCOLOR COLOR_P2_SELECTED = D3DXCOLOR(1.0f,0.5f,0.2f,1);
const D3DXCOLOR COLOR_P1_NOT_SELECTED = COLOR_P1_SELECTED*0.5f + D3DXCOLOR(0,0,0,0.5f);
const D3DXCOLOR COLOR_P2_NOT_SELECTED = COLOR_P2_SELECTED*0.5f + D3DXCOLOR(0,0,0,0.5f);
const float PREVIEW_X = SCREEN_LEFT + 160;
const float PREVIEW_Y = CENTER_Y;
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
const ScreenMessage SM_UpdateAnimations = ScreenMessage(SM_User + 3);
const ScreenMessage SM_TweenExplanation2 = ScreenMessage(SM_User + 4);
ScreenSelectStyle::ScreenSelectStyle()
{
LOG->WriteLine( "ScreenSelectStyle::ScreenSelectStyle()" );
m_iSelection = 0; // single
for( int i=0; i<NUM_STYLE_PADS; i++ )
for( int s=0; s<NUM_STYLES; s++ )
{
CString sPadGraphicPath;
switch( i )
{
case 0:
sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_SINGLE);
break;
case 4:
sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_SOLO);
break;
case 1:
case 2:
case 3:
sPadGraphicPath = THEME->GetPathTo(GRAPHIC_PAD_DOUBLE);
break;
}
m_sprPad[i].Load( sPadGraphicPath );
m_sprPad[i].SetXY( PAD_X[i], PAD_Y[i] );
m_sprPad[i].SetZoom( 1 );
this->AddActor( &m_sprPad[i] );
Style style = (Style)s;
if( StyleToGame(style) == GAMEMAN->m_CurGame ) // games match
m_aPossibleStyles.Add( style );
}
m_iSelection = 0;
for( i=0; i<NUM_STYLE_DANCERS; i++ )
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
{
CString sDancerGraphicPath;
D3DXCOLOR colorDiffuse;
switch( i )
{
case 0: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_SELECTED; SetX(-0.1f); break;
case 1: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
case 2: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P2); colorDiffuse = COLOR_P2_NOT_SELECTED; SetX( 0.0f); break;
case 3: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
case 4: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
case 5: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P2); colorDiffuse = COLOR_P2_NOT_SELECTED; SetX( 0.0f); break;
case 6: sDancerGraphicPath = THEME->GetPathTo(GRAPHIC_DANCER_P1); colorDiffuse = COLOR_P1_NOT_SELECTED; SetX(-0.1f); break;
}
m_sprDancer[i].Load( sDancerGraphicPath );
m_sprDancer[i].SetDiffuseColor( colorDiffuse );
m_sprDancer[i].SetVertAlign( Actor::align_top );
m_sprDancer[i].SetXY( DANCER_X[i], DANCER_Y[i] );
m_sprDancer[i].SetZoom( 2 );
m_sprDancer[i].StopAnimating();
this->AddActor( &m_sprDancer[i] );
Style style = m_aPossibleStyles[i];
m_sprIcon[i].Load( THEME->GetPathTo(GRAPHIC_SELECT_STYLE_ICONS) );
m_sprIcon[i].StopAnimating();
m_sprIcon[i].SetState( style );
m_sprIcon[i].SetXY( ICONS_START_X + ICONS_SPACING_X*i, ICON_Y );
this->AddActor( &m_sprIcon[i] );
}
m_sprStyleIcon.Load( THEME->GetPathTo(GRAPHIC_STYLE_ICONS) );
m_sprStyleIcon.TurnShadowOff();
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetXY( ICON_X, ICON_Y );
this->AddActor( &m_sprStyleIcon );
m_textExplanation1.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textExplanation1.SetDiffuseColor( D3DXCOLOR(0,0.7f,0,1) );
m_textExplanation1.SetXY( EXPLANATION1_X, EXPLANATION1_Y );
m_textExplanation1.SetZ( -1 );
m_textExplanation1.SetZoomX( EXPLANATION1_ZOOM_X );
m_textExplanation1.SetZoomY( EXPLANATION1_ZOOM_Y );
m_textExplanation1.SetHorizAlign( BitmapText::align_left );
this->AddActor( &m_textExplanation1 );
m_textExplanation2.Load( THEME->GetPathTo(FONT_HEADER1) );
m_textExplanation2.SetDiffuseColor( D3DXCOLOR(0,0.7f,0,1) );
m_textExplanation2.SetXY( EXPLANATION2_X, EXPLANATION2_Y );
m_textExplanation2.SetZ( -1 );
m_textExplanation2.SetZoomX( EXPLANATION2_ZOOM_X );
m_textExplanation2.SetZoomY( EXPLANATION2_ZOOM_Y );
m_textExplanation2.SetHorizAlign( BitmapText::align_left );
this->AddActor( &m_textExplanation2 );
m_sprExplanation.Load( THEME->GetPathTo(GRAPHIC_SELECT_STYLE_EXPLANATION) );
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
this->AddActor( &m_sprExplanation );
m_sprPreview.SetXY( PREVIEW_X, PREVIEW_Y );
this->AddActor( &m_sprPreview );
m_sprInfo.SetXY( INFO_X, INFO_Y );
this->AddActor( &m_sprInfo );
m_Menu.Load(
THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
@@ -204,8 +86,8 @@ ScreenSelectStyle::ScreenSelectStyle()
m_Fade.SetZ( -2 );
this->AddActor( &m_Fade );
m_soundChange.Load( THEME->GetPathTo(SOUND_SWITCH_STYLE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
@@ -218,6 +100,7 @@ ScreenSelectStyle::ScreenSelectStyle()
}
m_soundChange.PlayRandom();
AfterChange();
TweenOnScreen();
m_Menu.TweenAllOnScreen();
}
@@ -226,7 +109,6 @@ ScreenSelectStyle::ScreenSelectStyle()
ScreenSelectStyle::~ScreenSelectStyle()
{
LOG->WriteLine( "ScreenSelectStyle::~ScreenSelectStyle()" );
}
void ScreenSelectStyle::DrawPrimitives()
@@ -262,54 +144,60 @@ void ScreenSelectStyle::HandleScreenMessage( const ScreenMessage SM )
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenSelectDifficulty );
break;
case SM_TweenExplanation2:
m_textExplanation2.BeginTweening( 0.7f );
m_textExplanation2.SetTweenZoomX( EXPLANATION2_ZOOM_X );
break;
case SM_UpdateAnimations:
for( int i=0; i<NUM_STYLE_DANCERS; i++ )
m_sprDancer[i].StopAnimating();
switch( m_iSelection )
{
case 0: m_sprDancer[0].StartAnimating(); break;
case 1: m_sprDancer[1].StartAnimating(); m_sprDancer[2].StartAnimating(); break;
case 2: m_sprDancer[3].StartAnimating(); break;
case 3: m_sprDancer[4].StartAnimating(); m_sprDancer[5].StartAnimating(); break;
case 4: m_sprDancer[6].StartAnimating(); break;
}
break;
}
}
void ScreenSelectStyle::MenuLeft( PlayerNumber p )
void ScreenSelectStyle::BeforeChange()
{
m_sprIcon[m_iSelection].SetEffectNone();
}
void ScreenSelectStyle::AfterChange()
{
m_sprIcon[m_iSelection].SetEffectGlowing();
ThemeElement te;
te = (ThemeElement)(GRAPHIC_SELECT_STYLE_PREVIEW_0+GetSelectedStyle());
m_sprPreview.Load( THEME->GetPathTo(te) );
m_sprPreview.SetZoomX( 0 );
m_sprPreview.BeginTweening( 0.3f, Actor::TWEEN_BOUNCE_END );
m_sprPreview.SetTweenZoomX( 1 );
te = (ThemeElement)(GRAPHIC_SELECT_STYLE_INFO_0+GetSelectedStyle());
m_sprInfo.Load( THEME->GetPathTo(te) );
m_sprInfo.SetZoomY( 0 );
m_sprInfo.BeginTweening( 0.3f, Actor::TWEEN_BOUNCE_END );
m_sprInfo.SetTweenZoomY( 1 );
}
void ScreenSelectStyle::MenuLeft( const PlayerNumber p )
{
if( m_iSelection == 0 ) // can't go left any further
return;
BeforeChange();
m_iSelection = m_iSelection - 1;
m_soundChange.Stop();
m_iSelection--;
m_soundChange.PlayRandom();
AfterChange();
}
void ScreenSelectStyle::MenuRight( PlayerNumber p )
void ScreenSelectStyle::MenuRight( const PlayerNumber p )
{
if( m_iSelection == NUM_DANCE_STYLES-1 ) // can't go right any further
if( m_iSelection == m_aPossibleStyles.GetSize()-1 ) // can't go right any further
return;
BeforeChange();
m_iSelection = m_iSelection + 1;
m_soundChange.Stop();
m_iSelection++;
m_soundChange.PlayRandom();
AfterChange();
}
void ScreenSelectStyle::MenuStart( PlayerNumber p )
void ScreenSelectStyle::MenuStart( const PlayerNumber p )
{
GAMEMAN->m_CurStyle = Style( m_iSelection );
GAMEMAN->m_sMasterPlayerNumber = p;
GAMEMAN->m_CurStyle = GetSelectedStyle();
AnnouncerElement ae;
switch( GAMEMAN->m_CurStyle )
@@ -326,8 +214,6 @@ void ScreenSelectStyle::MenuStart( PlayerNumber p )
}
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ae) );
this->ClearMessageQueue();
m_Menu.TweenTopEdgeOffScreen();
m_soundSelect.PlayRandom();
@@ -337,7 +223,7 @@ void ScreenSelectStyle::MenuStart( PlayerNumber p )
TweenOffScreen();
}
void ScreenSelectStyle::MenuBack( PlayerNumber p )
void ScreenSelectStyle::MenuBack( const PlayerNumber p )
{
MUSIC->Stop();
@@ -348,167 +234,50 @@ void ScreenSelectStyle::MenuBack( PlayerNumber p )
TweenOffScreen();
}
void ScreenSelectStyle::BeforeChange()
{
switch( m_iSelection )
{
case 0:
m_sprDancer[0].BeginTweening( TWEEN_TIME );
m_sprDancer[0].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
break;
case 1:
m_sprDancer[1].BeginTweening( TWEEN_TIME );
m_sprDancer[1].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
m_sprDancer[2].BeginTweening( TWEEN_TIME );
m_sprDancer[2].SetTweenDiffuseColor( COLOR_P2_NOT_SELECTED );
break;
case 2:
m_sprDancer[3].BeginTweening( TWEEN_TIME );
m_sprDancer[3].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
break;
case 3:
m_sprDancer[4].BeginTweening( TWEEN_TIME );
m_sprDancer[4].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
m_sprDancer[5].BeginTweening( TWEEN_TIME );
m_sprDancer[5].SetTweenDiffuseColor( COLOR_P2_NOT_SELECTED );
break;
case 4:
m_sprDancer[6].BeginTweening( TWEEN_TIME );
m_sprDancer[6].SetTweenDiffuseColor( COLOR_P1_NOT_SELECTED );
break;
}
}
void ScreenSelectStyle::AfterChange()
{
this->ClearMessageQueue();
m_textExplanation1.SetText( TEXT_EXPLANATION1[m_iSelection] );
m_textExplanation1.SetZoomX( 0 );
m_textExplanation1.BeginTweening( 0.6f );
m_textExplanation1.SetTweenZoomX( EXPLANATION1_ZOOM_X );
m_textExplanation2.SetText( TEXT_EXPLANATION2[m_iSelection] );
m_textExplanation2.StopTweening();
m_textExplanation2.SetZoomX( 0 );
switch( m_iSelection )
{
case 0:
m_sprPad[0].BeginTweening( TWEEN_TIME );
m_sprPad[0].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprDancer[0].BeginTweening( TWEEN_TIME );
m_sprDancer[0].SetTweenDiffuseColor( COLOR_P1_SELECTED );
m_sprDancer[0].StartAnimating();
m_sprStyleIcon.SetState( 0 );
break;
case 1:
m_sprPad[1].BeginTweening( TWEEN_TIME );
m_sprPad[1].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprDancer[1].BeginTweening( TWEEN_TIME );
m_sprDancer[1].SetTweenDiffuseColor( COLOR_P1_SELECTED );
m_sprDancer[1].StartAnimating();
m_sprDancer[2].BeginTweening( TWEEN_TIME );
m_sprDancer[2].SetTweenDiffuseColor( COLOR_P2_SELECTED );
m_sprDancer[2].StartAnimating();
m_sprStyleIcon.SetState( 1 );
break;
case 2:
m_sprPad[2].BeginTweening( TWEEN_TIME );
m_sprPad[2].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprDancer[3].BeginTweening( TWEEN_TIME );
m_sprDancer[3].SetTweenDiffuseColor( COLOR_P1_SELECTED );
m_sprDancer[3].StartAnimating();
m_sprStyleIcon.SetState( 2 );
break;
case 3:
m_sprPad[3].BeginTweening( TWEEN_TIME );
m_sprPad[3].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprDancer[4].BeginTweening( TWEEN_TIME );
m_sprDancer[4].SetTweenDiffuseColor( COLOR_P1_SELECTED );
m_sprDancer[4].StartAnimating();
m_sprDancer[5].BeginTweening( TWEEN_TIME );
m_sprDancer[5].SetTweenDiffuseColor( COLOR_P2_SELECTED );
m_sprDancer[5].StartAnimating();
m_sprStyleIcon.SetState( 3 );
break;
case 4:
m_sprPad[4].BeginTweening( TWEEN_TIME );
m_sprPad[4].SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprDancer[6].BeginTweening( TWEEN_TIME );
m_sprDancer[6].SetTweenDiffuseColor( COLOR_P1_SELECTED );
m_sprDancer[6].StartAnimating();
m_sprStyleIcon.SetState( 4 );
break;
}
this->SendScreenMessage( SM_TweenExplanation2, 1 );
this->SendScreenMessage( SM_UpdateAnimations, TWEEN_TIME );
}
void ScreenSelectStyle::TweenOffScreen()
{
for( int i=0; i<NUM_STYLE_DANCERS; i++ )
for( int i=0; i<NUM_STYLES; i++ )
{
m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprDancer[i].SetTweenZoomY( 0 );
m_sprIcon[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprIcon[i].SetTweenZoomY( 0 );
}
for( i=0; i<NUM_STYLE_PADS; i++ )
{
m_sprPad[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprPad[i].SetTweenZoomY( 0 );
}
m_sprExplanation.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprExplanation.SetTweenZoomY( 0 );
m_sprStyleIcon.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprStyleIcon.SetTweenZoomY( 0 );
m_sprPreview.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprPreview.SetTweenZoomY( 0 );
m_textExplanation1.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textExplanation1.SetTweenZoomX( 0 );
m_textExplanation2.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_textExplanation2.SetTweenZoomX( 0 );
m_sprInfo.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprInfo.SetTweenZoomX( 0 );
}
void ScreenSelectStyle::TweenOnScreen()
{
for(int i=0; i<NUM_STYLE_DANCERS; i++ )
float fOriginalZoom;
for( int i=0; i<NUM_STYLES; i++ )
{
float fOrigDancerZoomY = m_sprDancer[i].GetZoomY();
m_sprDancer[i].SetZoomY( 0 );
m_sprDancer[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprDancer[i].SetTweenZoomY( fOrigDancerZoomY );
fOriginalZoom = m_sprIcon[i].GetZoomY();
m_sprIcon[i].SetZoomY( 0 );
m_sprIcon[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprIcon[i].SetTweenZoomY( fOriginalZoom );
}
for( i=0; i<NUM_STYLE_PADS; i++ )
{
float fOrigPadZoomY = m_sprPad[i].GetZoomY();
m_sprPad[i].SetZoomY( 0 );
m_sprPad[i].BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprPad[i].SetTweenZoomY( fOrigPadZoomY );
}
fOriginalZoom = m_sprExplanation.GetZoomY();
m_sprExplanation.SetZoomY( 0 );
m_sprExplanation.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprExplanation.SetTweenZoomY( fOriginalZoom );
m_sprStyleIcon.SetZoomY( 0 );
m_sprStyleIcon.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprStyleIcon.SetTweenZoomY( 1 );
float fOrigExplanation1ZoomX = m_textExplanation1.GetZoomX();
m_textExplanation1.SetZoomX( 0 );
m_textExplanation1.BeginTweening( 0.6f );
m_textExplanation1.SetTweenZoomX( EXPLANATION1_ZOOM_X );
float fOrigExplanation2ZoomX = m_textExplanation2.GetZoomX();
m_textExplanation2.SetZoomX( 0 );
m_textExplanation2.SetZoomX( 0 );
m_sprStyleIcon.SetState( 0 );
m_textExplanation1.SetText( TEXT_EXPLANATION1[m_iSelection] );
m_textExplanation2.SetText( TEXT_EXPLANATION2[m_iSelection] );
this->SendScreenMessage( SM_TweenExplanation2, 1 );
this->SendScreenMessage( SM_UpdateAnimations, TWEEN_TIME );
fOriginalZoom = m_sprPreview.GetZoomY();
m_sprPreview.SetZoomY( 0 );
m_sprPreview.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprPreview.SetTweenZoomY( fOriginalZoom );
fOriginalZoom = m_sprInfo.GetZoomY();
m_sprInfo.SetZoomY( 0 );
m_sprInfo.BeginTweening( MENU_ELEMENTS_TWEEN_TIME );
m_sprInfo.SetTweenZoomY( fOriginalZoom );
}
+11 -17
View File
@@ -19,10 +19,6 @@
#include "MenuElements.h"
const int NUM_STYLE_DANCERS = 7; // single, versus dancers, double, couple dancers, solo
const int NUM_STYLE_PADS = 5;
class ScreenSelectStyle : public Screen
{
public:
@@ -33,10 +29,10 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( const PlayerNumber p );
void MenuRight( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void TweenOffScreen();
void TweenOnScreen();
@@ -46,20 +42,18 @@ private:
MenuElements m_Menu;
Sprite m_sprDancer[NUM_STYLE_DANCERS];
Sprite m_sprPad[NUM_STYLE_PADS];
Sprite m_sprStyleIcon;
BitmapText m_textExplanation1;
BitmapText m_textExplanation2;
Quad m_rectCursor;
Sprite m_sprIcon[NUM_STYLES];
Sprite m_sprExplanation;
Sprite m_sprPreview;
Sprite m_sprInfo;
RandomSample m_soundChange;
RandomSample m_soundSelect;
int m_iSelection;
int m_iSelection;
CArray<Style,Style> m_aPossibleStyles;
Style GetSelectedStyle() { return m_aPossibleStyles[m_iSelection]; };
TransitionKeepAlive m_Fade;
};
+8 -8
View File
@@ -80,7 +80,7 @@ ScreenTitleMenu::ScreenTitleMenu()
m_sprLogo.SetAddColor( D3DXCOLOR(1,1,1,1) );
m_sprLogo.SetZoomY( 0 );
m_sprLogo.BeginTweeningQueued( 0.5f );
m_sprLogo.BeginTweeningQueued( 0.5f );
m_sprLogo.BeginTweeningQueued( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprLogo.SetEffectGlowing(1, D3DXCOLOR(1,1,1,0.1f), D3DXCOLOR(1,1,1,0.3f) );
m_sprLogo.SetTweenZoom( 1 );
this->AddActor( &m_sprLogo );
@@ -128,9 +128,9 @@ ScreenTitleMenu::ScreenTitleMenu()
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_GAME_NAME) );
m_soundChange.Load( THEME->GetPathTo(SOUND_TITLE_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_INVALID) );
m_soundChange.Load( THEME->GetPathTo(SOUND_TITLE_MENU_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
for( i=0; i<3000; i++ )
this->SendScreenMessage( SM_PlayAttract, (float)15+i*15 );
@@ -237,7 +237,7 @@ void ScreenTitleMenu::GainFocus( int iChoiceIndex )
m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, D3DXCOLOR(0.5f,1,0.5f,1), D3DXCOLOR(0.3f,0.6f,0.3f,1) );
}
void ScreenTitleMenu::MenuUp( PlayerNumber p )
void ScreenTitleMenu::MenuUp( const PlayerNumber p )
{
LoseFocus( m_TitleMenuChoice );
@@ -250,7 +250,7 @@ void ScreenTitleMenu::MenuUp( PlayerNumber p )
}
void ScreenTitleMenu::MenuDown( PlayerNumber p )
void ScreenTitleMenu::MenuDown( const PlayerNumber p )
{
LoseFocus( m_TitleMenuChoice );
@@ -263,7 +263,7 @@ void ScreenTitleMenu::MenuDown( PlayerNumber p )
}
void ScreenTitleMenu::MenuStart( PlayerNumber p )
void ScreenTitleMenu::MenuStart( const PlayerNumber p )
{
switch( m_TitleMenuChoice )
@@ -317,7 +317,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber p )
}
}
void ScreenTitleMenu::MenuBack( PlayerNumber p )
void ScreenTitleMenu::MenuBack( const PlayerNumber p )
{
//m_Fade.CloseWipingLeft( SM_GoToIntroCovers );
}
+4 -4
View File
@@ -44,10 +44,10 @@ public:
private:
void GainFocus( int iChoiceIndex );
void LoseFocus( int iChoiceIndex );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuUp( const PlayerNumber p );
void MenuDown( const PlayerNumber p );
void MenuBack( const PlayerNumber p );
void MenuStart( const PlayerNumber p );
TitleMenuChoice m_TitleMenuChoice;
+4 -4
View File
@@ -19,25 +19,25 @@ const float BAR_HEIGHT = 376;
ScrollBar::ScrollBar()
{
m_sprBackground.Load( THEME->GetPathTo(GRAPHIC_SCROLLBAR_PARTS) );
m_sprBackground.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
m_sprBackground.StopAnimating();
m_sprBackground.SetState( 2 );
m_sprBackground.SetZoomY( BAR_HEIGHT/m_sprBackground.GetUnzoomedHeight() );
this->AddActor( &m_sprBackground );
m_sprTopButton.Load( THEME->GetPathTo(GRAPHIC_SCROLLBAR_PARTS) );
m_sprTopButton.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
m_sprTopButton.StopAnimating();
m_sprTopButton.SetState( 0 );
m_sprTopButton.SetY( -BAR_HEIGHT/2 );
this->AddActor( &m_sprTopButton );
m_sprBottomButton.Load( THEME->GetPathTo(GRAPHIC_SCROLLBAR_PARTS) );
m_sprBottomButton.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
m_sprBottomButton.StopAnimating();
m_sprBottomButton.SetState( 3 );
m_sprBottomButton.SetY( BAR_HEIGHT/2 );
this->AddActor( &m_sprBottomButton );
m_sprScrollThumb.Load( THEME->GetPathTo(GRAPHIC_SCROLLBAR_PARTS) );
m_sprScrollThumb.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_SCROLLBAR) );
m_sprScrollThumb.StopAnimating();
m_sprScrollThumb.SetState( 1 );
m_sprScrollThumb.SetY( CENTER_Y );
+10 -18
View File
@@ -39,7 +39,7 @@ RSC=rc.exe
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../"
# PROP Intermediate_Dir "../Release-StackTrace"
# PROP Intermediate_Dir "../Release-VC6"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
@@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"../StepMania-StackTrace.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"../StepMania-StackTrace.exe"
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"../StepMania-VC6.exe"
!ELSEIF "$(CFG)" == "StepMania - Win32 Debug"
@@ -832,6 +832,14 @@ SOURCE=.\ScreenGameOptions.h
# End Source File
# Begin Source File
SOURCE=.\ScreenGameOver.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenGameOver.h
# End Source File
# Begin Source File
SOURCE=.\ScreenGameplay.cpp
# End Source File
# Begin Source File
@@ -840,14 +848,6 @@ SOURCE=.\ScreenGameplay.h
# End Source File
# Begin Source File
SOURCE=.\ScreenGraphicOptions.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenGraphicOptions.h
# End Source File
# Begin Source File
SOURCE=.\ScreenManager.cpp
# End Source File
# Begin Source File
@@ -884,14 +884,6 @@ SOURCE=.\ScreenOptions.h
# End Source File
# Begin Source File
SOURCE=.\ScreenOptionsType2.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenOptionsType2.h
# End Source File
# Begin Source File
SOURCE=.\ScreenPlayerOptions.cpp
# End Source File
# Begin Source File
+6 -6
View File
@@ -212,12 +212,6 @@
<File
RelativePath="ScreenOptions.h">
</File>
<File
RelativePath="ScreenOptionsType2.cpp">
</File>
<File
RelativePath="ScreenOptionsType2.h">
</File>
<File
RelativePath="ScreenPlayerOptions.cpp">
</File>
@@ -272,6 +266,12 @@
<File
RelativePath="ScreenSelectStyle.h">
</File>
<File
RelativePath="ScreenSelectStyle5thMix.cpp">
</File>
<File
RelativePath="ScreenSelectStyle5thMix.h">
</File>
<File
RelativePath="ScreenSongOptions.cpp">
</File>
+50 -26
View File
@@ -116,6 +116,7 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case GRAPHIC_LIFEMETER_FRAME: sAssetPrefix = "Graphics\\Life Meter Frame"; break;
case GRAPHIC_LIFEMETER_PILLS: sAssetPrefix = "Graphics\\life meter pills 17x1"; break;
case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPrefix = "Graphics\\menu bottom edge"; break;
case GRAPHIC_MENU_STYLE_ICONS: sAssetPrefix = "Graphics\\menu style icons"; break;
case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetPrefix = "Graphics\\music scroll background"; break;
case GRAPHIC_MUSIC_SORT_ICONS: sAssetPrefix = "Graphics\\music sort icons 1x4"; break;
case GRAPHIC_MUSIC_STATUS_ICONS: sAssetPrefix = "Graphics\\music status icons 1x4"; break;
@@ -133,7 +134,6 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case GRAPHIC_RESULTS_JUDGE_LABELS: sAssetPrefix = "Graphics\\results judge labels 1x6"; break;
case GRAPHIC_RESULTS_SCORE_LABELS: sAssetPrefix = "Graphics\\results score labels 1x2"; break;
case GRAPHIC_RESULTS_TOP_EDGE: sAssetPrefix = "Graphics\\results top edge"; break;
case GRAPHIC_SCROLLBAR_PARTS: sAssetPrefix = "Graphics\\scrollbar parts"; break;
case GRAPHIC_SELECT_DIFFICULTY_ARROW_P1: sAssetPrefix = "Graphics\\select difficulty arrow p1"; break;
case GRAPHIC_SELECT_DIFFICULTY_ARROW_P2: sAssetPrefix = "Graphics\\select difficulty arrow p2"; break;
case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetPrefix = "Graphics\\select difficulty background"; break;
@@ -162,6 +162,7 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetPrefix = "Graphics\\select music radar base"; break;
case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetPrefix = "Graphics\\select music radar words 1x5"; break;
case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetPrefix = "Graphics\\select music roulette banner"; break;
case GRAPHIC_SELECT_MUSIC_SCROLLBAR: sAssetPrefix = "Graphics\\select music scrollbar"; break;
case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetPrefix = "Graphics\\select music score frame"; break;
case GRAPHIC_SELECT_MUSIC_SECTION_BANNER: sAssetPrefix = "Graphics\\select music section banner"; break;
case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetPrefix = "Graphics\\select music section bar"; break;
@@ -170,45 +171,68 @@ CString ThemeManager::GetPathTo( ThemeElement te )
case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetPrefix = "Graphics\\select music song highlight"; break;
case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetPrefix = "Graphics\\select music top edge"; break;
case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetPrefix = "Graphics\\select Style background"; break;
case GRAPHIC_SELECT_STYLE_EXPLANATION: sAssetPrefix = "Graphics\\select Style explanation"; break;
case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetPrefix = "Graphics\\select Style top edge"; break;
case GRAPHIC_SELECT_STYLE_ICONS: sAssetPrefix = "Graphics\\select Style icons"; break;
case GRAPHIC_SELECT_STYLE_INFO_0: sAssetPrefix = "Graphics\\select style info 0"; break;
case GRAPHIC_SELECT_STYLE_INFO_1: sAssetPrefix = "Graphics\\select style info 1"; break;
case GRAPHIC_SELECT_STYLE_INFO_2: sAssetPrefix = "Graphics\\select style info 2"; break;
case GRAPHIC_SELECT_STYLE_INFO_3: sAssetPrefix = "Graphics\\select style info 3"; break;
case GRAPHIC_SELECT_STYLE_INFO_4: sAssetPrefix = "Graphics\\select style info 4"; break;
case GRAPHIC_SELECT_STYLE_INFO_5: sAssetPrefix = "Graphics\\select style info 5"; break;
case GRAPHIC_SELECT_STYLE_INFO_6: sAssetPrefix = "Graphics\\select style info 6"; break;
case GRAPHIC_SELECT_STYLE_INFO_7: sAssetPrefix = "Graphics\\select style info 7"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_0: sAssetPrefix = "Graphics\\select style preview 0"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_1: sAssetPrefix = "Graphics\\select style preview 1"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_2: sAssetPrefix = "Graphics\\select style preview 2"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_3: sAssetPrefix = "Graphics\\select style preview 3"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_4: sAssetPrefix = "Graphics\\select style preview 4"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_5: sAssetPrefix = "Graphics\\select style preview 5"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_6: sAssetPrefix = "Graphics\\select style preview 6"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_7: sAssetPrefix = "Graphics\\select style preview 7"; break;
case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\song options background"; break;
case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\song options top edge"; break;
case GRAPHIC_STAGE_UNDERSCORE: sAssetPrefix = "Graphics\\stage underscore"; break;
case GRAPHIC_STEPS_DESCRIPTION: sAssetPrefix = "Graphics\\Steps description 1x8"; break;
case GRAPHIC_STYLE_ICONS: sAssetPrefix = "Graphics\\Style icons 1x5"; break;
case GRAPHIC_SYNCHRONIZE_BACKGROUND: sAssetPrefix = "Graphics\\synchronize background"; break;
case GRAPHIC_SYNCHRONIZE_TOP_EDGE: sAssetPrefix = "Graphics\\synchronize top edge"; break;
case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPrefix = "Graphics\\title menu background"; break;
case GRAPHIC_TITLE_MENU_LOGO: sAssetPrefix = "Graphics\\title menu logo"; break;
case SOUND_FAILED: sAssetPrefix = "Sounds\\failed"; break;
case SOUND_ASSIST: sAssetPrefix = "Sounds\\Assist"; break;
case SOUND_SELECT: sAssetPrefix = "Sounds\\select"; break;
case SOUND_SWITCH_STYLE: sAssetPrefix = "Sounds\\switch Style"; break;
case SOUND_SWITCH_MUSIC: sAssetPrefix = "Sounds\\switch music"; break;
case SOUND_SWITCH_SORT: sAssetPrefix = "Sounds\\switch sort"; break;
case SOUND_EXPAND: sAssetPrefix = "Sounds\\expand"; break;
case SOUND_SWITCH_STEPS: sAssetPrefix = "Sounds\\switch Steps"; break;
case SOUND_TITLE_CHANGE: sAssetPrefix = "Sounds\\title change"; break;
case SOUND_MENU_SWOOSH: sAssetPrefix = "Sounds\\menu swoosh"; break;
case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
case SOUND_INVALID: sAssetPrefix = "Sounds\\invalid"; break;
case SOUND_EDIT_CHANGE_LINE: sAssetPrefix = "Sounds\\edit change line"; break;
case SOUND_EDIT_CHANGE_SNAP: sAssetPrefix = "Sounds\\edit change snap"; break;
case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
case SOUND_SELECT_MODE_CHANGE: sAssetPrefix = "Sounds\\select mode change"; break;
case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
case SOUND_ENDING_MUSIC: sAssetPrefix = "Sounds\\ending music"; break;
case SOUND_EDIT_CHANGE_LINE: sAssetPrefix = "Sounds\\edit change line"; break;
case SOUND_EDIT_CHANGE_SNAP: sAssetPrefix = "Sounds\\edit change snap"; break;
case SOUND_GAMEPLAY_ASSIST_TICK: sAssetPrefix = "Sounds\\gameplay assist tick"; break;
case SOUND_GAMEPLAY_FAILED: sAssetPrefix = "Sounds\\gameplay failed"; break;
case SOUND_INTRO_BREAK: sAssetPrefix = "Sounds\\intro break"; break;
case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
case SOUND_MENU_INVALID: sAssetPrefix = "Sounds\\menu invalid"; break;
case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
case SOUND_MENU_PROMPT: sAssetPrefix = "Sounds\\menu prompt"; break;
case SOUND_MENU_START: sAssetPrefix = "Sounds\\menu start"; break;
case SOUND_MENU_SWOOSH: sAssetPrefix = "Sounds\\menu swoosh"; break;
case SOUND_MUSIC_SCROLL_MUSIC: sAssetPrefix = "Sounds\\music scroll music"; break;
case SOUND_OPTION_CHANGE_COL: sAssetPrefix = "Sounds\\option change col"; break;
case SOUND_OPTION_CHANGE_ROW: sAssetPrefix = "Sounds\\option change row"; break;
case SOUND_RESULTS_FLY_OFF: sAssetPrefix = "Sounds\\results fly off"; break;
case SOUND_RESULTS_SCORE_TICK: sAssetPrefix = "Sounds\\results score tick"; break;
case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
case SOUND_SELECT_GROUP_CHANGE: sAssetPrefix = "Sounds\\select group change"; break;
case SOUND_SELECT_MUSIC_SECTION_EXPAND: sAssetPrefix = "Sounds\\select music section expand"; break;
case SOUND_SELECT_MUSIC_CHANGE_MUSIC: sAssetPrefix = "Sounds\\select music change music"; break;
case SOUND_SELECT_MUSIC_CHANGE_SORT: sAssetPrefix = "Sounds\\select music change sort"; break;
case SOUND_SELECT_MUSIC_CHANGE_NOTES: sAssetPrefix = "Sounds\\select music change notes"; break;
case SOUND_SELECT_STYLE_CHANGE: sAssetPrefix = "Sounds\\select style change"; break;
case SOUND_TITLE_MENU_CHANGE: sAssetPrefix = "Sounds\\title menu change"; break;
case FONT_HEADER1: sAssetPrefix = "Fonts\\Header1"; break;
case FONT_HEADER2: sAssetPrefix = "Fonts\\Header2"; break;
case FONT_NORMAL: sAssetPrefix = "Fonts\\Normal"; break;
case FONT_COMBO_NUMBERS: sAssetPrefix = "Fonts\\Combo Numbers"; break;
case FONT_METER: sAssetPrefix = "Fonts\\Meter"; break;
case FONT_SCORE_NUMBERS: sAssetPrefix = "Fonts\\Score Numbers"; break;
case FONT_TIMER_NUMBERS: sAssetPrefix = "Fonts\\Timer Numbers"; break;
case FONT_NORMAL: sAssetPrefix = "Fonts\\Normal"; break;
case FONT_COMBO_NUMBERS: sAssetPrefix = "Fonts\\Combo Numbers"; break;
case FONT_METER: sAssetPrefix = "Fonts\\Meter"; break;
case FONT_SCORE_NUMBERS: sAssetPrefix = "Fonts\\Score Numbers"; break;
case FONT_TIMER_NUMBERS: sAssetPrefix = "Fonts\\Timer Numbers"; break;
case FONT_TEXT_BANNER: sAssetPrefix = "Fonts\\Text Banner"; break;
case FONT_STAGE: sAssetPrefix = "Fonts\\stage"; break;
case FONT_STAGE: sAssetPrefix = "Fonts\\stage"; break;
default: ASSERT(0); // Unhandled theme element
}
+41 -17
View File
@@ -49,6 +49,7 @@ enum ThemeElement {
GRAPHIC_LIFEMETER_FRAME,
GRAPHIC_LIFEMETER_PILLS,
GRAPHIC_MENU_BOTTOM_EDGE,
GRAPHIC_MENU_STYLE_ICONS,
GRAPHIC_MUSIC_SORT_ICONS,
GRAPHIC_MUSIC_STATUS_ICONS,
GRAPHIC_GAMEPLAY_OPENING_STAR,
@@ -66,7 +67,6 @@ enum ThemeElement {
GRAPHIC_RESULTS_JUDGE_LABELS,
GRAPHIC_RESULTS_SCORE_LABELS,
GRAPHIC_RESULTS_TOP_EDGE,
GRAPHIC_SCROLLBAR_PARTS,
GRAPHIC_SELECT_DIFFICULTY_ARROW_P1,
GRAPHIC_SELECT_DIFFICULTY_ARROW_P2,
GRAPHIC_SELECT_DIFFICULTY_BACKGROUND,
@@ -97,6 +97,7 @@ enum ThemeElement {
GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER,
GRAPHIC_SELECT_MUSIC_SCORE_FRAME,
GRAPHIC_SELECT_MUSIC_SECTION_BAR,
GRAPHIC_SELECT_MUSIC_SCROLLBAR,
GRAPHIC_SELECT_MUSIC_SECTION_BANNER,
GRAPHIC_SELECT_MUSIC_SMALL_GRADES,
GRAPHIC_SELECT_MUSIC_SONG_BAR,
@@ -104,34 +105,57 @@ enum ThemeElement {
GRAPHIC_SELECT_MUSIC_TOP_EDGE,
GRAPHIC_SELECT_STYLE_BACKGROUND,
GRAPHIC_SELECT_STYLE_TOP_EDGE,
GRAPHIC_SELECT_STYLE_EXPLANATION,
GRAPHIC_SELECT_STYLE_ICONS,
GRAPHIC_SELECT_STYLE_INFO_0,
GRAPHIC_SELECT_STYLE_INFO_1,
GRAPHIC_SELECT_STYLE_INFO_2,
GRAPHIC_SELECT_STYLE_INFO_3,
GRAPHIC_SELECT_STYLE_INFO_4,
GRAPHIC_SELECT_STYLE_INFO_5,
GRAPHIC_SELECT_STYLE_INFO_6,
GRAPHIC_SELECT_STYLE_INFO_7,
GRAPHIC_SELECT_STYLE_PREVIEW_0,
GRAPHIC_SELECT_STYLE_PREVIEW_1,
GRAPHIC_SELECT_STYLE_PREVIEW_2,
GRAPHIC_SELECT_STYLE_PREVIEW_3,
GRAPHIC_SELECT_STYLE_PREVIEW_4,
GRAPHIC_SELECT_STYLE_PREVIEW_5,
GRAPHIC_SELECT_STYLE_PREVIEW_6,
GRAPHIC_SELECT_STYLE_PREVIEW_7,
GRAPHIC_SONG_OPTIONS_BACKGROUND,
GRAPHIC_SONG_OPTIONS_TOP_EDGE,
GRAPHIC_STAGE_UNDERSCORE,
GRAPHIC_STEPS_DESCRIPTION,
GRAPHIC_STYLE_ICONS,
GRAPHIC_SYNCHRONIZE_BACKGROUND,
GRAPHIC_SYNCHRONIZE_TOP_EDGE,
GRAPHIC_TITLE_MENU_BACKGROUND,
GRAPHIC_TITLE_MENU_LOGO,
SOUND_FAILED,
SOUND_ASSIST,
SOUND_SELECT,
SOUND_SWITCH_STYLE,
SOUND_SWITCH_MUSIC,
SOUND_SWITCH_SORT,
SOUND_EXPAND,
SOUND_SWITCH_STEPS,
SOUND_TITLE_CHANGE,
SOUND_MENU_SWOOSH,
SOUND_MENU_BACK,
SOUND_INVALID,
SOUND_EDIT_CHANGE_LINE,
SOUND_EDIT_CHANGE_SNAP,
SOUND_SELECT_DIFFICULTY_CHANGE,
SOUND_SELECT_MODE_CHANGE,
SOUND_ENDING_MUSIC,
SOUND_GAMEPLAY_ASSIST_TICK,
SOUND_GAMEPLAY_FAILED,
SOUND_INTRO_BREAK,
SOUND_MENU_BACK,
SOUND_MENU_INVALID,
SOUND_MENU_MUSIC,
SOUND_MENU_PROMPT,
SOUND_MENU_START,
SOUND_MENU_SWOOSH,
SOUND_MUSIC_SCROLL_MUSIC,
SOUND_OPTION_CHANGE_COL,
SOUND_OPTION_CHANGE_ROW,
SOUND_RESULTS_FLY_OFF,
SOUND_RESULTS_SCORE_TICK,
SOUND_SELECT_DIFFICULTY_CHANGE,
SOUND_SELECT_GROUP_CHANGE,
SOUND_SELECT_MUSIC_SECTION_EXPAND,
SOUND_SELECT_MUSIC_CHANGE_MUSIC,
SOUND_SELECT_MUSIC_CHANGE_SORT,
SOUND_SELECT_MUSIC_CHANGE_NOTES,
SOUND_SELECT_STYLE_CHANGE,
SOUND_TITLE_MENU_CHANGE,
FONT_HEADER1,
FONT_HEADER2,