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# include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GameManager
Desc: See Header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
# include "GameManager.h"
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# include "PrefsManager.h"
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# include "GameConstantsAndTypes.h"
# include "GameState.h"
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# include "GameInput.h" // for GameButton constants
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# include "IniFile.h"
# include "RageLog.h"
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# include "RageUtil.h"
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# include "SDL_keysym.h" // for SDLKeys
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GameManager * GAMEMAN = NULL ; // global and accessable from anywhere in our program
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const CString NOTESKIN_DIR = " NoteSkins \\ " ;
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const int DANCE_COL_SPACING = 64 ;
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54 ;
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const int PUMP_COL_SPACING = 50 ;
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const int EZ2_COL_SPACING = 46 ;
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const int EZ2_REAL_COL_SPACING = 40 ;
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const int PARA_COL_SPACING = 54 ;
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const int DS3DDX_COL_SPACING = 46 ;
const int BM_COL_SPACING = 34 ;
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struct {
char * name ;
int NumTracks ;
} const NotesTypes [ NUM_NOTES_TYPES ] = {
{ " dance-single " , 4 } ,
{ " dance-double " , 8 } ,
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{ " dance-couple " , 8 } ,
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{ " dance-solo " , 6 } ,
{ " pump-single " , 5 } ,
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{ " pump-double " , 10 } ,
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{ " pump-couple " , 10 } ,
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{ " ez2-single " , 5 } , // Single: TL,LHH,D,RHH,TR
{ " ez2-double " , 10 } , // Double: Single x2
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{ " ez2-real " , 7 } , // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ " para-single " , 5 } ,
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{ " ds3ddx-single " , 8 } ,
{ " bm-single " , 6 }
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} ;
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//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", and "MenuRight"
//
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GameDef g_GameDefs [ NUM_GAMES ] =
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{
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{ // GAME_DANCE
" dance " , // m_szName
" Dance Dance Revolution " , // m_szDescription
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2 , // m_iNumControllers
NUM_DANCE_BUTTONS , // m_iButtonsPerController
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{ // m_szButtonNames
" Left " ,
" Right " ,
" Up " ,
" Down " ,
" UpLeft " ,
" UpRight " ,
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" Start " ,
" Back " ,
" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
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{ // m_szSecondaryFunction
" (MenuLeft) " ,
" (MenuRight) " ,
" (MenuUp) " ,
" (MenuDown) " ,
" " ,
" " ,
" " ,
" " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
DANCE_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
DANCE_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
DANCE_BUTTON_MENUUP , // MENU_BUTTON_UP
DANCE_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
DANCE_BUTTON_START , // MENU_BUTTON_START
DANCE_BUTTON_BACK , // MENU_BUTTON_BACK
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DANCE_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
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{ // m_SecondaryMenuButton
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DANCE_BUTTON_LEFT , // MENU_BUTTON_LEFT
DANCE_BUTTON_RIGHT , // MENU_BUTTON_RIGHT
DANCE_BUTTON_UP , // MENU_BUTTON_UP
DANCE_BUTTON_DOWN , // MENU_BUTTON_DOWN
DANCE_BUTTON_START , // MENU_BUTTON_START
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DANCE_BUTTON_BACK , // MENU_BUTTON_BACK
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DANCE_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
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{ // m_iDefaultKeyboardKey
{ // PLAYER_1
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SDLK_LEFT , // DANCE_BUTTON_LEFT,
SDLK_RIGHT , // DANCE_BUTTON_RIGHT,
SDLK_UP , // DANCE_BUTTON_UP,
SDLK_DOWN , // DANCE_BUTTON_DOWN,
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- 1 , //no default key // DANCE_BUTTON_UPLEFT,
- 1 , //no default key // DANCE_BUTTON_UPRIGHT,
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SDLK_RETURN , // DANCE_BUTTON_START,
SDLK_ESCAPE , // DANCE_BUTTON_BACK
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- 1 , //no default key // DANCE_BUTTON_MENULEFT
- 1 , //no default key // DANCE_BUTTON_MENURIGHT
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SDLK_UP , // DANCE_BUTTON_MENUUP
SDLK_DOWN , // DANCE_BUTTON_MENUDOWN
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SDLK_F1 , // DANCE_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
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SDLK_KP4 , // DANCE_BUTTON_LEFT,
SDLK_KP6 , // DANCE_BUTTON_RIGHT,
SDLK_KP8 , // DANCE_BUTTON_UP,
SDLK_KP2 , // DANCE_BUTTON_DOWN,
SDLK_KP7 , // DANCE_BUTTON_UPLEFT,
SDLK_KP9 , // DANCE_BUTTON_UPRIGHT,
SDLK_KP_ENTER , // DANCE_BUTTON_START,
SDLK_KP0 , // DANCE_BUTTON_BACK
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- 1 , //no default key // DANCE_BUTTON_MENULEFT
- 1 , //no default key // DANCE_BUTTON_MENURIGHT
- 1 , //no default key // DANCE_BUTTON_MENUUP
- 1 , //no default key // DANCE_BUTTON_MENUDOWN
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SDLK_F2 , // DANCE_BUTTON_INSERTCOIN
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} ,
}
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} ,
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{ // GAME_PUMP
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" pump " , // m_szName
" Pump It Up " , // m_szDescription
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2 , // m_iNumControllers
NUM_PUMP_BUTTONS , // m_iButtonsPerController
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{ // m_szButtonNames
" UpLeft " ,
" UpRight " ,
" Center " ,
" DownLeft " ,
" DownRight " ,
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" Start " ,
" Back " ,
" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
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{ // m_szSecondaryFunction
" (MenuUp) " ,
" (MenuDown) " ,
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" (Start) " ,
" (MenuLeft) " ,
" (MenuRight) " ,
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" (dedicated) " ,
" " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
PUMP_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
PUMP_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
PUMP_BUTTON_MENUUP , // MENU_BUTTON_UP
PUMP_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
PUMP_BUTTON_START , // MENU_BUTTON_START
PUMP_BUTTON_BACK , // MENU_BUTTON_BACK
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PUMP_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_SecondaryMenuButton
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PUMP_BUTTON_DOWNLEFT , // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNRIGHT , // MENU_BUTTON_RIGHT
PUMP_BUTTON_UPLEFT , // MENU_BUTTON_UP
PUMP_BUTTON_UPRIGHT , // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER , // MENU_BUTTON_START
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PUMP_BUTTON_BACK , // MENU_BUTTON_BACK
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PUMP_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
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{ // m_iDefaultKeyboardKey
{ // PLAYER_1
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SDLK_q , // PUMP_BUTTON_UPLEFT,
SDLK_e , // PUMP_BUTTON_UPRIGHT,
SDLK_s , // PUMP_BUTTON_CENTER,
SDLK_z , // PUMP_BUTTON_DOWNLEFT,
SDLK_c , // PUMP_BUTTON_DOWNRIGHT,
SDLK_RETURN , // PUMP_BUTTON_START,
SDLK_ESCAPE , // PUMP_BUTTON_BACK,
SDLK_LEFT , // PUMP_BUTTON_MENULEFT
SDLK_RIGHT , // PUMP_BUTTON_MENURIGHT
SDLK_UP , // PUMP_BUTTON_MENUUP
SDLK_DOWN , // PUMP_BUTTON_MENUDOWN
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SDLK_F1 , // PUMP_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
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SDLK_KP7 , // PUMP_BUTTON_UPLEFT,
SDLK_KP9 , // PUMP_BUTTON_UPRIGHT,
SDLK_KP5 , // PUMP_BUTTON_CENTER,
SDLK_KP1 , // PUMP_BUTTON_DOWNLEFT,
SDLK_KP3 , // PUMP_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER , // PUMP_BUTTON_START,
SDLK_KP0 , // PUMP_BUTTON_BACK,
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- 1 , //no default key // PUMP_BUTTON_MENULEFT
- 1 , //no default key // PUMP_BUTTON_MENURIGHT
- 1 , //no default key // PUMP_BUTTON_MENUUP
- 1 , //no default key // PUMP_BUTTON_MENUDOWN
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SDLK_F2 , // PUMP_BUTTON_INSERTCOIN
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} ,
}
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} ,
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{
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" ez2 " , // m_szName
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" Ez2Dancer " , // m_szDescription
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2 , // m_iNumControllers
NUM_EZ2_BUTTONS , // m_iButtonsPerController
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{ // m_szButtonNames
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" FootUpLeft " ,
" FootUpRight " ,
" FootDown " ,
" HandUpLeft " ,
" HandUpRight " ,
" HandLrLeft " ,
" HandLrRight " ,
" Start " ,
" Back " ,
" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
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{ // m_szSecondaryFunction
" (MenuUp) " ,
" (MenuDown) " ,
" (Start) " ,
" (MenuLeft) " ,
" (MenuRight) " ,
" " ,
" " ,
" (dedicated) " ,
" " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
EZ2_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
EZ2_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
EZ2_BUTTON_MENUUP , // MENU_BUTTON_UP
EZ2_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
EZ2_BUTTON_START , // MENU_BUTTON_START
EZ2_BUTTON_BACK , // MENU_BUTTON_BACK
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EZ2_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT , // MENU_BUTTON_LEFT
EZ2_BUTTON_HANDUPRIGHT , // MENU_BUTTON_RIGHT
EZ2_BUTTON_FOOTUPLEFT , // MENU_BUTTON_UP
EZ2_BUTTON_FOOTUPRIGHT , // MENU_BUTTON_DOWN
EZ2_BUTTON_FOOTDOWN , // MENU_BUTTON_START
EZ2_BUTTON_BACK , // MENU_BUTTON_BACK
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EZ2_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
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SDLK_z , // EZ2_BUTTON_FOOTUPLEFT,
SDLK_b , // EZ2_BUTTON_FOOTUPRIGHT,
SDLK_c , // EZ2_BUTTON_FOOTDOWN,
SDLK_x , // EZ2_BUTTON_HANDUPLEFT,
SDLK_v , // EZ2_BUTTON_HANDUPRIGHT,
SDLK_s , // EZ2_BUTTON_HANDLRLEFT,
SDLK_f , // EZ2_BUTTON_HANDLRRIGHT,
SDLK_RETURN , // EZ2_BUTTON_START,
SDLK_ESCAPE , // EZ2_BUTTON_BACK,
SDLK_LEFT , // EZ2_BUTTON_MENULEFT
SDLK_RIGHT , // EZ2_BUTTON_MENURIGHT
SDLK_UP , // EZ2_BUTTON_MENUUP
SDLK_DOWN , // EZ2_BUTTON_MENUDOWN
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SDLK_F1 , // EZ2_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
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- 1 , // EZ2_BUTTON_FOOTUPLEFT,
- 1 , // EZ2_BUTTON_FOOTUPRIGHT,
- 1 , // EZ2_BUTTON_FOOTDOWN,
- 1 , // EZ2_BUTTON_HANDUPLEFT,
- 1 , // EZ2_BUTTON_HANDUPRIGHT,
- 1 , // EZ2_BUTTON_HANDLRLEFT,
- 1 , // EZ2_BUTTON_HANDLRRIGHT,
- 1 , // EZ2_BUTTON_START,
- 1 , // EZ2_BUTTON_BACK,
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- 1 , //no default key // EZ2_BUTTON_MENULEFT
- 1 , //no default key // EZ2_BUTTON_MENURIGHT
- 1 , //no default key // EZ2_BUTTON_MENUUP
- 1 , //no default key // EZ2_BUTTON_MENUDOWN
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SDLK_F2 , // EZ2_BUTTON_INSERTCOIN
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} ,
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} ,
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} ,
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{ // GAME_PARA
" para " , // m_szName
" Para Para Paradise " , // m_szDescription
2 , // m_iNumControllers
NUM_DANCE_BUTTONS , // m_iButtonsPerController
{ // m_szButtonNames
" Left " ,
" UpLeft " ,
" Up " ,
" UpRight " ,
" Right " ,
" Start " ,
" Back " ,
" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
{ // m_szSecondaryFunction
" (MenuLeft) " ,
" (MenuDown) " ,
" " ,
" (MenuUp) " ,
" (MenuRight) " ,
" " ,
" " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
PARA_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
PARA_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
PARA_BUTTON_MENUUP , // MENU_BUTTON_UP
PARA_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
PARA_BUTTON_START , // MENU_BUTTON_START
PARA_BUTTON_BACK , // MENU_BUTTON_BACK
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PARA_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT , // MENU_BUTTON_LEFT
PARA_BUTTON_RIGHT , // MENU_BUTTON_RIGHT
PARA_BUTTON_UPRIGHT , // MENU_BUTTON_UP
PARA_BUTTON_UPLEFT , // MENU_BUTTON_DOWN
PARA_BUTTON_START , // MENU_BUTTON_START
PARA_BUTTON_BACK , // MENU_BUTTON_BACK
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PARA_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
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SDLK_z , // PARA_BUTTON_LEFT,
SDLK_x , // PARA_BUTTON_UPLEFT,
SDLK_c , // PARA_BUTTON_UP,
SDLK_v , // PARA_BUTTON_UPRIGHT,
SDLK_b , // PARA_BUTTON_RIGHT,
SDLK_RETURN , // PARA_BUTTON_START,
SDLK_ESCAPE , // PARA_BUTTON_BACK
SDLK_LEFT , //no default key // PARA_BUTTON_MENULEFT
SDLK_RIGHT , //no default key // PARA_BUTTON_MENURIGHT
SDLK_UP , // PARA_BUTTON_MENUUP
SDLK_DOWN , // PARA_BUTTON_MENUDOWN
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SDLK_F1 , // PARA_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
- 1 , // PARA_BUTTON_LEFT,
- 1 , // PARA_BUTTON_UPLEFT,
- 1 , // PARA_BUTTON_UP,
- 1 , // PARA_BUTTON_UPRIGHT,
- 1 , // PARA_BUTTON_RIGHT,
- 1 , // PARA_BUTTON_START,
- 1 , // PARA_BUTTON_BACK
- 1 , //no default key // PARA_BUTTON_MENULEFT
- 1 , //no default key // PARA_BUTTON_MENURIGHT
- 1 , // PARA_BUTTON_MENUUP
- 1 ,
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- 1 , // PARA_BUTTON_INSERTCOIN
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} ,
}
} ,
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{ // GAME_DS3DDX
" ds3ddx " , // m_szName
" Dance Station 3DDX " , // m_szDescription
2 , // m_iNumControllers
NUM_DS3DDX_BUTTONS , // m_iButtonsPerController
{ // m_szButtonNames
" HandLeft " ,
" FootDownLeft " ,
" FootUpLeft " ,
" HandUp " ,
" HandDown " ,
" FootUpRight " ,
" FootDownRight " ,
" HandRight " ,
" Start " ,
" Back " ,
" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
{ // m_szSecondaryFunction
" (MenuLeft) " ,
" " ,
" " ,
" (MenuUp) " ,
" (MenuDown) " ,
" " ,
" " ,
" (MenuRight) " ,
" " ,
" " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
DS3DDX_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
DS3DDX_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_MENUUP , // MENU_BUTTON_UP
DS3DDX_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START , // MENU_BUTTON_START
DS3DDX_BUTTON_BACK , // MENU_BUTTON_BACK
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DS3DDX_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT , // MENU_BUTTON_LEFT
DS3DDX_BUTTON_HANDRIGHT , // MENU_BUTTON_RIGHT
DS3DDX_BUTTON_HANDUP , // MENU_BUTTON_UP
DS3DDX_BUTTON_HANDDOWN , // MENU_BUTTON_DOWN
DS3DDX_BUTTON_START , // MENU_BUTTON_START
DS3DDX_BUTTON_BACK , // MENU_BUTTON_BACK
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DS3DDX_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a , // DS3DDX_BUTTON_HANDLEFT,
SDLK_z , // DS3DDX_BUTTON_FOOTDOWNLEFT,
SDLK_q , // DS3DDX_BUTTON_FOOTUPLEFT,
SDLK_w , // DS3DDX_BUTTON_HANDUP,
SDLK_x , // DS3DDX_BUTTON_HANDDOWN,
SDLK_e , // DS3DDX_BUTTON_FOOTUPRIGHT,
SDLK_c , // DS3DDX_BUTTON_FOOTDOWNRIGHT,
SDLK_d , // DS3DDX_BUTTON_HANDRIGHT,
SDLK_RETURN , // DS3DDX_BUTTON_START,
SDLK_ESCAPE , // DS3DDX_BUTTON_BACK
SDLK_LEFT , //no default key // DS3DDX_BUTTON_MENULEFT
SDLK_RIGHT , //no default key // DS3DDX_BUTTON_MENURIGHT
SDLK_UP , // DS3DDX_BUTTON_MENUUP
SDLK_DOWN , // DS3DDX_BUTTON_MENUDOWN
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SDLK_F1 , // DS3DDX_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
- 1 , // DS3DDX_BUTTON_HANDLEFT,
- 1 , // DS3DDX_BUTTON_FOOTDOWNLEFT,
- 1 , // DS3DDX_BUTTON_FOOTUPLEFT,
- 1 , // DS3DDX_BUTTON_HANDUP,
- 1 , // DS3DDX_BUTTON_HANDDOWN,
- 1 , // DS3DDX_BUTTON_FOOTUPRIGHT,
- 1 , // DS3DDX_BUTTON_FOOTDOWNRIGHT,
- 1 , // DS3DDX_BUTTON_HANDRIGHT,
- 1 , // DS3DDX_BUTTON_START,
- 1 , // DS3DDX_BUTTON_BACK
- 1 , //no default key // DS3DDX_BUTTON_MENULEFT
- 1 , //no default key // DS3DDX_BUTTON_MENURIGHT
- 1 , // DS3DDX_BUTTON_MENUUP
- 1 , // DS3DDX_BUTTON_MENUDOWN
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- 1 , // DS3DDX_BUTTON_INSERTCOIN
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} ,
}
} ,
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{ // GAME_BM
" bm " , // m_szName
" BeatMania " , // m_szDescription
2 , // m_iNumControllers
NUM_BM_BUTTONS , // m_iButtonsPerController
{ // m_szButtonNames
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" Key1 " ,
" Key2 " ,
" Key3 " ,
" Key4 " ,
" Key5 " ,
" Key6 " ,
" Key7 " ,
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" Scratch " ,
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" Scratch (down) " ,
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" Start " ,
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" Select " ,
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" MenuLeft " ,
" MenuRight " ,
" MenuUp " ,
" MenuDown " ,
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" Insert Coin " ,
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} ,
{ // m_szSecondaryFunction
" (MenuLeft) " ,
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" " ,
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" (MenuRight) " ,
" " ,
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" " ,
" " ,
" " ,
" (MenuUp) " ,
" (MenuDown) " ,
" (Start) " ,
" (Back) " ,
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" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
" (dedicated) " ,
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" " ,
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} ,
{ // m_DedicatedMenuButton
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BM_BUTTON_MENULEFT , // MENU_BUTTON_LEFT
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BM_BUTTON_MENURIGHT , // MENU_BUTTON_RIGHT
BM_BUTTON_MENUUP , // MENU_BUTTON_UP
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BM_BUTTON_MENUDOWN , // MENU_BUTTON_DOWN
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BM_BUTTON_START , // MENU_BUTTON_START
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BM_BUTTON_SELECT , // MENU_BUTTON_BACK
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BM_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_SecondaryMenuButton
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BM_BUTTON_KEY1 , // MENU_BUTTON_LEFT
BM_BUTTON_KEY3 , // MENU_BUTTON_RIGHT
BM_BUTTON_SCRATCHUP , // MENU_BUTTON_UP
BM_BUTTON_SCRATCHDOWN , // MENU_BUTTON_DOWN
BM_BUTTON_START , // MENU_BUTTON_START
BM_BUTTON_SELECT , // MENU_BUTTON_BACK
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BM_BUTTON_INSERTCOIN , // MENU_BUTTON_INSERTCOIN
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} ,
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
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SDLK_m , // BM_BUTTON_KEY1,
SDLK_k , // BM_BUTTON_KEY2,
SDLK_COMMA , // BM_BUTTON_KEY3,
SDLK_l , // BM_BUTTON_KEY4,
SDLK_PERIOD , // BM_BUTTON_KEY5,
SDLK_SEMICOLON , // BM_BUTTON_KEY6,
SDLK_SLASH , // BM_BUTTON_KEY7,
SDLK_LSHIFT , // BM_BUTTON_SCRATCHUP,
- 1 , // BM_BUTTON_SCRATCHDOWN,
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SDLK_RETURN , // BM_BUTTON_START,
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- 1 , // BM_BUTTON_SELECT,
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SDLK_LEFT , // BM_BUTTON_MENULEFT
SDLK_RIGHT , // BM_BUTTON_MENURIGHT
SDLK_UP , // BM_BUTTON_MENUUP
SDLK_DOWN , // BM_BUTTON_MENUDOWN
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SDLK_F1 , // BM_BUTTON_INSERTCOIN
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} ,
{ // PLAYER_2
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- 1 , // BM_BUTTON_KEY1,
- 1 , // BM_BUTTON_KEY2,
- 1 , // BM_BUTTON_KEY3,
- 1 , // BM_BUTTON_KEY4,
- 1 , // BM_BUTTON_KEY5,
- 1 , // BM_BUTTON_KEY6,
- 1 , // BM_BUTTON_KEY7,
- 1 , // BM_BUTTON_SCRATCHUP,
- 1 , // BM_BUTTON_SCRATCHDOWN,
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- 1 , // BM_BUTTON_START,
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- 1 , // BM_BUTTON_SELECT,
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- 1 , // BM_BUTTON_MENULEFT
- 1 , // BM_BUTTON_MENURIGHT
- 1 , // BM_BUTTON_MENUUP
- 1 , // BM_BUTTON_MENUDOWN
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- 1 , // BM_BUTTON_INSERTCOIN
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} ,
}
} ,
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} ;
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StyleDef g_StyleDefs [ NUM_STYLES ] =
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{
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{ // STYLE_DANCE_SINGLE
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GAME_DANCE , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" single " , // m_szName
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NOTES_TYPE_DANCE_SINGLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 160 , 480 } , // m_iCenterX
4 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_2 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_3 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3
} ,
} ,
{ // STYLE_DANCE_VERSUS
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GAME_DANCE , // m_Game
true , // m_bUsedForGameplay
false , // m_bUsedForEdit
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" versus " , // m_szName
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NOTES_TYPE_DANCE_SINGLE , // m_NotesType
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StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
{ 160 , 480 } , // m_iCenterX
4 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_2 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_3 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3
} ,
} ,
{ // STYLE_DANCE_DOUBLE
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GAME_DANCE , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" double " , // m_szName
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NOTES_TYPE_DANCE_DOUBLE , // m_NotesType
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StyleDef : : ONE_PLAYER_TWO_CREDITS , // m_StyleType
{ 320 , 320 } , // m_iCenterX
8 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 3.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 2.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , + DANCE_COL_SPACING * 1.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 2.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 3.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 3.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 2.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , + DANCE_COL_SPACING * 1.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 2.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 3.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3 , 4 , 5 , 6 , 7
} ,
} ,
{ // StyleDef
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GAME_DANCE , // m_Game
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true , // m_bUsedForGameplay
false , // m_bUsedForEdit
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" couple " , // m_szName
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NOTES_TYPE_DANCE_COUPLE , // m_NotesType
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StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
{ 160 , 480 } , // m_iCenterX
4 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 1.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3
} ,
} ,
{ // STYLE_DANCE_SOLO
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GAME_DANCE , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" solo " , // m_szName
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NOTES_TYPE_DANCE_SOLO , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 320 , 320 } , // m_iCenterX
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6 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 2.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_UPLEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , DANCE_BUTTON_UPRIGHT , + DANCE_COL_SPACING * 1.5f } ,
{ TRACK_6 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 2.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 2.5f } ,
{ TRACK_2 , GAME_CONTROLLER_2 , DANCE_BUTTON_UPLEFT , - DANCE_COL_SPACING * 1.5f } ,
{ TRACK_3 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_UPRIGHT , + DANCE_COL_SPACING * 1.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 2.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3 , 4 , 5
} ,
} ,
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{ // STYLE_DANCE_EDIT_COUPLE
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GAME_DANCE , // m_Game
false , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" couple (edit) " , // m_szName
NOTES_TYPE_DANCE_COUPLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 160 , 480 } , // m_iCenterX
8 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 4.0f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 3.0f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , - DANCE_COL_SPACING * 2.0f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , - DANCE_COL_SPACING * 1.0f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , + DANCE_COL_SPACING * 1.0f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , + DANCE_COL_SPACING * 2.0f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 3.0f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 4.0f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_1 , DANCE_BUTTON_LEFT , - DANCE_COL_SPACING * 4.0f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DANCE_BUTTON_DOWN , - DANCE_COL_SPACING * 3.0f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DANCE_BUTTON_UP , - DANCE_COL_SPACING * 2.0f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DANCE_BUTTON_RIGHT , - DANCE_COL_SPACING * 1.0f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DANCE_BUTTON_LEFT , + DANCE_COL_SPACING * 1.0f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DANCE_BUTTON_DOWN , + DANCE_COL_SPACING * 2.0f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DANCE_BUTTON_UP , + DANCE_COL_SPACING * 3.0f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DANCE_BUTTON_RIGHT , + DANCE_COL_SPACING * 4.0f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3 , 4 , 5 , 6 , 7
} ,
} ,
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/* { // STYLE_DANCE_SOLO_VERSUS
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"dance-solo-versus", // m_szName
NOTES_TYPE_DANCE_SOLO, // m_NotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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},
{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,5,1,4,2,3 // outside in
},
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}, */
{ // PUMP_STYLE_SINGLE
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GAME_PUMP , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" single " , // m_szName
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NOTES_TYPE_PUMP_SINGLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
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{ 160 , 480 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 2 , 4 , 1 , 3
} ,
} ,
{ // PUMP_STYLE_VERSUS
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GAME_PUMP , // m_Game
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true , // m_bUsedForGameplay
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false , // m_bUsedForEdit
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" versus " , // m_szName
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NOTES_TYPE_PUMP_SINGLE , // m_NotesType
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StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
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{ 160 , 480 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 2 , 4 , 1 , 3
} ,
} ,
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{ // PUMP_STYLE_DOUBLE
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GAME_PUMP , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" double " , // m_szName
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NOTES_TYPE_PUMP_DOUBLE , // m_NotesType
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StyleDef : : ONE_PLAYER_TWO_CREDITS , // m_StyleType
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{ 320 , 320 } , // m_iCenterX
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10 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 4.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 3.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , - PUMP_COL_SPACING * 2.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , - PUMP_COL_SPACING * 1.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , - PUMP_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , + PUMP_COL_SPACING * 0.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , + PUMP_COL_SPACING * 1.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 2.5f } ,
{ TRACK_9 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 3.5f } ,
{ TRACK_10 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 4.5f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 4.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 3.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , - PUMP_COL_SPACING * 2.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , - PUMP_COL_SPACING * 1.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , - PUMP_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , + PUMP_COL_SPACING * 0.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , + PUMP_COL_SPACING * 1.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 2.5f } ,
{ TRACK_9 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 3.5f } ,
{ TRACK_10 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 4.5f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 2 , 4 , 1 , 3 , 5 , 7 , 9 , 6 , 8
} ,
} ,
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{ // STYLE_PUMP_COUPLE
GAME_PUMP , // m_Game
true , // m_bUsedForGameplay
false , // m_bUsedForEdit
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" couple " , // m_szName
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NOTES_TYPE_PUMP_COUPLE , // m_NotesType
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StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
{ 160 , 480 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
} ,
{ // PLAYER_2
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{ TRACK_6 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_7 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_8 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_9 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_10 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 2 , 4 , 1 , 3
} ,
} ,
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{ // STYLE_PUMP_EDIT_COUPLE
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GAME_PUMP , // m_Game
false , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" couple (edit) " , // m_szName
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NOTES_TYPE_PUMP_COUPLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 160 , 480 } , // m_iCenterX
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10 , // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 5.0 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 4.0 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PUMP_BUTTON_CENTER , - PUMP_COL_SPACING * 3.0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PUMP_BUTTON_UPRIGHT , - PUMP_COL_SPACING * 2.0 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PUMP_BUTTON_DOWNRIGHT , - PUMP_COL_SPACING * 1.0 } ,
{ TRACK_6 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , + PUMP_COL_SPACING * 1.0 } ,
{ TRACK_7 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , + PUMP_COL_SPACING * 2.0 } ,
{ TRACK_8 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 3.0 } ,
{ TRACK_9 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 4.0 } ,
{ TRACK_10 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 5.0 } ,
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} ,
{ // PLAYER_2
{ TRACK_1 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNLEFT , - PUMP_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPLEFT , - PUMP_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , PUMP_BUTTON_CENTER , + PUMP_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , PUMP_BUTTON_UPRIGHT , + PUMP_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , PUMP_BUTTON_DOWNRIGHT , + PUMP_COL_SPACING * 2 } ,
} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 2 , 4 , 1 , 3
} ,
} ,
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{ // EZ2_STYLE_SINGLE
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GAME_EZ2 , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" single " , // m_szName
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NOTES_TYPE_EZ2_SINGLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
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{ 160 , 480 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 1 } ,
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{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 2 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 2 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2 , 0 , 4 , 1 , 3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
} ,
} ,
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{ // EZ2_STYLE_REAL
GAME_EZ2 , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" real " , // m_szName
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NOTES_TYPE_EZ2_REAL , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 160 , 480 } , // m_iCenterX
7 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_REAL_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDLRLEFT , - EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , + EZ2_REAL_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_6 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDLRRIGHT , + EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_7 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_REAL_COL_SPACING * 3 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_REAL_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDLRLEFT , - EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , - EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_REAL_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_6 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDLRRIGHT , + EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_7 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_REAL_COL_SPACING * 3 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3 , 0 , 6 , 2 , 4 , 1 , 5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
} ,
} ,
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{ // EZ2_STYLE_SINGLE_VERSUS
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GAME_EZ2 , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" versus " , // m_szName
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NOTES_TYPE_EZ2_SINGLE , // m_NotesType
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StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
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{ 160 , 480 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 2 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 2 } ,
2002-07-08 17:25:02 +00:00
} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2 , 0 , 4 , 1 , 3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
} ,
} ,
{ // EZ2_STYLE_REAL_VERSUS
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GAME_EZ2 , // m_Game
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true , // m_bUsedForGameplay
true , // m_bUsedForEdit
2002-09-15 03:50:57 +00:00
" versusReal " , // m_szName
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NOTES_TYPE_EZ2_REAL , // m_NotesType
2002-09-06 08:56:28 +00:00
StyleDef : : TWO_PLAYERS_TWO_CREDITS , // m_StyleType
2002-07-08 17:25:02 +00:00
{ 160 , 480 } , // m_iCenterX
7 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
2002-10-27 21:37:09 +00:00
{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_REAL_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDLRLEFT , - EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , + EZ2_REAL_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_6 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDLRRIGHT , + EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_7 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_REAL_COL_SPACING * 3 } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_REAL_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDLRLEFT , - EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , - EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_REAL_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_REAL_COL_SPACING * 1 } ,
{ TRACK_6 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDLRRIGHT , + EZ2_REAL_COL_SPACING * 2 } ,
{ TRACK_7 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_REAL_COL_SPACING * 3 } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
3 , 0 , 6 , 2 , 4 , 1 , 5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
} ,
} ,
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{ // EZ2_STYLE_DOUBLE
GAME_EZ2 , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
" double " , // m_szName
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NOTES_TYPE_EZ2_DOUBLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 320 , 320 } , // m_iCenterX
10 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 4.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 3.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , - EZ2_COL_SPACING * 2.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , - EZ2_COL_SPACING * 1.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , - EZ2_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , + EZ2_COL_SPACING * 0.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , + EZ2_COL_SPACING * 1.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 2.5f } ,
{ TRACK_9 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 3.5f } ,
{ TRACK_10 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 4.5f } ,
} ,
{ // PLAYER_2
{ TRACK_1 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPLEFT , - EZ2_COL_SPACING * 4.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPLEFT , - EZ2_COL_SPACING * 3.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTDOWN , - EZ2_COL_SPACING * 2.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , EZ2_BUTTON_HANDUPRIGHT , - EZ2_COL_SPACING * 1.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , EZ2_BUTTON_FOOTUPRIGHT , - EZ2_COL_SPACING * 0.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPLEFT , + EZ2_COL_SPACING * 0.5f } ,
{ TRACK_7 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPLEFT , + EZ2_COL_SPACING * 1.5f } ,
{ TRACK_8 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTDOWN , + EZ2_COL_SPACING * 2.5f } ,
{ TRACK_9 , GAME_CONTROLLER_2 , EZ2_BUTTON_HANDUPRIGHT , + EZ2_COL_SPACING * 3.5f } ,
{ TRACK_10 , GAME_CONTROLLER_2 , EZ2_BUTTON_FOOTUPRIGHT , + EZ2_COL_SPACING * 4.5f } ,
} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2 , 0 , 4 , 1 , 3 , 7 , 5 , 9 , 6 , 8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
} ,
} ,
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{ // PARA_SINGLE
GAME_PARA , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
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" single " , // m_szName
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NOTES_TYPE_PARA_SINGLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 320 , 320 } , // m_iCenterX
5 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1 , GAME_CONTROLLER_1 , PARA_BUTTON_LEFT , - PARA_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , PARA_BUTTON_UPLEFT , - PARA_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , PARA_BUTTON_UP , + PARA_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , PARA_BUTTON_UPRIGHT , + PARA_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , PARA_BUTTON_RIGHT , + PARA_COL_SPACING * 2 } ,
} ,
{ // PLAYER_2
{ TRACK_1 , GAME_CONTROLLER_2 , PARA_BUTTON_LEFT , - PARA_COL_SPACING * 2 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , PARA_BUTTON_UPLEFT , - PARA_COL_SPACING * 1 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , PARA_BUTTON_UP , + PARA_COL_SPACING * 0 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , PARA_BUTTON_UPRIGHT , + PARA_COL_SPACING * 1 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , PARA_BUTTON_RIGHT , + PARA_COL_SPACING * 2 } ,
} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2 , 0 , 4 , 1 , 3
} ,
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} ,
{ // DS3DDX_SINGLE
GAME_DS3DDX , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
" single " , // m_szName
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NOTES_TYPE_DS3DDX_SINGLE , // m_NotesType
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StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
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{ 160 , 480 } , // m_iCenterX
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8 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_HANDLEFT , - DS3DDX_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_FOOTDOWNLEFT , - DS3DDX_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_FOOTUPLEFT , - DS3DDX_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_HANDUP , - DS3DDX_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_HANDDOWN , + DS3DDX_COL_SPACING * 0 } ,
{ TRACK_6 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_FOOTUPRIGHT , + DS3DDX_COL_SPACING * 1 } ,
{ TRACK_7 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_FOOTDOWNRIGHT , + DS3DDX_COL_SPACING * 2 } ,
{ TRACK_8 , GAME_CONTROLLER_1 , DS3DDX_BUTTON_HANDRIGHT , + DS3DDX_COL_SPACING * 3 } ,
} ,
{ // PLAYER_2
{ TRACK_1 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_HANDLEFT , - DS3DDX_COL_SPACING * 3 } ,
{ TRACK_2 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_FOOTDOWNLEFT , - DS3DDX_COL_SPACING * 2 } ,
{ TRACK_3 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_FOOTUPLEFT , - DS3DDX_COL_SPACING * 1 } ,
{ TRACK_4 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_HANDUP , - DS3DDX_COL_SPACING * 0 } ,
{ TRACK_5 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_HANDDOWN , + DS3DDX_COL_SPACING * 0 } ,
{ TRACK_6 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_FOOTUPRIGHT , + DS3DDX_COL_SPACING * 1 } ,
{ TRACK_7 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_FOOTDOWNRIGHT , + DS3DDX_COL_SPACING * 2 } ,
{ TRACK_8 , GAME_CONTROLLER_2 , DS3DDX_BUTTON_HANDRIGHT , + DS3DDX_COL_SPACING * 3 } ,
} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3 , 4 , 5 , 6 , 7
} ,
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} ,
{
GAME_BM , // m_Game
true , // m_bUsedForGameplay
true , // m_bUsedForEdit
" BM-single " , // m_szName
NOTES_TYPE_BM_SINGLE , // m_NotesType
StyleDef : : ONE_PLAYER_ONE_CREDIT , // m_StyleType
{ 160 , 480 } , // m_iCenterX
6 , // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
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{ TRACK_1 , GAME_CONTROLLER_1 , BM_BUTTON_KEY1 , - BM_COL_SPACING * 2.5f } ,
{ TRACK_2 , GAME_CONTROLLER_1 , BM_BUTTON_KEY2 , - BM_COL_SPACING * 1.5f } ,
{ TRACK_3 , GAME_CONTROLLER_1 , BM_BUTTON_KEY3 , - BM_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_1 , BM_BUTTON_KEY4 , + BM_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_1 , BM_BUTTON_KEY5 , + BM_COL_SPACING * 1.5f } ,
{ TRACK_6 , GAME_CONTROLLER_1 , BM_BUTTON_SCRATCHUP , + BM_COL_SPACING * 3.0f } ,
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} ,
{ // PLAYER_2
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{ TRACK_1 , GAME_CONTROLLER_2 , BM_BUTTON_KEY1 , - BM_COL_SPACING * 2.5f } ,
{ TRACK_2 , GAME_CONTROLLER_2 , BM_BUTTON_KEY2 , - BM_COL_SPACING * 1.5f } ,
{ TRACK_3 , GAME_CONTROLLER_2 , BM_BUTTON_KEY3 , - BM_COL_SPACING * 0.5f } ,
{ TRACK_4 , GAME_CONTROLLER_2 , BM_BUTTON_KEY4 , + BM_COL_SPACING * 0.5f } ,
{ TRACK_5 , GAME_CONTROLLER_2 , BM_BUTTON_KEY5 , + BM_COL_SPACING * 1.5f } ,
{ TRACK_6 , GAME_CONTROLLER_2 , BM_BUTTON_SCRATCHUP , + BM_COL_SPACING * 3.0f } ,
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} ,
} ,
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0 , 1 , 2 , 3 , 4 , 5
} ,
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}
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} ;
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ModeChoice g_ModeChoices [ ] =
{
{
GAME_DANCE ,
PLAY_MODE_ARCADE ,
STYLE_DANCE_SINGLE ,
DIFFICULTY_MEDIUM ,
" single " ,
1
} ,
{
GAME_DANCE ,
PLAY_MODE_ARCADE ,
STYLE_DANCE_VERSUS ,
DIFFICULTY_MEDIUM ,
" versus " ,
2
} ,
{
GAME_DANCE ,
PLAY_MODE_ARCADE ,
STYLE_DANCE_DOUBLE ,
DIFFICULTY_MEDIUM ,
" double " ,
2
} ,
{
GAME_DANCE ,
PLAY_MODE_ARCADE ,
STYLE_DANCE_COUPLE ,
DIFFICULTY_MEDIUM ,
" couple " ,
2
} ,
{
GAME_DANCE ,
PLAY_MODE_ARCADE ,
STYLE_DANCE_SOLO ,
DIFFICULTY_MEDIUM ,
" solo " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_SINGLE ,
DIFFICULTY_EASY ,
" normal " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_SINGLE ,
DIFFICULTY_MEDIUM ,
" hard " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_SINGLE ,
DIFFICULTY_HARD ,
" crazy " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_VERSUS ,
DIFFICULTY_EASY ,
" normal " ,
2
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_VERSUS ,
DIFFICULTY_MEDIUM ,
" hard " ,
2
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_VERSUS ,
DIFFICULTY_HARD ,
" crazy " ,
2
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_COUPLE ,
DIFFICULTY_MEDIUM ,
" battle " ,
2
} ,
{
GAME_PUMP ,
PLAY_MODE_ARCADE ,
STYLE_PUMP_DOUBLE ,
DIFFICULTY_MEDIUM ,
" double " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ONI ,
STYLE_PUMP_SINGLE ,
DIFFICULTY_MEDIUM ,
" nonstop " ,
1
} ,
{
GAME_PUMP ,
PLAY_MODE_ONI ,
STYLE_PUMP_VERSUS ,
DIFFICULTY_MEDIUM ,
" nonstop " ,
2
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_SINGLE ,
DIFFICULTY_EASY ,
" easy " ,
1
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_SINGLE ,
DIFFICULTY_HARD ,
" hard " ,
1
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_REAL ,
DIFFICULTY_MEDIUM ,
" real " ,
1
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_DOUBLE ,
DIFFICULTY_MEDIUM ,
" club " ,
1
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_SINGLE_VERSUS ,
DIFFICULTY_EASY ,
" easy " ,
2
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_SINGLE_VERSUS ,
DIFFICULTY_HARD ,
" hard " ,
2
} ,
{
GAME_EZ2 ,
PLAY_MODE_ARCADE ,
STYLE_EZ2_REAL_VERSUS ,
DIFFICULTY_MEDIUM ,
" real " ,
2
} ,
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{
GAME_PARA ,
PLAY_MODE_ARCADE ,
STYLE_PARA_SINGLE ,
DIFFICULTY_EASY ,
" para " ,
1
} ,
{
GAME_PARA ,
PLAY_MODE_ARCADE ,
STYLE_PARA_SINGLE ,
DIFFICULTY_EASY ,
" easy " ,
1
} ,
{
GAME_PARA ,
PLAY_MODE_ARCADE ,
STYLE_PARA_SINGLE ,
DIFFICULTY_MEDIUM ,
" hard " ,
1
} ,
{
GAME_PARA ,
PLAY_MODE_ARCADE ,
STYLE_PARA_SINGLE ,
DIFFICULTY_HARD ,
" expert " ,
1
} ,
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{
GAME_DS3DDX ,
PLAY_MODE_ARCADE ,
STYLE_DS3DDX_SINGLE ,
DIFFICULTY_EASY ,
" pretty " ,
1
} ,
{
GAME_DS3DDX ,
PLAY_MODE_ARCADE ,
STYLE_DS3DDX_SINGLE ,
DIFFICULTY_MEDIUM ,
" power " ,
1
} ,
{
GAME_DS3DDX ,
PLAY_MODE_ARCADE ,
STYLE_DS3DDX_SINGLE ,
DIFFICULTY_HARD ,
" power2 " ,
1
} ,
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{
GAME_BM ,
PLAY_MODE_ARCADE ,
STYLE_BM_SINGLE ,
DIFFICULTY_EASY ,
" beginner " ,
1
} ,
{
GAME_BM ,
PLAY_MODE_ARCADE ,
STYLE_BM_SINGLE ,
DIFFICULTY_MEDIUM ,
" normal " ,
1
} ,
{
GAME_BM ,
PLAY_MODE_ARCADE ,
STYLE_BM_SINGLE ,
DIFFICULTY_HARD ,
" expert " ,
1
} ,
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} ;
const int NUM_MODE_CHOICES = sizeof ( g_ModeChoices ) / sizeof ( g_ModeChoices [ 0 ] ) ;
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GameManager : : GameManager ( )
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{
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m_pIniFile = new IniFile ;
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}
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GameManager : : ~ GameManager ( )
{
delete m_pIniFile ;
}
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GameDef * GameManager : : GetGameDefForGame ( Game g )
{
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ASSERT ( g ! = GAME_INVALID ) ; // the game must be set before calling this
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return & g_GameDefs [ g ] ;
}
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const StyleDef * GameManager : : GetStyleDefForStyle ( Style s )
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{
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ASSERT ( s ! = STYLE_NONE ) ; // the style must be set before calling this
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return & g_StyleDefs [ s ] ;
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}
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void GameManager : : GetGameplayStylesForGame ( Game game , vector < Style > & aStylesAddTo , bool editor )
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{
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for ( int s = 0 ; s < NUM_STYLES ; s + + ) {
if ( g_StyleDefs [ s ] . m_Game ! = game )
continue ;
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if ( ! editor & & ! g_StyleDefs [ s ] . m_bUsedForGameplay )
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continue ;
if ( editor & & ! g_StyleDefs [ s ] . m_bUsedForEdit )
continue ;
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aStylesAddTo . push_back ( ( Style ) s ) ;
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}
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}
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void GameManager : : GetModesChoicesForGame ( Game game , vector < ModeChoice * > & apChoicesAddTo )
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{
for ( int s = 0 ; s < NUM_MODE_CHOICES ; s + + )
if ( g_ModeChoices [ s ] . game = = game )
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apChoicesAddTo . push_back ( & g_ModeChoices [ s ] ) ;
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}
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void GameManager : : GetNotesTypesForGame ( Game game , vector < NotesType > & aNotesTypeAddTo )
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{
for ( int nt = 0 ; nt < NUM_NOTES_TYPES ; nt + + )
{
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bool found = false ;
for ( int s = 0 ; ! found & & s < NUM_STYLES ; s + + )
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{
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if ( g_StyleDefs [ s ] . m_Game ! = game )
continue ;
for ( int pl = 0 ; ! found & & pl < NUM_PLAYERS ; + + pl )
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{
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if ( g_StyleDefs [ s ] . m_NotesType ! = nt )
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continue ;
found = true ;
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}
}
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if ( found )
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aNotesTypeAddTo . push_back ( ( NotesType ) nt ) ;
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}
}
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bool GameManager : : DoesNoteSkinExist ( CString sSkinName ) const
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{
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CStringArray asSkinNames ;
GetNoteSkinNames ( asSkinNames ) ;
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for ( unsigned i = 0 ; i < asSkinNames . size ( ) ; i + + )
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if ( 0 = = stricmp ( sSkinName , asSkinNames [ i ] ) )
return true ;
return false ;
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}
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void GameManager : : SwitchNoteSkin ( CString sNewNoteSkin )
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{
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if ( sNewNoteSkin = = " " | | ! DoesNoteSkinExist ( sNewNoteSkin ) )
{
CStringArray as ;
GetNoteSkinNames ( as ) ;
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ASSERT ( ! as . empty ( ) ) ;
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SwitchNoteSkin ( as [ 0 ] ) ;
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}
else
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{
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m_sCurNoteSkin = sNewNoteSkin ;
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m_pIniFile - > Reset ( ) ;
CString sPath = GetCurNoteSkinDir ( ) + " metrics.ini " ;
m_pIniFile - > SetPath ( sPath ) ;
if ( ! m_pIniFile - > ReadFile ( ) )
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RageException : : Throw ( " Could not read NoteSkin metrics file '%s' " , sPath . GetString ( ) ) ;
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}
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}
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CString GameManager : : GetCurNoteSkinDir ( )
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{
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const GameDef * pGameDef = GAMESTATE - > GetCurrentGameDef ( ) ;
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return NOTESKIN_DIR + ssprintf ( " %s \\ %s \\ " , pGameDef - > m_szName , m_sCurNoteSkin . GetString ( ) ) ;
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}
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CString GameManager : : GetMetric ( CString sClassName , CString sValue ) // looks in GAMESTATE for the current Style
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{
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CString sReturn ;
if ( ! m_pIniFile - > GetValue ( sClassName , sValue , sReturn ) )
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RageException : : Throw ( " Could not read metric '%s - %s' from '%smetrics.ini' " , sClassName . GetString ( ) , sValue . GetString ( ) , GetCurNoteSkinDir ( ) . GetString ( ) ) ;
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return sReturn ;
}
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int GameManager : : GetMetricI ( CString sClassName , CString sValueName )
{
return atoi ( GetMetric ( sClassName , sValueName ) ) ;
}
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float GameManager : : GetMetricF ( CString sClassName , CString sValueName )
{
return ( float ) atof ( GetMetric ( sClassName , sValueName ) ) ;
}
bool GameManager : : GetMetricB ( CString sClassName , CString sValueName )
{
return atoi ( GetMetric ( sClassName , sValueName ) ) ! = 0 ;
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}
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RageColor GameManager : : GetMetricC ( CString sClassName , CString sValueName )
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{
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float r = 1 , b = 1 , g = 1 , a = 1 ; // initialize in case sscanf fails
CString sValue = GetMetric ( sClassName , sValueName ) ;
char szValue [ 40 ] ;
strncpy ( szValue , sValue , 39 ) ;
int result = sscanf ( szValue , " %f,%f,%f,%f " , & r , & g , & b , & a ) ;
if ( result ! = 4 )
{
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LOG - > Warn ( " The color value '%s' for theme metric '%s : %s' is invalid. " , szValue , sClassName . GetString ( ) , sValueName . GetString ( ) ) ;
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ASSERT ( 0 ) ;
}
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return RageColor ( r , g , b , a ) ;
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}
CString GameManager : : GetPathTo ( const int col , CString sElementName ) // looks in GAMESTATE for the current Style
{
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const StyleDef * pStyleDef = GAMESTATE - > GetCurrentStyleDef ( ) ;
const GameDef * pGameDef = GAMESTATE - > GetCurrentGameDef ( ) ;
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StyleInput SI ( PLAYER_1 , col ) ;
GameInput GI = pStyleDef - > StyleInputToGameInput ( SI ) ;
CString sButtonName = pGameDef - > m_szButtonNames [ GI . button ] ;
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const CString sDir = GetCurNoteSkinDir ( ) ;
CStringArray arrayPossibleFileNames ; // fill this with the possible files
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GetDirListing ( ssprintf ( " %s%s %s*.sprite " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
GetDirListing ( ssprintf ( " %s%s %s*.png " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
GetDirListing ( ssprintf ( " %s%s %s*.jpg " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
GetDirListing ( ssprintf ( " %s%s %s*.bmp " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
GetDirListing ( ssprintf ( " %s%s %s*.gif " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
GetDirListing ( ssprintf ( " %s%s %s* " , sDir . GetString ( ) , sButtonName . GetString ( ) , sElementName . GetString ( ) ) , arrayPossibleFileNames , false , true ) ;
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if ( arrayPossibleFileNames . empty ( ) )
RageException : : Throw ( " The NoteSkin element '%s %s' is missing from '%s'. " , sButtonName . GetString ( ) , sElementName . GetString ( ) , sDir . GetString ( ) ) ;
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return DerefRedir ( arrayPossibleFileNames [ 0 ] ) ;
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}
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void GameManager : : GetEnabledGames ( vector < Game > & aGamesOut )
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{
for ( int g = 0 ; g < NUM_GAMES ; g + + )
{
Game game = ( Game ) g ;
CStringArray asNoteSkins ;
GetNoteSkinNames ( game , asNoteSkins ) ;
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if ( ! asNoteSkins . empty ( ) )
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aGamesOut . push_back ( game ) ;
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}
}
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void GameManager : : GetNoteSkinNames ( Game game , CStringArray & AddTo ) const
{
GameDef * pGameDef = GAMEMAN - > GetGameDefForGame ( game ) ;
CString sBaseSkinFolder = NOTESKIN_DIR + pGameDef - > m_szName + " \\ " ;
GetDirListing ( sBaseSkinFolder + " *.* " , AddTo , true ) ;
// strip out "CVS"
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for ( int i = AddTo . size ( ) - 1 ; i > = 0 ; i - - )
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if ( 0 = = stricmp ( " cvs " , AddTo [ i ] ) )
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AddTo . erase ( AddTo . begin ( ) + i , AddTo . begin ( ) + i + 1 ) ;
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}
void GameManager : : GetNoteSkinNames ( CStringArray & AddTo ) const
{
GetNoteSkinNames ( GAMESTATE - > m_CurGame , AddTo ) ;
}
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int GameManager : : NotesTypeToNumTracks ( NotesType nt )
{
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if ( nt > = NUM_NOTES_TYPES )
{
// invalid NotesType
ASSERT ( 0 ) ;
return - 1 ;
}
return NotesTypes [ nt ] . NumTracks ;
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}
NotesType GameManager : : StringToNotesType ( CString sNotesType )
{
sNotesType . MakeLower ( ) ;
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// HACK! We elminitated "ez2-single-hard", but we should still handle it.
if ( sNotesType = = " ez2-single-hard " )
sNotesType = " ez2-single " ;
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// HACK! "para-single" used to be called just "para"
if ( sNotesType = = " para " )
sNotesType = " para-single " ;
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for ( int i = 0 ; i < NUM_NOTES_TYPES ; i + + )
if ( NotesTypes [ i ] . name = = sNotesType )
return NotesType ( i ) ;
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// invalid NotesType
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LOG - > Warn ( " Invalid NotesType string '%s' encountered. Assuming this is 'dance-single'. " , sNotesType . GetString ( ) ) ;
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return NOTES_TYPE_DANCE_SINGLE ;
}
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Game GameManager : : StringToGameType ( CString sGameType )
{
for ( int i = 0 ; i < NUM_GAMES ; i + + )
if ( ! sGameType . CompareNoCase ( g_GameDefs [ i ] . m_szName ) )
return Game ( i ) ;
return GAME_INVALID ;
}
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CString GameManager : : NotesTypeToString ( NotesType nt )
{
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if ( nt > = NUM_NOTES_TYPES )
{
// invalid NotesType
ASSERT ( 0 ) ;
return " " ;
}
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return NotesTypes [ nt ] . name ;
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}